let modInfo = {
name: "Lit",
id: "lit",
author: "thepaperpilot",
pointsName: "light",
discordName: "The Paper Pilot Community Server",
discordLink: "https://discord.gg/WzejVAx",
initialStartPoints: new Decimal (0), // Used for hard resets and new players
offlineLimit: 1, // In hours
};
// Set your version in num and name
let VERSION = {
num: "1.0",
name: "Finished Game Jam",
};
let changelog = `
Changelog:
v0.1
- Framework and first 5 colors
v1.0
- Finished rest of game.
`;
let winText = "Congratulations! You've beaten the game! This was made in a 7 day game jam called IGJ 2021, and has no plans for further content. That said, feel free to see how much light you can get!";
// If you add new functions anywhere inside of a layer, and those functions have an effect when called, add them here.
// (The ones here are examples, all official functions are already taken care of)
var doNotCallTheseFunctionsEveryTick = ["onAddPoints", "touchstart", "touchend", "onExit", "onStart"];
function getStartPoints(){
return new Decimal(modInfo.initialStartPoints);
}
// Determines if it should show points/sec
function canGenPoints(){
return false;
}
// Calculate points/sec!
function getPointGen() {
if(!canGenPoints()) {
return new Decimal(0);
}
let gain = new Decimal(1);
return gain;
}
// You can add non-layer related variables that should to into "player" and be saved here, along with default values
function addedPlayerData() {
return {
hqTree: true,
red: new Decimal(0),
green: new Decimal(0),
blue: new Decimal(0)
};
}
// Display extra things at the top of the page
var displayThings = [
];
// Determines when the game "ends"
function isEndgame() {
return player.points.gte(69);
}
// Less important things beyond this point!
// You can change this if you have things that can be messed up by long tick lengths
function maxTickLength() {
return(3600); // Default is 1 hour which is just arbitrarily large
}
// Use this if you need to undo inflation from an older version. If the version is older than the version that fixed the issue,
// you can cap their current resources with this.
function fixOldSave(oldVersion){
}