var layers = {} const decimalZero = new Decimal(0) const decimalOne = new Decimal(1) const decimalNaN = new Decimal(NaN) function layerShown(layer){ return tmp[layer].layerShown; } var LAYERS = Object.keys(layers); var hotkeys = {}; var maxRow = 0; function updateHotkeys() { hotkeys = {}; for (layer in layers){ hk = layers[layer].hotkeys if (hk){ for (id in hk){ hotkeys[hk[id].key] = hk[id] hotkeys[hk[id].key].layer = layer hotkeys[hk[id].key].id = id if (hk[id].unlocked === undefined) hk[id].unlocked = true } } } } var ROW_LAYERS = {} var TREE_LAYERS = {} var OTHER_LAYERS = {} function updateLayers(){ LAYERS = Object.keys(layers); ROW_LAYERS = {} TREE_LAYERS = {} OTHER_LAYERS = {} for (layer in layers){ setupLayer(layer) } for (row in OTHER_LAYERS) { OTHER_LAYERS[row].sort((a, b) => (a.position > b.position) ? 1 : -1) for (layer in OTHER_LAYERS[row]) OTHER_LAYERS[row][layer] = OTHER_LAYERS[row][layer].layer } for (row in TREE_LAYERS) { TREE_LAYERS[row].sort((a, b) => (a.position > b.position) ? 1 : -1) for (layer in TREE_LAYERS[row]) TREE_LAYERS[row][layer] = TREE_LAYERS[row][layer].layer } let treeLayers2 = [] for (x = 0; x < maxRow + 1; x++) { if (TREE_LAYERS[x]) treeLayers2.push(TREE_LAYERS[x]) } TREE_LAYERS = treeLayers2 updateHotkeys() } function setupLayer(layer){ layers[layer].layer = layer if (layers[layer].upgrades){ for (thing in layers[layer].upgrades){ if (!isNaN(thing)){ layers[layer].upgrades[thing].id = thing layers[layer].upgrades[thing].layer = layer if (layers[layer].upgrades[thing].unlocked === undefined) layers[layer].upgrades[thing].unlocked = true } } } if (layers[layer].milestones){ for (thing in layers[layer].milestones){ if (!isNaN(thing)){ layers[layer].milestones[thing].id = thing layers[layer].milestones[thing].layer = layer if (layers[layer].milestones[thing].unlocked === undefined) layers[layer].milestones[thing].unlocked = true } } } if (layers[layer].achievements){ for (thing in layers[layer].achievements){ if (!isNaN(thing)){ layers[layer].achievements[thing].id = thing layers[layer].achievements[thing].layer = layer if (layers[layer].achievements[thing].unlocked === undefined) layers[layer].achievements[thing].unlocked = true } } } if (layers[layer].challenges){ for (thing in layers[layer].challenges){ if (!isNaN(thing)){ layers[layer].challenges[thing].id = thing layers[layer].challenges[thing].layer = layer if (layers[layer].challenges[thing].unlocked === undefined) layers[layer].challenges[thing].unlocked = true if (layers[layer].challenges[thing].completionLimit === undefined) layers[layer].challenges[thing].completionLimit = 1 } } } if (layers[layer].buyables){ layers[layer].buyables.layer = layer for (thing in layers[layer].buyables){ if (!isNaN(thing)){ layers[layer].buyables[thing].id = thing layers[layer].buyables[thing].layer = layer if (layers[layer].buyables[thing].unlocked === undefined) layers[layer].buyables[thing].unlocked = true } } } if (layers[layer].clickables){ layers[layer].clickables.layer = layer for (thing in layers[layer].clickables){ if (!isNaN(thing)){ layers[layer].clickables[thing].id = thing layers[layer].clickables[thing].layer = layer if (layers[layer].clickables[thing].unlocked === undefined) layers[layer].clickables[thing].unlocked = true } } } if (layers[layer].bars){ layers[layer].bars.layer = layer for (thing in layers[layer].bars){ layers[layer].bars[thing].id = thing layers[layer].bars[thing].layer = layer if (layers[layer].bars[thing].unlocked === undefined) layers[layer].bars[thing].unlocked = true } } if (layers[layer].infoboxes){ for (thing in layers[layer].infoboxes){ layers[layer].infoboxes[thing].id = thing layers[layer].infoboxes[thing].layer = layer if (layers[layer].infoboxes[thing].unlocked === undefined) layers[layer].infoboxes[thing].unlocked = true } } if (layers[layer].startData) { data = layers[layer].startData() if (data.best !== undefined && data.showBest === undefined) layers[layer].showBest = true if (data.total !== undefined && data.showTotal === undefined) layers[layer].showTotal = true } if(!layers[layer].componentStyles) layers[layer].componentStyles = {} if(layers[layer].symbol === undefined) layers[layer].symbol = layer.charAt(0).toUpperCase() + layer.slice(1) if(layers[layer].unlockOrder === undefined) layers[layer].unlockOrder = [] if(layers[layer].gainMult === undefined) layers[layer].gainMult = new Decimal(1) if(layers[layer].gainExp === undefined) layers[layer].gainExp = new Decimal(1) if(layers[layer].type === undefined) layers[layer].type = "none" if(layers[layer].base === undefined || layers[layer].base <= 1) layers[layer].base = 2 if(layers[layer].softcap === undefined) layers[layer].softcap = new Decimal("e1e7") if(layers[layer].softcapPower === undefined) layers[layer].softcapPower = new Decimal("0.5") if(layers[layer].displayRow === undefined) layers[layer].displayRow = layers[layer].row if(layers[layer].name === undefined) layers[layer].name = layer if(layers[layer].layerShown === undefined) layers[layer].layerShown = true let row = layers[layer].row let displayRow = layers[layer].displayRow if(!ROW_LAYERS[row]) ROW_LAYERS[row] = {} if(!TREE_LAYERS[displayRow] && !isNaN(displayRow)) TREE_LAYERS[displayRow] = [] if(!OTHER_LAYERS[displayRow] && isNaN(displayRow)) OTHER_LAYERS[displayRow] = [] ROW_LAYERS[row][layer]=layer; let position = (layers[layer].position !== undefined ? layers[layer].position : layer) if (!isNaN(displayRow)) TREE_LAYERS[displayRow].push({layer: layer, position: position}) else OTHER_LAYERS[displayRow].push({layer: layer, position: position}) if (maxRow < layers[layer].displayRow) maxRow = layers[layer].displayRow } function addLayer(layerName, layerData, tabLayers = null){ // Call this to add layers from a different file! layers[layerName] = layerData layers[layerName].isLayer = true if (tabLayers !== null) { let format = {} for (id in tabLayers) { layer = tabLayers[id] format[(layers[layer].name ? layers[layer].name : layer)] = { embedLayer: layer, buttonStyle() { if (!tmp[this.embedLayer].nodeStyle) return {'border-color': tmp[this.embedLayer].color} else { style = tmp[this.embedLayer].nodeStyle if (style['border-color'] === undefined) style['border-color'] = tmp[this.embedLayer].color return style } }, unlocked() {return tmp[this.embedLayer].layerShown}, } } layers[layerName].tabFormat = format } } function addNode(layerName, layerData){ // Does the same thing, but for non-layer nodes layers[layerName] = layerData layers[layerName].isLayer = false } // If data is a function, return the result of calling it. Otherwise, return the data. function readData(data, args=null){ if ((!!data && data.constructor && data.call && data.apply)) return data(args); else return data; } function someLayerUnlocked(row){ for (layer in ROW_LAYERS[row]) if (player[layer].unlocked) return true return false } // This isn't worth making a .ts file over const UP = 0 const DOWN = 1 const LEFT = 2 const RIGHT = 3 addLayer("info-tab", { tabFormat: ["info-tab"], row: "otherside" }) addLayer("options-tab", { tabFormat: ["options-tab"], row: "otherside" }) addLayer("changelog-tab", { tabFormat() {return ([["raw-html", modInfo.changelog]])}, row: "otherside" })