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Upgrades

Useful functions for dealing with Upgrades and implementing their effects:

Hint: Basic point gain is calculated in mod.js's "getPointGen" function.

Upgrades are stored in the following format:

js
upgrades: {
    rows: # of rows,
    cols: # of columns,
    11: {
        description: "Blah",
        cost: new Decimal(100),
        etc
    },
    etc
}
upgrades: {
    rows: # of rows,
    cols: # of columns,
    11: {
        description: "Blah",
        cost: new Decimal(100),
        etc
    },
    etc
}

Each upgrade should have an id where the first digit is the row and the second digit is the column.

Individual upgrades can have these features:

By default, upgrades use the main prestige currency for the layer. You can include these to change them (but it needs to be a Decimal):

If you want to do something more complicated like upgrades that cost two currencies, you can override the purchase system with these (and you need to use fullDisplay as well)

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