import{_ as e,c as a,o as t,a9 as s}from"./chunks/framework.D8PMdl4T.js";const f=JSON.parse('{"title":"Challenges","description":"","frontmatter":{},"headers":[],"relativePath":"public/gamedevtree/docs/challenges.md","filePath":"public/gamedevtree/docs/challenges.md","lastUpdated":1602862779000}'),i={name:"public/gamedevtree/docs/challenges.md"},n=s(`

Challenges

Useful functions for dealing with Challenges and implementing their effects:

Challenges are stored in the following format:

js
    challenges: {
        rows: # of rows
        cols: # of columns
        11: {
            name: "Ouch",
            etc
        }
        etc
    }

Each challenge should have an id where the first digit is the row and the second digit is the column. Individual Challenges can have these features:

By default, challenges use basic Points for the goal. You can change that using these features.

`,9),l=[n];function o(h,r,c,p,g,u){return t(),a("div",null,l)}const y=e(i,[["render",o]]);export{f as __pageData,y as default};