import{_ as e,c as t,o as a,a5 as i}from"./chunks/framework.BIC8H_hJ.js";const g=JSON.parse('{"title":"Achievements","description":"","frontmatter":{},"headers":[],"relativePath":"public/gamedevtree/docs/achievements.md","filePath":"public/gamedevtree/docs/achievements.md"}'),s={name:"public/gamedevtree/docs/achievements.md"},n=i(`

Achievements

Achievements are awarded to the player when they meet a certain goal, and give some benefit. Currently, they are pretty basic, but additional features will be added later to help.

You can make global achievements by putting them in a side layer (make its row "side" instead of a number)

Useful functions for dealing with achievements and implementing their effects:

Achievements should be formatted like this:

js
    achievements: {
        rows: # of rows
        cols: # of columns
        11: {
            name: "Blah",
            more features
        }
        etc
    }

Each achievement should have an id where the first digit is the row and the second digit is the column. Individual achievement can have these features:

`,9),l=[n];function h(o,r,p,c,d,u){return a(),t("div",null,l)}const k=e(s,[["render",h]]);export{g as __pageData,k as default};