--- layout: default title: Questable --- #### Questable Note: If the web version is too slow, you can download it for windows [here](/assets/scripting-assets/Questable/win.zip). The purpose of this project was to demonstrate how to create a game where you use raycasts and projectiles to make guns, and nav meshes for basic AI. **Controls:** Move - WASD Aim - Mouse Fire Bullets - Left Mouse Button Quit - Escape Restart - Backspace After obtaining the paint gun... Fire Paint - Right Mouse Button Crouch - Control Climb paint - Control near paint on a vertical surface **How to Play:** Move from room to room until you reach the end. Each room will introduce a new enemy or mechanic. Also, it's like really easy. I didn't spend much time on level design because I didn't have much time to work on this project this time around, so I really needed to focus on scripting this time. I think my ideas of the paint gun were a bit too grand considering all the other stuff I had going on these 3 weeks. Sorry about that, there won't be things like it detecting the edges of surfaces. And again, I didn't really have time to make any levels that really used the mechanic, but it's scripted and that's the part that matters.