--- public: "true" slug: "guide-to-incrementals" title: "Guide to Incrementals" prev: false next: false --- # Guide to Incrementals This is a comprehensive guide to Incremental Games, a genre of video games. It will explore defining the genre, why it's appealing, and how to design and build your own incremental game. Along the way will be ~~interactive examples~~, snippets from other creators, and relevant material to contextualize everything. > Note: This is an incomplete document. I want to keep adding opinions and opposing views from other incremental games developers, and add interactive examples to illustrate various points regarding game design and balancing. Consider this a living document - and see the changelog at the end. > Note: This was made before my switch to a digital garden, and is written as prose. Hope you don't mind! ## Why am I making this? That's a good question! What authority do I have to be making this guide? I haven't made the best incremental games, nor the most incremental games, certainly not the most popular ones either. But I do have some formal education in game development, know a lot of incremental game devs (as well as other game devs), and have a passionate interest in ludology, classifying genres, etc. I've also made [a couple of incremental games](/garden/my-projects/index.md)) myself. If you have any additional questions about my credentials or anything on this site, feel free to reach out! ## Ludology - [Guide to Incrementals/Defining the Genre](/garden/guide-to-incrementals/defining-the-genre/index.md) - [Guide to Incrementals/Appeal to Players](/garden/guide-to-incrementals/appeal-to-players/index.md) - [Guide to Incrementals/Appeal to Developers](/garden/guide-to-incrementals/appeal-to-developers/index.md) - [Guide to Incrementals/What is Content?](/garden/guide-to-incrementals/what-is-content/index.md) ## Making an Incremental - [Guide to Incrementals/Navigating Criticism](/garden/guide-to-incrementals/navigating-criticism/index.md)