addLayer("d", {
name: "diplomas",
symbol: "D",
color: diplomaColor,
branches: [ 'r', 's', 'f' ],
row: 3,
position: 3,
resource: "diplomas",
baseResource: "enrollments",
infoboxes: {
lore: {
title: "diplomas",
body: `Are you ready for all that time and money to pay off? Your university is finally giving you a piece of paper to recognize your achievements! This paper doesn't really do much, but it might be a good stepping stone to other opportunities.
` +
"You'll also be able to get specific degrees for certain fields by demonstrating your mastery of the subject."
}
},
resetDescription: "Graduate for ",
startData() { return {
unlocked: false,
points: new Decimal(0)
}},
layerShown() { return player[this.layer].unlocked || (player.a.points.gte(2) && player.g.points.gte(2)) },
type: "static",
requires: new Decimal(10),
base: new Decimal(1.2),
baseAmount() { return player.s.points },
exponent: 1,
gainMult() {
mult = new Decimal(1)
return mult
},
gainExp() {
return new Decimal(1)
},
roundUpCost: true,
effect() {
return player.d.points.mul(player.d.points.add(1)).div(8)
},
effectDescription() {
return `which give you ${format(this.effect())} free levels in each class.`
},
hotkeys: [
{
key: "d",
description: "Press D to graduate",
onPress() { if (canReset(this.layer)) doReset(this.layer) }
}
],
tabFormat: [
["infobox", "lore"],
"main-display",
"prestige-button",
"blank",
"challenges",
"blank",
"upgrades",
"blank",
"milestones"
],
update(diff) {
if (challengeCompletions("d", 21) > 0 && canReset("r")) {
doReset("r")
}
if (hasMilestone("d", 2) && canReset("s")) {
doReset("s")
}
if (challengeCompletions("d", 22) > 0 && canReset("f")) {
doReset("f")
}
if (hasMilestone("d", 3) && player.d["auto-school"]) {
[11, 12, 21, 22].forEach(id => {
while (buyBuyable("s", id)) { }
})
}
},
shouldNotify() {
return (inChallenge("d", 11) && canCompleteChallenge("d", 11)) ||
(inChallenge("d", 12) && canCompleteChallenge("d", 12)) ||
(inChallenge("d", 21) && canCompleteChallenge("d", 21)) ||
(inChallenge("d", 22) && canCompleteChallenge("d", 22))
},
upgrades: {
rows: 1,
cols: 1,
11: {
title: "Write Thesis",
description: "Finally, the culmination of all your work: Your Magnum Opus, \"The Game Dev Tree\". Completing this work finishes the game.",
cost: new Decimal("ee12"),
currencyDisplayName: "hours of work",
currencyInternalName: "points",
currencyLocation: () => player,
unlocked() { return hasMilestone("d", 4) }
}
},
challenges: {
rows: 2,
cols: 2,
11: {
name: "B.S. in Computer Science",
challengeDescription: "Demonstrate your subject mastery by causing a Diploma reset, and disabling all benefits from row 4 layers except for Diplomas and API.",
rewardDescription: "Unlock 2 new purchasable endpoints",
goal: new Decimal(8),
currencyDisplayName: "enrollments",
currencyInternalName: "points",
currencyLayer: "s",
unlocked() { return hasMilestone("a", 3) },
style: { width: "400px", height: "320px" }
},
12: {
name: "B.A. in Marketing",
challengeDescription: "Demonstrate your subject mastery by causing a Diploma reset, and disabling all benefits from row 4 layers except for Diplomas and Good Will.",
rewardDescription: "Spent goodwill also counts towards bonuses, at 50% efficiency",
goal: new Decimal(8),
currencyDisplayName: "enrollments",
currencyInternalName: "points",
currencyLayer: "s",
unlocked() { return hasMilestone("g", 1) },
onStart() { player.r.milestones = [] },
style: { width: "400px", height: "320px" }
},
21: {
name: "M.S. in Computer Science",
challengeDescription: "Demonstrate your subject mastery by causing a Diploma reset, and disabling all benefits from row 4 layers except for Diplomas and Time Flux.",
rewardDescription: "Unlock a 9th ring and Refactors reset nothing and are purchased automatically",
goal: new Decimal(12),
currencyDisplayName: "enrollments",
currencyInternalName: "points",
currencyLayer: "s",
unlocked() { return hasMilestone("d", 4) },
countsAs: [ 11, 12 ],
style: { width: "400px", height: "320px" }
},
22: {
name: "M.A. in Marketing",
challengeDescription: "Demonstrate your subject mastery by causing a Diploma reset, and disabling all benefits from row 4 layers except for Diplomas and Lectures.",
rewardDescription: "Unlock another TA and Fame resets nothing and is purchased automatically",
goal: new Decimal(12),
currencyDisplayName: "enrollments",
currencyInternalName: "points",
currencyLayer: "s",
unlocked() { return hasMilestone("d", 4) },
countsAs: [ 11, 12 ],
style: { width: "400px", height: "320px" }
}
},
milestones: {
0: {
requirementDescription: "1 total diplomas",
effectDescription: "Releasing updates does not reset hours of work",
done() { return player[this.layer].points.gte(1) }
},
1: {
requirementDescription: "2 total diplomas",
effectDescription: "Resetting either the experience or cash layer gives what would've been gained from both",
done() { return player[this.layer].points.gte(2) }
},
2: {
requirementDescription: "3 total diplomas",
effectDescription: "School resets nothing and is automatically purchased",
done() { return player[this.layer].points.gte(3) }
},
3: {
requirementDescription: "4 total diplomas",
effectDescription: "Automatically take classes you can afford",
toggles: [["d", "auto-school"]],
done() { return player[this.layer].points.gte(4) }
},
4: {
requirementDescription: "7 total diplomas",
effectDescription: "Unlock Masters Degrees and Thesis Upgrade",
done() { return player[this.layer].points.gte(7) },
unlocked() { return player.t.unlocked && player.l.unlocked }
}
}
})