addLayer("t", { name: "time flux", symbol: "T", color: timeFluxColor, branches: [ 'r', 's' ], row: 3, position: 2, resource: "time flux", baseResource: "refactors", infoboxes: { lore: { title: "time flux", body: `In a discussion with an advisor from yet another college, you notice an interesting course in the advanced Computer Science degree: Chronomancy. Interest piqued, you enroll and start learning about methods of time manipulation (which is remarkably similar to refactoring. Who knew!). Now that could be useful!

` + `Time flux can be used to charge up rings that can produce time shards, which in turn can speed up time. Rings can be placed inside each other using more time flux, and make the inner ring work faster.` } }, resetDescription: "Refactor time for ", startData() { return { unlocked: false, points: new Decimal(0), shards: new Decimal(0), rings: new Array(8).fill(new Decimal(0)) }}, layerShown() { return player[this.layer].unlocked || challengeCompletions("d", 11) > 0 }, type: "normal", requires: new Decimal(21), baseAmount() { return player.r.points }, exponent: 25, gainMult() { mult = new Decimal(1) mult = mult.mul(player.r.points.sub(21).pow(1.5).add(1)) return mult }, gainExp() { return new Decimal(1) }, roundUpCost: true, effect() { if (inChallenge("d", 22)) return 1 let highestRing = player.t.rings.findIndex(r => r.lte(0)) if (highestRing == -1) highestRing = 8 highestRing++ return player[this.layer].shards.clampMin(1).log10().pow(Decimal.div(highestRing, 4)).add(1).toNumber() }, update(diff) { player[this.layer].rings[7] = player[this.layer].rings[7].add(buyableEffect(this.layer, 91).rate.mul(diff)) player[this.layer].rings[6] = player[this.layer].rings[6].add(buyableEffect(this.layer, 81).rate.mul(diff)) player[this.layer].rings[5] = player[this.layer].rings[5].add(buyableEffect(this.layer, 71).rate.mul(diff)) player[this.layer].rings[4] = player[this.layer].rings[4].add(buyableEffect(this.layer, 61).rate.mul(diff)) player[this.layer].rings[3] = player[this.layer].rings[3].add(buyableEffect(this.layer, 51).rate.mul(diff)) player[this.layer].rings[2] = player[this.layer].rings[2].add(buyableEffect(this.layer, 41).rate.mul(diff)) player[this.layer].rings[1] = player[this.layer].rings[1].add(buyableEffect(this.layer, 31).rate.mul(diff)) player[this.layer].rings[0] = player[this.layer].rings[0].add(buyableEffect(this.layer, 21).rate.mul(diff)) player[this.layer].shards = player[this.layer].shards.add(buyableEffect(this.layer, 11).mul(diff)) }, hotkeys: [ { key: "t", description: "Press T to refactor time", onPress() { if (canReset(this.layer)) doReset(this.layer) } } ], tabFormat: [ ["infobox", "lore"], ["display-text", () => inChallenge("d", 22) ? `

Disabled during ${layers.d.challenges[player.d.activeChallenge].name} degree plan

` : ""], "main-display", "prestige-button", "blank", ["display-text", () => `You have ${format(player.t.shards)} time shards, speeding up time by ${format(layers.t.effect())}x`], "blank", "buyables" ], buyables: { rows: 9, cols: 1, 11: { title: "1st Ring", display() { if (getBuyableAmount(this.layer, this.id).gt(0)) return `Double time shards generation.
Currently: ${format(this.effect())}/sec
Requires ${formatWhole(this.cost())} time flux.` return `Generate time shards.
Currently: ${format(this.effect())}/sec
Requires ${formatWhole(this.cost())} time flux.` }, cost(x) { return new Decimal(2).pow(new Decimal(1).pow(1.5)).pow(x || getBuyableAmount(this.layer, this.id)) }, canAfford() { return player[this.layer].points.gte(this.cost()) }, buy() { player[this.layer].points = player[this.layer].points.sub(this.cost()) setBuyableAmount(this.layer, this.id, new Decimal(1).add(getBuyableAmount(this.layer, this.id))) }, effect() { if (getBuyableAmount(this.layer, this.id).gt(0)) return new Decimal(2).pow(getBuyableAmount(this.layer, this.id).sub(1)).times(buyableEffect(this.layer, 21).multiplier) return new Decimal(0) }, style: { width: "600px", height: "120px" } }, 21: { title: "2nd Ring", display() { const effect = this.effect() if (getBuyableAmount(this.layer, this.id).gt(0)) return `Double how quickly the multiplier to the 1st Ring increases.
Currently: ${format(effect.multiplier)}x (+${format(effect.rate)}/sec)
Requires ${formatWhole(this.cost())} time flux.` return `Power up the 1st Ring over time.
Currently: ${format(effect.multiplier)}x (+${format(effect.rate)}/sec)
Requires ${formatWhole(this.cost())} time flux.` }, cost(x) { return new Decimal(2).pow(new Decimal(2).pow(1.5)).pow(Decimal.add(x || getBuyableAmount(this.layer, this.id), 1)) }, canAfford() { return player[this.layer].points.gte(this.cost()) }, buy() { player[this.layer].points = player[this.layer].points.sub(this.cost()) setBuyableAmount(this.layer, this.id, new Decimal(1).add(getBuyableAmount(this.layer, this.id))) }, effect() { return { multiplier: player.t.rings[0].add(1), rate: getBuyableAmount(this.layer, this.id).gt(0) ? new Decimal(2).pow(getBuyableAmount(this.layer, this.id).sub(1)).mul(buyableEffect("t", 31).multiplier) : new Decimal(0) } }, style: { width: "600px", height: "120px" } }, 31: { title: "3rd Ring", display() { const effect = this.effect() if (getBuyableAmount(this.layer, this.id).gt(0)) return `Double how quickly the multiplier to the 2nd Ring increases.
Currently: ${format(effect.multiplier)}x (+${format(effect.rate)}/sec)
Requires ${formatWhole(this.cost())} time flux.` return `Power up the 2nd Ring over time.
Currently: ${format(effect.multiplier)}x (+${format(effect.rate)}/sec)
Requires ${formatWhole(this.cost())} time flux.` }, cost(x) { return new Decimal(2).pow(new Decimal(3).pow(1.5)).pow(Decimal.add(x || getBuyableAmount(this.layer, this.id), 1)) }, canAfford() { return player[this.layer].points.gte(this.cost()) }, buy() { player[this.layer].points = player[this.layer].points.sub(this.cost()) setBuyableAmount(this.layer, this.id, new Decimal(1).add(getBuyableAmount(this.layer, this.id))) }, effect() { return { multiplier: player.t.rings[1].add(1), rate: getBuyableAmount(this.layer, this.id).gt(0) ? new Decimal(2).pow(getBuyableAmount(this.layer, this.id).sub(1)).mul(buyableEffect("t", 41).multiplier) : new Decimal(0) } }, style: { width: "600px", height: "120px" } }, 41: { title: "4th Ring", display() { const effect = this.effect() if (getBuyableAmount(this.layer, this.id).gt(0)) return `Double how quickly the multiplier to the 3rd Ring increases.
Currently: ${format(effect.multiplier)}x (+${format(effect.rate)}/sec)
Requires ${formatWhole(this.cost())} time flux.` return `Power up the 3rd Ring over time.
Currently: ${format(effect.multiplier)}x (+${format(effect.rate)}/sec)
Requires ${formatWhole(this.cost())} time flux.` }, cost(x) { return new Decimal(2).pow(new Decimal(4).pow(1.5)).pow(Decimal.add(x || getBuyableAmount(this.layer, this.id), 1)) }, canAfford() { return player[this.layer].points.gte(this.cost()) }, buy() { player[this.layer].points = player[this.layer].points.sub(this.cost()) setBuyableAmount(this.layer, this.id, new Decimal(1).add(getBuyableAmount(this.layer, this.id))) }, effect() { return { multiplier: player.t.rings[2].add(1), rate: getBuyableAmount(this.layer, this.id).gt(0) ? new Decimal(2).pow(getBuyableAmount(this.layer, this.id).sub(1)).mul(buyableEffect("t", 51).multiplier) : new Decimal(0) } }, style: { width: "600px", height: "120px" } }, 51: { title: "5th Ring", display() { const effect = this.effect() if (getBuyableAmount(this.layer, this.id).gt(0)) return `Double how quickly the multiplier to the 4th Ring increases.
Currently: ${format(effect.multiplier)}x (+${format(effect.rate)}/sec)
Requires ${formatWhole(this.cost())} time flux.` return `Power up the 4th Ring over time.
Currently: ${format(effect.multiplier)}x (+${format(effect.rate)}/sec)
Requires ${formatWhole(this.cost())} time flux.` }, cost(x) { return new Decimal(2).pow(new Decimal(5).pow(1.5)).pow(Decimal.add(x || getBuyableAmount(this.layer, this.id), 1)) }, canAfford() { return player[this.layer].points.gte(this.cost()) }, buy() { player[this.layer].points = player[this.layer].points.sub(this.cost()) setBuyableAmount(this.layer, this.id, new Decimal(1).add(getBuyableAmount(this.layer, this.id))) }, effect() { return { multiplier: player.t.rings[3].add(1), rate: getBuyableAmount(this.layer, this.id).gt(0) ? new Decimal(2).pow(getBuyableAmount(this.layer, this.id).sub(1)).mul(buyableEffect("t", 61).multiplier) : new Decimal(0) } }, style: { width: "600px", height: "120px" } }, 61: { title: "6th Ring", display() { const effect = this.effect() if (getBuyableAmount(this.layer, this.id).gt(0)) return `Double how quickly the multiplier to the 5th Ring increases.
Currently: ${format(effect.multiplier)}x (+${format(effect.rate)}/sec)
Requires ${formatWhole(this.cost())} time flux.` return `Power up the 5th Ring over time.
Currently: ${format(effect.multiplier)}x (+${format(effect.rate)}/sec)
Requires ${formatWhole(this.cost())} time flux.` }, cost(x) { return new Decimal(2).pow(new Decimal(6).pow(1.5)).pow(Decimal.add(x || getBuyableAmount(this.layer, this.id), 1)) }, canAfford() { return player[this.layer].points.gte(this.cost()) }, buy() { player[this.layer].points = player[this.layer].points.sub(this.cost()) setBuyableAmount(this.layer, this.id, new Decimal(1).add(getBuyableAmount(this.layer, this.id))) }, effect() { return { multiplier: player.t.rings[4].add(1), rate: getBuyableAmount(this.layer, this.id).gt(0) ? new Decimal(2).pow(getBuyableAmount(this.layer, this.id).sub(1)).mul(buyableEffect("t", 71).multiplier) : new Decimal(0) } }, style: { width: "600px", height: "120px" } }, 71: { title: "7th Ring", display() { const effect = this.effect() if (getBuyableAmount(this.layer, this.id).gt(0)) return `Double how quickly the multiplier to the 6th Ring increases.
Currently: ${format(effect.multiplier)}x (+${format(effect.rate)}/sec)
Requires ${formatWhole(this.cost())} time flux.` return `Power up the 6th Ring over time.
Currently: ${format(effect.multiplier)}x (+${format(effect.rate)}/sec)
Requires ${formatWhole(this.cost())} time flux.` }, cost(x) { return new Decimal(2).pow(new Decimal(7).pow(1.5)).pow(Decimal.add(x || getBuyableAmount(this.layer, this.id), 1)) }, canAfford() { return player[this.layer].points.gte(this.cost()) }, buy() { player[this.layer].points = player[this.layer].points.sub(this.cost()) setBuyableAmount(this.layer, this.id, new Decimal(1).add(getBuyableAmount(this.layer, this.id))) }, effect() { return { multiplier: player.t.rings[5].add(1), rate: getBuyableAmount(this.layer, this.id).gt(0) ? new Decimal(2).pow(getBuyableAmount(this.layer, this.id).sub(1)).mul(buyableEffect("t", 81).multiplier) : new Decimal(0) } }, style: { width: "600px", height: "120px" } }, 81: { title: "8th Ring", display() { const effect = this.effect() if (getBuyableAmount(this.layer, this.id).gt(0)) return `Double how quickly the multiplier to the 7th Ring increases.
Currently: ${format(effect.multiplier)}x (+${format(effect.rate)}/sec)
Requires ${formatWhole(this.cost())} time flux.` return `Power up the 7th Ring over time.
Currently: ${format(effect.multiplier)}x (+${format(effect.rate)}/sec)
Requires ${formatWhole(this.cost())} time flux.` }, cost(x) { return new Decimal(2).pow(new Decimal(8).pow(1.5)).pow(Decimal.add(x || getBuyableAmount(this.layer, this.id), 1)) }, canAfford() { return player[this.layer].points.gte(this.cost()) }, buy() { player[this.layer].points = player[this.layer].points.sub(this.cost()) setBuyableAmount(this.layer, this.id, new Decimal(1).add(getBuyableAmount(this.layer, this.id))) }, effect() { return { multiplier: player.t.rings[6].add(1), rate: getBuyableAmount(this.layer, this.id).gt(0) ? new Decimal(2).pow(getBuyableAmount(this.layer, this.id).sub(1)).mul(buyableEffect("t", 91).multiplier) : new Decimal(0) } }, style: { width: "600px", height: "120px" } }, 91: { title: "9th Ring", display() { const effect = this.effect() if (getBuyableAmount(this.layer, this.id).gt(0)) return `Double how quickly the multiplier to the 8th Ring increases.
Currently: ${format(effect.multiplier)}x (+${format(effect.rate)}/sec)
Requires ${formatWhole(this.cost())} time flux.` return `Power up the 8th Ring over time.
Currently: ${format(effect.multiplier)}x (+${format(effect.rate)}/sec)
Requires ${formatWhole(this.cost())} time flux.` }, cost(x) { return new Decimal(2).pow(new Decimal(9).pow(1.5)).pow(Decimal.add(x || getBuyableAmount(this.layer, this.id), 1)) }, canAfford() { return player[this.layer].points.gte(this.cost()) }, buy() { player[this.layer].points = player[this.layer].points.sub(this.cost()) setBuyableAmount(this.layer, this.id, new Decimal(1).add(getBuyableAmount(this.layer, this.id))) }, effect() { return { multiplier: player.t.rings[7].add(1), rate: getBuyableAmount(this.layer, this.id).gt(0) ? new Decimal(2).pow(getBuyableAmount(this.layer, this.id).sub(1)) : new Decimal(0) } }, style: { width: "600px", height: "120px" }, unlocked() { return challengeCompletions("d", 21) > 0 } } } })