// ************ Number formatting ************
function exponentialFormat(num, precision) {
let e = num.log10().floor()
let m = num.div(Decimal.pow(10, e))
if(m.toStringWithDecimalPlaces(precision) == 10) {
m = new Decimal(1)
e = e.add(1)
}
return m.toStringWithDecimalPlaces(precision)+"e"+commaFormat(e, 0)
}
function commaFormat(num, precision) {
if (num === null || num === undefined) return "NaN"
if (num.mag < 0.001) return (0).toFixed(precision)
return num.toStringWithDecimalPlaces(precision).replace(/\B(?=(\d{3})+(?!\d))/g, ",")
}
function regularFormat(num, precision) {
if (num === null || num === undefined) return "NaN"
if (num.eq(0)) return (0).toFixed(precision)
if (num.mag < 0.01) return num.toExponential(precision)
return num.toStringWithDecimalPlaces(precision)
}
function fixValue(x, y = 0) {
return x || new Decimal(y)
}
function sumValues(x) {
x = Object.values(x)
if (!x[0]) return new Decimal(0)
return x.reduce((a, b) => Decimal.add(a, b))
}
function format(decimal, precision=2) {
decimal = new Decimal(decimal)
if (isNaN(decimal.sign)||isNaN(decimal.layer)||isNaN(decimal.mag)) {
console.trace(decimal + " is NaN")
player.hasNaN = true;
return "NaN"
}
if (decimal.sign<0) return "-"+format(decimal.neg(), precision)
if (decimal.mag == Number.POSITIVE_INFINITY) return "Infinity"
if (decimal.gte("eeee1000")) {
var slog = decimal.slog()
if (slog.gte(1e6)) return "F" + format(slog.floor())
else return Decimal.pow(10, slog.sub(slog.floor())).toStringWithDecimalPlaces(3) + "F" + commaFormat(slog.floor(), 0)
} else if (decimal.gte("1e1000")) return exponentialFormat(decimal, 0)
else if (decimal.gte(1e9)) return exponentialFormat(decimal, precision)
else if (decimal.gte(1e3)) return commaFormat(decimal, 0)
else return regularFormat(decimal, precision)
}
function formatWhole(decimal) {
decimal = new Decimal(decimal)
if (decimal.gte(1e9)) return format(decimal, 2)
if (decimal.lte(0.95) && !decimal.eq(0)) return format(decimal, 2)
return format(decimal, 0)
}
function formatTime(s) {
if (s<60) return format(s)+"s"
else if (s<3600) return formatWhole(Math.floor(s/60))+"m "+format(s%60)+"s"
else return formatWhole(Math.floor(s/3600))+"h "+formatWhole(Math.floor(s/60)%60)+"m "+format(s%60)+"s"
}
function toPlaces(x, precision, maxAccepted) {
x = new Decimal(x)
let result = x.toStringWithDecimalPlaces(precision)
if (new Decimal(result).gte(maxAccepted)) {
result = new Decimal(maxAccepted-Math.pow(0.1, precision)).toStringWithDecimalPlaces(precision)
}
return result
}
// ************ Save stuff ************
function save() {
localStorage.setItem(modInfo.id, btoa(JSON.stringify(player)))
}
function startPlayerBase() {
return {
tab: "tree",
time: Date.now(),
autosave: true,
notify: {},
msDisplay: "always",
offlineProd: true,
versionType: modInfo.id,
version: VERSION.num,
beta: VERSION.beta,
timePlayed: 0,
keepGoing: false,
hasNaN: false,
hideChallenges: false,
showStory: true,
points: modInfo.initialStartPoints,
subtabs: {},
}
}
function getStartPlayer() {
playerdata = startPlayerBase()
if (addedPlayerData) {
extradata = addedPlayerData()
for (thing in extradata)
playerdata[thing] = extradata[thing]
}
playerdata.infoboxes = {}
for (layer in layers){
playerdata[layer] = layers[layer].startData()
playerdata[layer].buyables = getStartBuyables(layer)
if(playerdata[layer].clickables == undefined) playerdata[layer].clickables = getStartClickables(layer)
playerdata[layer].spentOnBuyables = new Decimal(0)
playerdata[layer].upgrades = []
playerdata[layer].milestones = []
playerdata[layer].achievements = []
playerdata[layer].challenges = getStartChallenges(layer)
if (layers[layer].tabFormat && !Array.isArray(layers[layer].tabFormat)) {
playerdata.subtabs[layer] = {}
playerdata.subtabs[layer].mainTabs = Object.keys(layers[layer].tabFormat)[0]
}
if (layers[layer].microtabs) {
if (playerdata.subtabs[layer] == undefined) playerdata.subtabs[layer] = {}
for (item in layers[layer].microtabs)
playerdata.subtabs[layer][item] = Object.keys(layers[layer].microtabs[item])[0]
}
if (layers[layer].infoboxes) {
if (playerdata.infoboxes[layer] == undefined) playerdata.infoboxes[layer] = {}
for (item in layers[layer].infoboxes)
playerdata.infoboxes[layer][item] = false
}
}
return playerdata
}
function getStartBuyables(layer){
let data = {}
if (layers[layer].buyables) {
for (id in layers[layer].buyables)
if (!isNaN(id))
data[id] = new Decimal(0)
}
return data
}
function getStartClickables(layer){
let data = {}
if (layers[layer].clickables) {
for (id in layers[layer].clickables)
if (!isNaN(id))
data[id] = ""
}
return data
}
function getStartChallenges(layer){
let data = {}
if (layers[layer].challenges) {
for (id in layers[layer].challenges)
if (!isNaN(id))
data[id] = 0
}
return data
}
function fixSave() {
defaultData = getStartPlayer()
fixData(defaultData, player)
for(layer in layers)
{
if (player[layer].best !== undefined) player[layer].best = new Decimal (player[layer].best)
if (player[layer].total !== undefined) player[layer].total = new Decimal (player[layer].total)
if (layers[layer].tabFormat && !Array.isArray(layers[layer].tabFormat)) {
if(!Object.keys(layers[layer].tabFormat).includes(player.subtabs[layer].mainTabs)) player.subtabs[layer].mainTabs = Object.keys(layers[layer].tabFormat)[0]
}
if (layers[layer].microtabs) {
for (item in layers[layer].microtabs)
if(!Object.keys(layers[layer].microtabs[item]).includes(player.subtabs[layer][item])) player.subtabs[layer][item] = Object.keys(layers[layer].microtabs[item])[0]
}
}
}
function fixData(defaultData, newData) {
for (item in defaultData){
if (defaultData[item] == null) {
if (newData[item] === undefined)
newData[item] = null
}
else if (Array.isArray(defaultData[item])) {
if (newData[item] === undefined)
newData[item] = defaultData[item]
else
fixData(defaultData[item], newData[item])
}
else if (defaultData[item] instanceof Decimal) { // Convert to Decimal
if (newData[item] === undefined)
newData[item] = defaultData[item]
else
newData[item] = new Decimal(newData[item])
}
else if ((!!defaultData[item]) && (defaultData[item].constructor === Object)) {
if (newData[item] === undefined || (defaultData[item].constructor !== Object))
newData[item] = defaultData[item]
else
fixData(defaultData[item], newData[item])
}
else {
if (newData[item] === undefined)
newData[item] = defaultData[item]
}
}
}
function load() {
let get = localStorage.getItem(modInfo.id);
if (get===null || get===undefined) player = getStartPlayer()
else player = Object.assign(getStartPlayer(), JSON.parse(atob(get)))
fixSave()
player.tab = "tree"
if (player.offlineProd) {
if (player.offTime === undefined) player.offTime = { remain: 0 }
player.offTime.remain += (Date.now() - player.time) / 1000
}
player.time = Date.now();
versionCheck();
changeTheme();
changeTreeQuality();
updateLayers()
setupTemp();
updateTemp();
updateTemp();
loadVue();
}
function exportSave() {
let str = btoa(JSON.stringify(player))
const el = document.createElement("textarea");
el.value = str;
document.body.appendChild(el);
el.select();
el.setSelectionRange(0, 99999);
document.execCommand("copy");
document.body.removeChild(el);
}
function importSave(imported=undefined, forced=false) {
if (imported===undefined) imported = prompt("Paste your save here")
try {
tempPlr = Object.assign(getStartPlayer(), JSON.parse(atob(imported)))
if(tempPlr.versionType != modInfo.id && !forced && !confirm("This save appears to be for a different mod! Are you sure you want to import?")) // Wrong save (use "Forced" to force it to accept.)
return
player = tempPlr;
player.versionType = modInfo.id
fixSave()
save()
window.location.reload()
} catch(e) {
return;
}
}
function versionCheck() {
let setVersion = true
if (player.versionType===undefined||player.version===undefined) {
player.versionType = modInfo.id
player.version = 0
}
if (setVersion) {
if (player.versionType == modInfo.id && VERSION.num > player.version) player.keepGoing = false
player.versionType = getStartPlayer().versionType
player.version = VERSION.num
player.beta = VERSION.beta
}
}
var saveInterval = setInterval(function() {
if (player===undefined) return;
if (gameEnded&&!player.keepGoing) return;
if (player.autosave) save();
}, 5000)
// ************ Themes ************
const themes = {
1: "aqua"
}
const theme_names = {
aqua: "Aqua"
}
function changeTheme() {
let aqua = player.theme == "aqua"
colors_theme = colors[player.theme || "default"]
document.body.style.setProperty('--background', aqua ? "#001f3f" : "#2a323d")
document.body.style.setProperty('--background_tooltip', aqua ? "rgba(0, 15, 31, 0.75)" : "rgba(0, 0, 0, 0.75)")
document.body.style.setProperty('--color', aqua ? "#bfdfff" : "#dfdfdf")
document.body.style.setProperty('--points', aqua ? "#dfefff" : "#ffffff")
document.body.style.setProperty("--locked", aqua ? "#c4a7b3" : "#bf8f8f")
}
function getThemeName() {
return player.theme ? theme_names[player.theme] : "Default"
}
function switchTheme() {
if (player.theme === undefined) player.theme = themes[1]
else {
player.theme = themes[Object.keys(themes)[player.theme] + 1]
if (!player.theme) delete player.theme
}
changeTheme()
resizeCanvas()
}
// ************ Options ************
function toggleOpt(name) {
if (name == "oldStyle" && styleCooldown>0) return;
player[name] = !player[name]
if (name == "hqTree") changeTreeQuality()
if (name == "oldStyle") updateStyle()
}
var styleCooldown = 0;
function updateStyle() {
styleCooldown = 1;
let css = document.getElementById("styleStuff")
css.href = player.oldStyle?"oldStyle.css":"style.css"
needCanvasUpdate = true;
}
function changeTreeQuality() {
var on = player.hqTree
document.body.style.setProperty('--hqProperty1', on ? "2px solid" : "4px solid")
document.body.style.setProperty('--hqProperty2a', on ? "-4px -4px 4px rgba(0, 0, 0, 0.25) inset" : "-4px -4px 4px rgba(0, 0, 0, 0) inset")
document.body.style.setProperty('--hqProperty2b', on ? "0px 0px 20px var(--background)" : "")
document.body.style.setProperty('--hqProperty3', on ? "2px 2px 4px rgba(0, 0, 0, 0.25)" : "none")
}
function toggleAuto(toggle) {
player[toggle[0]][toggle[1]] = !player[toggle[0]][toggle[1]]
}
function adjustMSDisp() {
let displays = ["always", "automation", "incomplete", "never"];
player.msDisplay = displays[(displays.indexOf(player.msDisplay)+1)%4]
}
function milestoneShown(layer, id) {
complete = player[layer].milestones.includes(id)
auto = layers[layer].milestones[id].toggles
switch(player.msDisplay) {
case "always":
return true;
break;
case "automation":
return (auto)||!complete
break;
case "incomplete":
return !complete
break;
case "never":
return false;
break;
}
return false;
}
// ************ Big Feature related ************
function respecBuyables(layer) {
if (!layers[layer].buyables) return
if (!layers[layer].buyables.respec) return
if (!confirm("Are you sure you want to respec? This will force you to do a \"" + (tmp[layer].name ? tmp[layer].name : layer) + "\" reset as well!")) return
layers[layer].buyables.respec()
updateBuyableTemp(layer)
}
function canAffordUpgrade(layer, id) {
let upg = tmp[layer].upgrades[id]
let cost = tmp[layer].upgrades[id].cost
return canAffordPurchase(layer, upg, cost)
}
function hasUpgrade(layer, id){
return (player[layer].upgrades.includes(toNumber(id)) || player[layer].upgrades.includes(id.toString()))
}
function hasMilestone(layer, id){
return (player[layer].milestones.includes(toNumber(id)) || player[layer].milestones.includes(id.toString()))
}
function hasAchievement(layer, id){
return (player[layer].achievements.includes(toNumber(id)) || player[layer].achievements.includes(id.toString()))
}
function hasChallenge(layer, id){
return (player[layer].challenges[id])
}
function challengeCompletions(layer, id){
return (player[layer].challenges[id])
}
function getBuyableAmount(layer, id){
return (player[layer].buyables[id])
}
function setBuyableAmount(layer, id, amt){
player[layer].buyables[id] = amt
}
function getClickableState(layer, id){
return (player[layer].clickables[id])
}
function setClickableState(layer, id, state){
player[layer].clickables[id] = state
}
function upgradeEffect(layer, id){
return (tmp[layer].upgrades[id].effect)
}
function challengeEffect(layer, id){
return (tmp[layer].challenges[id].effect)
}
function buyableEffect(layer, id){
return (tmp[layer].buyables[id].effect)
}
function clickableEffect(layer, id){
return (tmp[layer].clickables[id].effect)
}
function achievementEffect(layer, id){
return (tmp[layer].achievements[id].effect)
}
function canAffordPurchase(layer, thing, cost) {
if (thing.currencyInternalName){
let name = thing.currencyInternalName
if (thing.currencyLocation){
return !(thing.currencyLocation[name].lt(cost))
}
else if (thing.currencyLayer){
let lr = thing.currencyLayer
return !(player[lr][name].lt(cost))
}
else {
return !(player[name].lt(cost))
}
}
else {
return !(player[layer].points.lt(cost))
}
}
function buyUpgrade(layer, id) {
buyUpg(layer, id)
}
function buyUpg(layer, id) {
if (!player[layer].unlocked) return
if (!tmp[layer].upgrades[id].unlocked) return
if (player[layer].upgrades.includes(id)) return
let upg = tmp[layer].upgrades[id]
let cost = tmp[layer].upgrades[id].cost
if (upg.currencyInternalName){
let name = upg.currencyInternalName
if (upg.currencyLocation){
if (upg.currencyLocation[name].lt(cost)) return
upg.currencyLocation[name] = upg.currencyLocation[name].sub(cost)
}
else if (upg.currencyLayer){
let lr = upg.currencyLayer
if (player[lr][name].lt(cost)) return
player[lr][name] = player[lr][name].sub(cost)
}
else {
if (player[name].lt(cost)) return
player[name] = player[name].sub(cost)
}
}
else {
if (player[layer].points.lt(cost)) return
player[layer].points = player[layer].points.sub(cost)
}
player[layer].upgrades.push(id);
if (upg.onPurchase != undefined)
upg.onPurchase()
}
function buyMaxBuyable(layer, id) {
if (!player[layer].unlocked) return false
if (!tmp[layer].buyables[id].unlocked) return false
if (!tmp[layer].buyables[id].canAfford) return false
if (!layers[layer].buyables[id].buyMax) return false
layers[layer].buyables[id].buyMax()
updateBuyableTemp(layer)
return true
}
function buyBuyable(layer, id) {
if (!player[layer].unlocked) return false
if (!tmp[layer].buyables[id].unlocked) return false
if (!tmp[layer].buyables[id].canAfford) return false
layers[layer].buyables[id].buy()
updateBuyableTemp(layer)
return true
}
function clickClickable(layer, id) {
if (!player[layer].unlocked) return false
if (!tmp[layer].clickables[id].unlocked) return false
if (!tmp[layer].clickables[id].canClick) return false
layers[layer].clickables[id].onClick()
updateClickableTemp(layer)
return true
}
// Function to determine if the player is in a challenge
function inChallenge(layer, id){
let challenge = player[layer].activeChallenge
if (challenge == null) return
id = toNumber(id)
if (challenge==id) return true
if (layers[layer].challenges[challenge].countsAs)
return tmp[layer].challenges[challenge].countsAs.includes(id)
}
// ************ Misc ************
var onTreeTab = true
function showTab(name) {
if (LAYERS.includes(name) && !layerunlocked(name)) return
var toTreeTab = name == "tree"
player.tab = name
if (toTreeTab != onTreeTab) {
requestAnimationFrame(() => {
document.getElementById("treeTab").className = toTreeTab ? "fullWidth" : "col left"
resizeCanvas()
})
onTreeTab = toTreeTab
}
delete player.notify[name]
}
function layOver(obj1, obj2) {
for (let x in obj2) {
if (obj2[x] instanceof Object && !(obj2[x] instanceof Decimal)) layOver(obj1[x], obj2[x]);
else obj1[x] = obj2[x];
}
}
function notifyLayer(name) {
if (player.tab == name || !layerunlocked(name)) return
player.notify[name] = 1
}
function nodeShown(layer) {
if (tmp[layer].layerShown) return true
switch(layer) {
case "idk":
return player.l.unlocked
break;
}
return false
}
function layerunlocked(layer) {
return LAYERS.includes(layer) && (player[layer].unlocked || (tmp[layer].baseAmount.gte(tmp[layer].requires) && tmp[layer].layerShown))
}
function keepGoing() {
player.keepGoing = true;
showTab("tree")
}
function toNumber(x) {
if (x.mag !== undefined) return x.toNumber()
if (x + 0 !== x) return parseFloat(x)
return x
}
function updateMilestones(layer){
for (id in layers[layer].milestones){
if (!(player[layer].milestones.includes(id)) && layers[layer].milestones[id].done())
player[layer].milestones.push(id)
}
}
function updateAchievements(layer){
for (id in layers[layer].achievements){
if (!isNaN(id) && !(player[layer].achievements.includes(id)) && layers[layer].achievements[id].done()) {
player[layer].achievements.push(id)
if (layers[layer].achievements[id].onComplete) layers[layer].achievements[id].onComplete()
}
}
}
function addTime(diff, layer) {
let data = player
let time = data.timePlayed
if (layer) {
data = data[layer]
time = data.time
}
//I am not that good to perfectly fix that leak. ~ DB Aarex
if (time + 0 !== time) {
console.log("Memory leak detected. Trying to fix...")
time = toNumber(time)
if (isNaN(time) || time == 0) {
console.log("Couldn't fix! Resetting...")
time = layer ? player.timePlayed : 0
if (!layer) player.timePlayedReset = true
}
}
time += toNumber(diff)
if (layer) data.time = time
else data.timePlayed = time
}
document.onkeydown = function(e) {
if (player===undefined) return;
if (gameEnded&&!player.keepGoing) return;
let shiftDown = e.shiftKey
let ctrlDown = e.ctrlKey
let key = e.key
if (ctrlDown) key = "ctrl+" + key
if (onFocused) return
if (ctrlDown && hotkeys[key]) e.preventDefault()
if(hotkeys[key]){
if (player[hotkeys[key].layer].unlocked)
hotkeys[key].onPress()
}
}
var onFocused = false
function focused(x) {
onFocused = x
}
function prestigeButtonText(layer)
{
if(tmp[layer].type == "normal")
return `${ player[layer].points.lt(1e3) ? (tmp[layer].resetDescription !== undefined ? tmp[layer].resetDescription : "Reset for ") : ""}+${formatWhole(tmp[layer].resetGain)} ${tmp[layer].resource} ${tmp[layer].resetGain.lt(100) && player[layer].points.lt(1e3) ? `
Next at ${ (tmp[layer].roundUpCost ? formatWhole(tmp[layer].nextAt) : format(tmp[layer].nextAt))} ${ tmp[layer].baseResource }` : ""}`
else if(tmp[layer].type== "static")
return `${tmp[layer].resetDescription !== undefined ? tmp[layer].resetDescription : "Reset for "}+${formatWhole(tmp[layer].resetGain)} ${tmp[layer].resource}
${player[layer].points.lt(30) ? (tmp[layer].baseAmount.gte(tmp[layer].nextAt)&&(tmp[layer].canBuyMax !== undefined) && tmp[layer].canBuyMax?"Next:":"Req:") : ""} ${formatWhole(tmp[layer].baseAmount)} / ${(tmp[layer].roundUpCost ? formatWhole(tmp[layer].nextAtDisp) : format(tmp[layer].nextAtDisp))} ${ tmp[layer].baseResource }
`
else if(tmp[layer].type == "none")
return ""
else
return layers[layer].prestigeButtonText()
}
function isFunction(obj) {
return !!(obj && obj.constructor && obj.call && obj.apply);
};
document.title = modInfo.name