import{d as t}from"./chunks/git.data.DG5NumsR.js";import{u as n,c as s,j as e,a as o,k as a,ag as i,o as d}from"./chunks/framework.VBE0TPts.js";const l=e("h1",{class:"p-name"},"Profectus",-1),m=["innerHTML"],c=i('
Referenced by:Advent IncrementalPlanar Pioneers
Tagged by:Advent IncrementalKronosPlanar Pioneers
Tags:My Projects

Profectus is an Open Source game engine I made, loosely based on The Modding Tree by Acamaeda

Technically it's more of a template for making web games

It centers around using Vue's reactivity and is designed with the intent to not restrain developers into making games that only look or behave "one way"

Games made with Profectus:

',9),y=JSON.parse('{"title":"Profectus","description":"","frontmatter":{"public":"true","slug":"profectus","tags":["My Projects"],"title":"Profectus","prev":false,"next":false},"headers":[],"relativePath":"garden/profectus/index.md","filePath":"garden/profectus/index.md"}'),p={name:"garden/profectus/index.md"},P=Object.assign(p,{setup(u){const r=n();return(g,f)=>(d(),s("div",null,[l,e("p",null,[o("73 words, ~0 minute read. "),e("span",{innerHTML:a(t)[`site/${a(r).page.value.relativePath}`]},null,8,m)]),c]))}});export{y as __pageData,P as default};