--- title: Projects lastUpdated: false --- # Games! I make games regularly! Check them out in the sidebar or on my [itch.io](https://thepaperpilot.itch.io/) page. # Profectus! I contributed to a modding framework called The Modding Tree and then made [Profectus](https://moddingtree.com) as an alternative that gives developers more control. Profectus is a game engine for the web that uses TS and Vue. # [V-ecs!](./vecs/) V-ecs (pronounced "Vex") is a Vulkan-based engine I made for making highly moddable games and tools in Lua centered around the ECS design pattern and a work-stealing job system. # [OptiSpeech!](./optispeech/) I led a team updating a legacy Unity project for research on speech therapy to use a modern version with a focus on extensibility to facilitate future maintenance and features. # [Babble Buds!](./babble/) Babble Buds is a free, open-source virtual puppet show engine I made for various platforms including HTLM5 and Unity, as well as an accompanying electron-based puppet editor and multiplayer stage. # [Dice Armor](./dice/) I was the lead programmer on a team of nine creating this game in a semester-long college course. I programmed all the gameplay systems as well as incorporated Babble Buds for the cutscenes and tutorial. # [Capture the Citadel](./citadel/) A 3D VR re-envisioning of a Slay the Spire-style game by Anthony Lawn and Grant Barbee.