import{_ as e,o as s,c as a,Q as t}from"./chunks/framework.1169fbc9.js";const y=JSON.parse('{"title":"Achievements","description":"","frontmatter":{},"headers":[],"relativePath":"public/lit/docs/achievements.md","filePath":"public/lit/docs/achievements.md","lastUpdated":1664930832000}'),n={name:"public/lit/docs/achievements.md"},o=t(`

Achievements

Achievements are awarded to the player when they meet a certain goal, and optionally give some benefit. Currently they are pretty basic, but additional features will be added later to help.

You can make global achievements by putting them in a side layer by making its row equal to "side" instead of a number.

Useful functions for dealing with achievements and implementing their effects:

Achievements should be formatted like this:

js
achievements: {
    rows: # of rows,
    cols: # of columns,
    11: {
        name: "Blah",
        more features
    },
    etc
}
achievements: {
    rows: # of rows,
    cols: # of columns,
    11: {
        name: "Blah",
        more features
    },
    etc
}

Each achievement should have an id where the first digit is the row and the second digit is the column.

Individual achievement can have these features:

Disable achievement popups by adding achievementsPopups: false to the layer.

`,11),l=[o];function i(p,r,c,h,d,u){return s(),a("div",null,l)}const v=e(n,[["render",i]]);export{y as __pageData,v as default};