14 lines
6 KiB
JavaScript
14 lines
6 KiB
JavaScript
import{_ as s,c as a,o as e,d as n}from"./app.99998402.js";const d=JSON.parse('{"title":"Clickables","description":"","frontmatter":{},"headers":[],"relativePath":"public/gamedevtree/docs/clickables.md","lastUpdated":null}'),l={name:"public/gamedevtree/docs/clickables.md"},t=n(`<h1 id="clickables" tabindex="-1">Clickables <a class="header-anchor" href="#clickables" aria-hidden="true">#</a></h1><p>Clickables are any kind of thing that you can click for an effect. They're a more generalized version of Buyables.</p><p>DO NOT USE THESE TO MAKE THINGS THAT YOU CLICK REPEATEDLY FOR A BONUS BECAUSE THOSE ARE AWFUL.</p><p>There are several differences between the two. One is that a buyable's saved data is its amount as a Decimal, while Clickables store a "state" which can be a number or string, but not Decimal, array, or object). Buyables have a number of extra features which you can see on their page. Clickables also have a smaller default size.</p><p>You can get and set a clickable's state with getClickableState(layer, id) and setClickableState(layer, id, state). You can use clickableEffect(layer, id) to get the current effects of a clickable.</p><p>Clickables should be formatted like this:</p><div class="language-js"><button title="Copy Code" class="copy"></button><span class="lang">js</span><pre class="shiki"><code><span class="line"><span style="color:#A6ACCD;"> </span><span style="color:#FFCB6B;">clickables</span><span style="color:#89DDFF;">:</span><span style="color:#A6ACCD;"> </span><span style="color:#89DDFF;">{</span></span>
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<span class="line"><span style="color:#F07178;"> </span><span style="color:#FFCB6B;">rows</span><span style="color:#89DDFF;">:</span><span style="color:#F07178;"> # </span><span style="color:#89DDFF;">of</span><span style="color:#F07178;"> </span><span style="color:#A6ACCD;">rows</span></span>
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<span class="line"><span style="color:#F07178;"> </span><span style="color:#FFCB6B;">cols</span><span style="color:#89DDFF;">:</span><span style="color:#F07178;"> # </span><span style="color:#89DDFF;">of</span><span style="color:#F07178;"> </span><span style="color:#A6ACCD;">columns</span></span>
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<span class="line"><span style="color:#F07178;"> </span><span style="color:#82AAFF;">masterButtonPress</span><span style="color:#F07178;">() </span><span style="color:#676E95;">// **optional** If this is present, an additional button will appear above the clickables.</span></span>
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<span class="line"><span style="color:#89DDFF;"> </span><span style="color:#676E95;">// pressing it will call the function.</span></span>
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<span class="line"><span style="color:#F07178;"> </span><span style="color:#FFCB6B;">masterButtonText</span><span style="color:#89DDFF;">:</span><span style="color:#F07178;"> </span><span style="color:#89DDFF;">"</span><span style="color:#C3E88D;">Press me!</span><span style="color:#89DDFF;">"</span><span style="color:#F07178;"> </span><span style="color:#676E95;">// **optional** text to display on the Master Button</span></span>
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<span class="line"><span style="color:#F07178;"> </span><span style="color:#82AAFF;">showMasterButton</span><span style="color:#F07178;">()</span><span style="color:#89DDFF;">{}</span><span style="color:#F07178;"> </span><span style="color:#676E95;">//**optional**, a function determining whether or not to show the button. Defaults to true if absent.</span></span>
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<span class="line"><span style="color:#F07178;"> </span><span style="color:#F78C6C;">11</span><span style="color:#F07178;">: </span><span style="color:#89DDFF;">{</span></span>
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<span class="line"><span style="color:#F07178;"> display</span><span style="color:#89DDFF;">()</span><span style="color:#F07178;"> </span><span style="color:#89DDFF;">{</span><span style="color:#89DDFF;">return</span><span style="color:#F07178;"> </span><span style="color:#89DDFF;">"</span><span style="color:#C3E88D;">Blah</span><span style="color:#89DDFF;">"</span><span style="color:#89DDFF;">},</span></span>
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<span class="line"><span style="color:#F07178;"> </span><span style="color:#A6ACCD;">etc</span></span>
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<span class="line"><span style="color:#F07178;"> </span><span style="color:#89DDFF;">}</span></span>
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<span class="line"><span style="color:#F07178;"> </span><span style="color:#A6ACCD;">etc</span></span>
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<span class="line"><span style="color:#F07178;"> </span><span style="color:#89DDFF;">}</span></span>
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<span class="line"></span></code></pre></div><p>Features:</p><ul><li><p>title: <strong>optional</strong>, displayed at the top in a larger font It can also be a function that returns updating text.</p></li><li><p>effect(): <strong>optional</strong>, A function that calculates and returns the current values of bonuses of this clickable. Can return a value or an object containing multiple values.</p></li><li><p>display(): A function returning everything that should be displayed on the clickable after the title, likely changing based on its state. Can use basic HTML.</p></li><li><p>unlocked(): <strong>optional</strong>, A function returning a bool to determine if the clickable is visible or not. Default is unlocked.</p></li><li><p>canClick(): A function returning a bool to determine if you can click the clickable.</p></li><li><p>onClick(): A function that implements clicking one of the clickable.</p></li><li><p>style: <strong>Optional</strong>, Applies CSS to this clickable, in the form of an object where the keys are CSS attributes, and the values are the values for those attributes (both as strings)</p></li><li><p>layer: <strong>Assigned automagically</strong>. It's the same value as the name of this layer, so you can do player[this.layer].points or similar.</p></li><li><p>id: <strong>Assigned automagically</strong>. It's the "key" which the clickable was stored under, for convenient access. The clickable in the example's id is 11.</p></li></ul>`,9),o=[t];function p(c,r,i,y,u,F){return e(),a("div",null,o)}const b=s(l,[["render",p]]);export{d as __pageData,b as default};
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