pages/_content/vecs/summary.md
2020-08-19 13:31:59 -05:00

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title: Vecs Summary
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V-ecs (pronounced "Vex") is a vulkan-based engine I made for making highly moddable games and tools in lua, centered around the ECS design pattern and a work-stealing job system.
The engine works with "worlds", which are collections of systems and renderers. The engine comes with several worlds using systems and renderers I made, including a voxel world, an incremental game, and some test scenes. All of these include systems to render the fps as well as show a debug console by typing the grave key (\`). The default world is a title screen that detects any worlds in the "worlds" folder and displays a button for each of them.
![](/assets/vecs-assets/debug.png)