Profectus/src/main.ts

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import { useRegisterSW } from "virtual:pwa-register/vue";
import { App as VueApp, createApp, nextTick } from "vue";
import { useToast } from "vue-toastification";
import App from "./App.vue";
import projInfo from "./data/projInfo.json";
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import { GenericLayer } from "./game/layers";
import { PlayerData } from "./game/player";
import { Settings } from "./game/settings";
import { Transient } from "./game/state";
import Decimal, { DecimalSource } from "./util/bignum";
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import { load } from "./util/save";
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import "./game/notifications";
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document.title = projInfo.title;
if (projInfo.id === "") {
throw "Project ID is empty! Please select a unique ID for this project in /src/data/projInfo.json";
}
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declare global {
interface Window {
vue: VueApp;
save: VoidFunction;
hardReset: VoidFunction;
hardResetSettings: VoidFunction;
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layers: Record<string, Readonly<GenericLayer> | undefined>;
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player: PlayerData;
state: Transient;
settings: Settings;
Decimal: typeof Decimal;
exponentialFormat: (num: DecimalSource, precision: number, mantissa: boolean) => string;
commaFormat: (num: DecimalSource, precision: number) => string;
regularFormat: (num: DecimalSource, precision: number) => string;
format: (num: DecimalSource, precision?: number, small?: boolean) => string;
formatWhole: (num: DecimalSource) => string;
formatTime: (s: number) => string;
toPlaces: (x: DecimalSource, precision: number, maxAccepted: DecimalSource) => string;
formatSmall: (x: DecimalSource, precision?: number) => string;
invertOOM: (x: DecimalSource) => Decimal;
projInfo: typeof projInfo;
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}
}
requestAnimationFrame(async () => {
console.log(
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"%cMade in Profectus%c\nLearn more at www.moddingtree.com",
"font-weight: bold; font-size: 24px; color: #A3BE8C; background: #2E3440; padding: 4px 8px; border-radius: 8px;",
"padding: 4px;"
);
await load();
const { globalBus, startGameLoop } = await import("./game/events");
// Create Vue
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const vue = (window.vue = createApp(App));
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globalBus.emit("setupVue", vue);
vue.mount("#app");
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// Setup PWA update prompt
nextTick(() => {
const toast = useToast();
const { updateServiceWorker } = useRegisterSW({
onNeedRefresh() {
toast.info("New content available, click or reload to update.", {
timeout: false,
closeOnClick: false,
draggable: false,
icon: {
iconClass: "material-icons",
iconChildren: "refresh",
iconTag: "i"
},
rtl: false,
onClick() {
updateServiceWorker();
}
});
},
onOfflineReady() {
toast.info("App ready to work offline");
},
onRegisterError: console.warn,
onRegistered(r) {
if (r) {
setInterval(r.update, 60 * 60 * 1000);
}
}
});
});
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startGameLoop();
});
window.projInfo = projInfo;