2022-08-22 13:14:04 +00:00
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import "@fontsource/material-icons";
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2022-06-27 00:17:22 +00:00
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import App from "App.vue";
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import projInfo from "data/projInfo.json";
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import "game/notifications";
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import { load } from "util/save";
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2022-06-26 20:22:22 +00:00
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import { useRegisterSW } from "virtual:pwa-register/vue";
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2022-06-27 00:17:22 +00:00
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import type { App as VueApp } from "vue";
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import { createApp, nextTick } from "vue";
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2022-06-26 20:22:22 +00:00
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import { useToast } from "vue-toastification";
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2022-01-14 04:25:47 +00:00
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declare global {
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2022-07-10 03:09:25 +00:00
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/**
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2022-07-10 05:43:52 +00:00
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* Augment the window object so the vue app and project info can be accessed from the console.
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2022-07-10 03:09:25 +00:00
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*/
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2022-01-14 04:25:47 +00:00
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interface Window {
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vue: VueApp;
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2022-03-03 02:12:56 +00:00
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projInfo: typeof projInfo;
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2022-01-14 04:25:47 +00:00
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}
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2022-07-10 03:02:44 +00:00
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2022-07-10 05:43:52 +00:00
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/** Fix for typedoc treating import functions as taking AssertOptions instead of GlobOptions. */
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2022-07-10 03:02:44 +00:00
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interface AssertOptions {
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as: string;
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}
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2022-01-14 04:25:47 +00:00
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}
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First pass at typescript support
Oh man did this end up requiring a *ton* of other work as well.
There's still a few typing issues I still can't quite work out,
and others I'd like to improve when I have time. In fact, this version
doesn't even really work, it has a stack overflow error caused by
a tooltip for some reason have a tree inside it, which in turn has
another tooltip, etc. There's also 17 errors that I *really* feel like
shouldn't be there, but they are, and 113 warnings - mostly using !
to assert that things are non-null. Lots of work left to do, to sum up.
The reason I'm committing this now is because I really need to get to
work on my game jam, and since it won't use a tree or really many of
TMT-X's features, I can get away with using a broken engine :)
2021-08-17 04:30:54 +00:00
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2022-07-10 03:09:25 +00:00
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document.title = projInfo.title;
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window.projInfo = projInfo;
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if (projInfo.id === "") {
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throw "Project ID is empty! Please select a unique ID for this project in /src/data/projInfo.json";
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}
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First pass at typescript support
Oh man did this end up requiring a *ton* of other work as well.
There's still a few typing issues I still can't quite work out,
and others I'd like to improve when I have time. In fact, this version
doesn't even really work, it has a stack overflow error caused by
a tooltip for some reason have a tree inside it, which in turn has
another tooltip, etc. There's also 17 errors that I *really* feel like
shouldn't be there, but they are, and 113 warnings - mostly using !
to assert that things are non-null. Lots of work left to do, to sum up.
The reason I'm committing this now is because I really need to get to
work on my game jam, and since it won't use a tree or really many of
TMT-X's features, I can get away with using a broken engine :)
2021-08-17 04:30:54 +00:00
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requestAnimationFrame(async () => {
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2022-02-27 19:49:34 +00:00
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console.log(
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2022-02-27 20:24:48 +00:00
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"%cMade in Profectus%c\nLearn more at www.moddingtree.com",
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2022-02-27 19:49:34 +00:00
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"font-weight: bold; font-size: 24px; color: #A3BE8C; background: #2E3440; padding: 4px 8px; border-radius: 8px;",
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"padding: 4px;"
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);
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First pass at typescript support
Oh man did this end up requiring a *ton* of other work as well.
There's still a few typing issues I still can't quite work out,
and others I'd like to improve when I have time. In fact, this version
doesn't even really work, it has a stack overflow error caused by
a tooltip for some reason have a tree inside it, which in turn has
another tooltip, etc. There's also 17 errors that I *really* feel like
shouldn't be there, but they are, and 113 warnings - mostly using !
to assert that things are non-null. Lots of work left to do, to sum up.
The reason I'm committing this now is because I really need to get to
work on my game jam, and since it won't use a tree or really many of
TMT-X's features, I can get away with using a broken engine :)
2021-08-17 04:30:54 +00:00
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await load();
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2022-12-06 04:53:46 +00:00
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const { globalBus } = await import("./game/events");
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const { startGameLoop } = await import("./game/gameLoop");
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First pass at typescript support
Oh man did this end up requiring a *ton* of other work as well.
There's still a few typing issues I still can't quite work out,
and others I'd like to improve when I have time. In fact, this version
doesn't even really work, it has a stack overflow error caused by
a tooltip for some reason have a tree inside it, which in turn has
another tooltip, etc. There's also 17 errors that I *really* feel like
shouldn't be there, but they are, and 113 warnings - mostly using !
to assert that things are non-null. Lots of work left to do, to sum up.
The reason I'm committing this now is because I really need to get to
work on my game jam, and since it won't use a tree or really many of
TMT-X's features, I can get away with using a broken engine :)
2021-08-17 04:30:54 +00:00
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// Create Vue
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2022-03-04 03:41:59 +00:00
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const vue = (window.vue = createApp(App));
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2022-01-14 04:25:47 +00:00
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globalBus.emit("setupVue", vue);
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First pass at typescript support
Oh man did this end up requiring a *ton* of other work as well.
There's still a few typing issues I still can't quite work out,
and others I'd like to improve when I have time. In fact, this version
doesn't even really work, it has a stack overflow error caused by
a tooltip for some reason have a tree inside it, which in turn has
another tooltip, etc. There's also 17 errors that I *really* feel like
shouldn't be there, but they are, and 113 warnings - mostly using !
to assert that things are non-null. Lots of work left to do, to sum up.
The reason I'm committing this now is because I really need to get to
work on my game jam, and since it won't use a tree or really many of
TMT-X's features, I can get away with using a broken engine :)
2021-08-17 04:30:54 +00:00
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vue.mount("#app");
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2022-06-26 20:22:22 +00:00
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// Setup PWA update prompt
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nextTick(() => {
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const toast = useToast();
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const { updateServiceWorker } = useRegisterSW({
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onNeedRefresh() {
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toast.info("New content available, click or reload to update.", {
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timeout: false,
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closeOnClick: false,
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draggable: false,
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icon: {
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iconClass: "material-icons",
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iconChildren: "refresh",
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iconTag: "i"
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},
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rtl: false,
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onClick() {
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updateServiceWorker();
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}
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});
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},
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onOfflineReady() {
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toast.info("App ready to work offline");
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},
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onRegisterError: console.warn,
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onRegistered(r) {
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if (r) {
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setInterval(r.update, 60 * 60 * 1000);
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}
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}
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});
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});
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2022-01-14 04:25:47 +00:00
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startGameLoop();
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First pass at typescript support
Oh man did this end up requiring a *ton* of other work as well.
There's still a few typing issues I still can't quite work out,
and others I'd like to improve when I have time. In fact, this version
doesn't even really work, it has a stack overflow error caused by
a tooltip for some reason have a tree inside it, which in turn has
another tooltip, etc. There's also 17 errors that I *really* feel like
shouldn't be there, but they are, and 113 warnings - mostly using !
to assert that things are non-null. Lots of work left to do, to sum up.
The reason I'm committing this now is because I really need to get to
work on my game jam, and since it won't use a tree or really many of
TMT-X's features, I can get away with using a broken engine :)
2021-08-17 04:30:54 +00:00
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});
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