forked from profectus/Profectus
Fixed issues with input fields in Saves Manager
This commit is contained in:
parent
bb7db73eba
commit
4869f042a9
6 changed files with 31 additions and 8 deletions
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@ -5,16 +5,18 @@
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<textarea-autosize
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<textarea-autosize
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v-if="textarea"
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v-if="textarea"
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:placeholder="placeholder"
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:placeholder="placeholder"
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:value="value"
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:value="val"
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:maxHeight="maxHeight"
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:maxHeight="maxHeight"
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@input="value => $emit('change', value)"
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@input="change"
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@blur="() => $emit('blur')"
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ref="field"
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ref="field"
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/>
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/>
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<input
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<input
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v-else
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v-else
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type="text"
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type="text"
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:value="value"
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:value="val"
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@input="e => $emit('change', e.target.value)"
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@input="e => change(e.target.value)"
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@blur="() => $emit('blur')"
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:placeholder="placeholder"
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:placeholder="placeholder"
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ref="field"
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ref="field"
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:class="{ fullWidth: !title }"
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:class="{ fullWidth: !title }"
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@ -31,13 +33,25 @@ export default defineComponent({
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props: {
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props: {
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title: String,
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title: String,
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value: String,
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value: String,
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modelValue: String,
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textarea: Boolean,
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textarea: Boolean,
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placeholder: String,
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placeholder: String,
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maxHeight: Number
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maxHeight: Number
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},
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},
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emits: ["change", "submit"],
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emits: ["change", "submit", "blur", "update:modelValue"],
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mounted() {
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mounted() {
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(this.$refs.field as HTMLElement).focus();
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(this.$refs.field as HTMLElement).focus();
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},
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computed: {
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val() {
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return this.modelValue || this.value || "";
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}
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},
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methods: {
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change(value: string) {
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this.$emit("change", value);
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this.$emit("update:modelValue", value);
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}
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}
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}
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});
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});
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</script>
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</script>
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@ -49,7 +49,7 @@
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<div v-if="time">Last played {{ dateFormat.format(time) }}</div>
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<div v-if="time">Last played {{ dateFormat.format(time) }}</div>
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</div>
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</div>
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<div class="details" v-else-if="save.error == undefined && editing">
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<div class="details" v-else-if="save.error == undefined && editing">
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<TextField v-model="newName" class="editname" @submit="changeName" />
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<TextField v-model="newName" class="editname" @submit="changeName" @blur="changeName" />
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</div>
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</div>
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<div v-else class="details error">Error: Failed to load save with id {{ save.id }}</div>
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<div v-else class="details error">Error: Failed to load save with id {{ save.id }}</div>
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</div>
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</div>
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@ -20,7 +20,7 @@
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<TextField
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<TextField
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:value="saveToImport"
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:value="saveToImport"
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@submit="importSave"
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@submit="importSave"
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@input="importSave"
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@change="importSave"
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title="Import Save"
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title="Import Save"
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placeholder="Paste your save here!"
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placeholder="Paste your save here!"
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:class="{ importingFailed }"
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:class="{ importingFailed }"
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@ -227,11 +227,16 @@ export default defineComponent({
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}
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}
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},
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},
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importSave(text: string) {
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importSave(text: string) {
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console.log(text);
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this.saveToImport = text;
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this.saveToImport = text;
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if (text) {
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if (text) {
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this.$nextTick(() => {
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this.$nextTick(() => {
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try {
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try {
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const playerData = JSON.parse(decodeURIComponent(escape(atob(text))));
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const playerData = JSON.parse(decodeURIComponent(escape(atob(text))));
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if (typeof playerData !== "object") {
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this.importingFailed = true;
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return;
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}
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const id = getUniqueID();
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const id = getUniqueID();
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playerData.id = id;
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playerData.id = id;
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localStorage.setItem(
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localStorage.setItem(
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@ -468,7 +468,7 @@ export default {
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<spacer height="5px" />
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<spacer height="5px" />
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<button onclick='console.log("yeet")'>'HI'</button>
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<button onclick='console.log("yeet")'>'HI'</button>
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<div>Name your points!</div>
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<div>Name your points!</div>
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<TextField :value="player.layers.c.thingy" @input="value => player.layers.c.thingy = value" :field="false" />
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<TextField :value="player.layers.c.thingy" @change="value => player.layers.c.thingy = value" :field="false" />
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<sticky style="color: red; font-size: 32px; font-family: Comic Sans MS;">I have {{ format(player.points) }} {{ player.layers.c.thingy }} points!</sticky>
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<sticky style="color: red; font-size: 32px; font-family: Comic Sans MS;">I have {{ format(player.points) }} {{ player.layers.c.thingy }} points!</sticky>
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<hr />
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<hr />
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<milestones />
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<milestones />
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@ -566,6 +566,7 @@ export function addLayer(layer: RawLayer, player?: Partial<PlayerData>): void {
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}
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}
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if (layer.hotkeys) {
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if (layer.hotkeys) {
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for (const id in layer.hotkeys) {
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for (const id in layer.hotkeys) {
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layer.hotkeys[id].layer = layer.id;
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setDefault(layer.hotkeys[id], "press", undefined, false);
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setDefault(layer.hotkeys[id], "press", undefined, false);
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setDefault(layer.hotkeys[id], "unlocked", function() {
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setDefault(layer.hotkeys[id], "unlocked", function() {
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return layers[this.layer].unlocked;
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return layers[this.layer].unlocked;
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@ -395,6 +395,9 @@ export const defaultLayerProperties = {
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} as Omit<RawLayer, "id"> & Partial<Pick<RawLayer, "id">> & ThisType<Layer>;
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} as Omit<RawLayer, "id"> & Partial<Pick<RawLayer, "id">> & ThisType<Layer>;
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document.onkeydown = function(e) {
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document.onkeydown = function(e) {
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if ((e.target as HTMLElement | null)?.tagName === "INPUT") {
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return;
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}
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if (player.hasWon && !player.keepGoing) {
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if (player.hasWon && !player.keepGoing) {
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return;
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return;
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}
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}
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