forked from profectus/Profectus
Added support for resources of non-persistent refs
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1 changed files with 4 additions and 2 deletions
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@ -1,5 +1,5 @@
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import Decimal, { DecimalSource, format, formatWhole } from "util/bignum";
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import Decimal, { DecimalSource, format, formatWhole } from "util/bignum";
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import { computed, ComputedRef, ref, Ref, watch } from "vue";
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import { computed, ComputedRef, isRef, ref, Ref, watch } from "vue";
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import { globalBus } from "game/events";
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import { globalBus } from "game/events";
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import { State, persistent } from "game/persistence";
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import { State, persistent } from "game/persistence";
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@ -15,7 +15,9 @@ export function createResource<T extends State>(
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precision = 0,
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precision = 0,
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small = undefined
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small = undefined
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): Resource<T> {
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): Resource<T> {
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const resource: Partial<Resource<T>> = persistent(defaultValue);
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const resource: Partial<Resource<T>> = isRef(defaultValue)
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? defaultValue
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: persistent(defaultValue);
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resource.displayName = displayName;
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resource.displayName = displayName;
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resource.precision = precision;
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resource.precision = precision;
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resource.small = small;
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resource.small = small;
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