forked from profectus/Profectus
Refactored actions and added Bed node
This commit is contained in:
parent
1ee8d2a41c
commit
ae0fbd09eb
2 changed files with 462 additions and 268 deletions
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@ -2,7 +2,14 @@ import { ProgressDisplay, Shape } from "@/game/enums";
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import { layers } from "@/game/layers";
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import player from "@/game/player";
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import Decimal, { DecimalSource } from "@/lib/break_eternity";
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import { BoardNode, BoardNodeAction } from "@/typings/features/board";
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import {
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Board,
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BoardNode,
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BoardNodeAction,
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BoardNodeLink,
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NodeType
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} from "@/typings/features/board";
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import { RawFeature } from "@/typings/features/feature";
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import { RawLayer } from "@/typings/layer";
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import { formatTime } from "@/util/bignum";
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import { format, formatWhole } from "@/util/break_eternity";
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@ -12,18 +19,19 @@ import { computed, watch } from "vue";
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import themes from "../themes";
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import Main from "./Main.vue";
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export type ResourceNodeData = {
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type ResourceNodeData = {
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resourceType: string;
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amount: DecimalSource;
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[key: string]: any;
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[key: string]: unknown;
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};
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export type ItemNodeData = {
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itemType: string;
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type ItemNodeData = {
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resource: string;
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amount: DecimalSource;
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display: string;
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};
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export type ActionNodeData = {
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type ActionNodeData = {
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actionType: string;
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log: LogEntry[];
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};
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@ -31,49 +39,71 @@ export type ActionNodeData = {
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type Resource = {
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readonly name: string;
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readonly color: string;
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readonly node: BoardNode | undefined;
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amount: DecimalSource | undefined;
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readonly node: BoardNode;
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readonly maxAmount: DecimalSource;
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amount: DecimalSource;
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};
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const resources = {
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time: createResource("time", "#3EB48933", 24 * 60 * 60),
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energy: createResource("energy", "#FFA50033", 100),
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social: createResource("social", "#80008033", 100),
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mental: createResource("mental", "#32CD3233", 100),
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focus: createResource("focus", "#0000FF33", 100)
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time: createResource("time", "#3EB48933", 24 * 60 * 60, 24 * 60 * 60),
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energy: createResource("energy", "#FFA50033", 100, 100),
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social: createResource("social", "#80008033", 100, 100),
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mental: createResource("mental", "#32CD3233", 100, 100),
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focus: createResource("focus", "#0000FF33", 100, 0)
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} as Record<string, Resource>;
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function createResource(name: string, color: string, maxAmount: DecimalSource): Resource {
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function createResource(
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name: string,
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color: string,
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maxAmount: DecimalSource,
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defaultAmount: DecimalSource
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): Resource {
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const node = computed(() =>
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player.layers.main?.boards.main.nodes.find(
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node =>
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node.type === "resource" && (node.data as ResourceNodeData).resourceType === name
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)
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);
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const data = computed(() => node.value?.data as ResourceNodeData);
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return {
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name,
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color,
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get node() {
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// Should only run once, but this tricks TS into knowing node.value exists
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while (node.value == null) {
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player.layers.main.boards.main.nodes.push({
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id: getUniqueNodeID(layers.main.boards!.data.main),
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position: { x: 0, y: 150 }, // TODO function to get nearest unoccupied space
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type: "resource",
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data: {
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resourceType: name,
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amount: defaultAmount
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}
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});
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}
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return node.value;
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},
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get amount() {
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return data.value?.amount;
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return node.value ? (node.value.data as ResourceNodeData).amount : defaultAmount;
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},
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set amount(amount: DecimalSource) {
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data.value.amount = Decimal.clamp(amount, 0, maxAmount);
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(this.node.data as ResourceNodeData).amount = Decimal.clamp(amount, 0, maxAmount);
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},
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maxAmount
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};
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}
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function getResource(node: BoardNode): Resource | undefined {
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return Object.values(resources).find(resource => resource.node === node);
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function getResource(node: BoardNode): Resource {
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const resource = Object.values(resources).find(resource => resource.node === node);
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if (resource == null) {
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console.error("No resource associated with node", node);
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throw Error();
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}
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return resource;
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}
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const selectedNode = computed(() => layers.main?.boards?.data.main.selectedNode);
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const selectedAction = computed(() => layers.main?.boards?.data.main.selectedAction);
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const focusMult = computed(() => Decimal.div(resources.focus.amount, 100).add(1));
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export type LogEntry = {
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description: string;
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@ -85,31 +115,190 @@ export type WeightedEvent = {
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weight: number;
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};
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const redditEvents = [
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{
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event: () => ({ description: "You blink and half an hour has passed before you know it." }),
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weight: 1
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function createItem(resource: string, amount: DecimalSource, display?: string) {
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display = display || camelToTitle(resource);
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const item = {
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id: getUniqueNodeID(layers.main.boards!.data.main),
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position: { x: 0, y: 150 }, // TODO function to get nearest unoccupied space
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type: "item",
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data: { resource, amount, display } as ItemNodeData
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};
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player.layers.main.boards.main.nodes.push(item);
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return item;
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}
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type Action = {
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icon: string;
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fillColor?: string;
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tooltip?: string;
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events: Array<{
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event: () => LogEntry;
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weight: number;
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}>;
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baseChanges: Array<{
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resource: string;
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amount: DecimalSource;
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assign?: boolean;
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}>;
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};
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const actions = {
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reddit: {
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icon: "reddit",
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tooltip: "Browse Reddit",
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events: [
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{
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event: () => ({
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description: "You blink and half an hour has passed before you know it."
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}),
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weight: 1
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},
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{
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event: () => {
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createItem("time", 15 * 60, "Speed");
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return {
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description:
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"You found some funny memes and actually feel a bit refreshed.",
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effectDescription: `Added <span style="color: #0FF;">Speed</span> node`
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};
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},
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weight: 0.5
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}
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],
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baseChanges: [
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{ resource: "time", amount: -30 * 60 },
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{ resource: "energy", amount: 5 }
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]
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},
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{
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event: () => {
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const id = getUniqueNodeID(layers.main.boards!.data.main);
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player.layers.main.boards.main.nodes.push({
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id,
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position: { x: 0, y: 150 }, // TODO function to get nearest unoccupied space
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type: "item",
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data: {
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itemType: "time",
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amount: new Decimal(15 * 60)
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sleep: {
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icon: "bed",
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tooltip: "Sleep",
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events: [
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{
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event: () => ({ description: "You have a normal evening of undisturbed sleep" }),
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weight: 90
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},
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{
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event: () => {
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resources.energy.amount = 50;
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return {
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description: "You had a very restless sleep filled with nightmares :(",
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effectDescription: `50% <span style="color: ${resources.energy.color};">Energy</span>`
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};
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},
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weight() {
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return Decimal.sub(100, resources.mental.amount || 100);
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}
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});
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return {
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description: "You found some funny memes and actually feel a bit refreshed.",
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effectDescription: `Added <span style="color: #0FF;">Speed</span> node`
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};
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},
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weight: 0.5
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},
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{
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event: () => {
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createItem("energy", 25, "Refreshed");
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return {
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description:
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"You dreamt of your future and woke up feeling extra refreshed",
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effectDescription: `Added <span style="color: ${resources.energy.color};">Refreshed</span> node`
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};
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},
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weight() {
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return Decimal.sub(resources.mental.amount || 100, 75).max(5);
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}
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}
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],
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baseChanges: [
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{ resource: "time", amount: -8 * 30 * 60 },
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{ resource: "energy", amount: 100, assign: true }
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]
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},
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rest: {
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icon: "chair",
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tooltip: "Rest",
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events: [
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{
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event: () => {
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resources.energy.amount = Decimal.sub(
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resources.energy.amount || 100,
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Decimal.times(10, focusMult.value)
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);
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return { description: "You rest your eyes for a bit and wake up rejuvenated" };
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},
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weight: 90
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},
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{
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event: () => ({
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description:
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"You close your eyes and it feels like no time has gone by before you wake up with a start, slightly less rested than you feel you should be given the time that's passed",
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effectDescription: `-25% effective <span style="color: ${resources.energy.color};">Energy</span> restoration`
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}),
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weight: 5
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},
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{
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event: () => {
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resources.energy.amount = Decimal.add(
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resources.energy.amount,
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Decimal.times(20, focusMult.value)
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);
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return {
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description:
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"You take an incredible power nap and wake up significantly more refreshed",
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effectDescription: `+50% effectvie <span style="color: ${resources.energy.color};">Energy</span> restoration`
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};
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},
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weight: 5
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}
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],
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baseChanges: [
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{ resource: "time", amount: -4 * 30 * 60 },
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// 30 is the lowest it can be from any event
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// typically you'll get 40 though
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{ resource: "energy", amount: 30 }
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]
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}
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];
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} as Record<string, Action>;
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const pinAction = {
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id: "pin",
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icon: "push_pin",
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fillColor(node) {
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if (node.pinned) {
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return themes[player.theme].variables["--bought"];
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}
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return themes[player.theme].variables["--secondary-background"];
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},
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tooltip: "Always show resource",
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onClick(node) {
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node.pinned = !node.pinned;
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return true;
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}
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} as BoardNodeAction;
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const logAction = {
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id: "info",
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icon: "history_edu",
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fillColor() {
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return themes[player.theme].variables["--secondary-background"];
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},
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tooltip: "Log",
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onClick(node) {
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player.layers.main.openNode = node.id;
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player.layers.main.showModal = true;
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}
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} as BoardNodeAction;
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type ActionNode = {
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actions: string[];
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display: string;
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};
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const actionNodes = {
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web: {
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actions: ["reddit"],
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display: "Web"
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},
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bed: {
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actions: ["sleep", "rest"],
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display: "Bed"
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}
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} as Record<string, ActionNode>;
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function getRandomEvent(events: WeightedEvent[]): LogEntry | null {
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if (events.length === 0) {
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@ -179,21 +368,206 @@ for (const resource in links) {
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);
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}
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const pinAction = {
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id: "pin",
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icon: "push_pin",
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fillColor(node) {
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if (node.pinned) {
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return themes[player.theme].variables["--bought"];
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}
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return themes[player.theme].variables["--secondary-background"];
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const resourceNodeType = {
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title(node) {
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return (node.data as ResourceNodeData).resourceType;
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},
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tooltip: "Always show resource",
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onClick(node) {
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node.pinned = !node.pinned;
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return true;
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label(node) {
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const resource = getResource(node);
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if (selectedNode.value != node && selectedAction.value != null) {
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if (resource.name === "focus") {
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const currentFocus =
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(resource.node.data as ResourceNodeData).currentFocus ===
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selectedAction.value?.id;
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return {
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text: currentFocus ? "10%" : "X",
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color: currentFocus ? "green" : "black",
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pulsing: true
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};
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}
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const action = actions[selectedAction.value.id];
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const change = action.baseChanges.find(change => change.resource === resource.name);
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if (change != null) {
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let text;
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if (resource.name === "time") {
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text = formatTime(change.amount);
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} else if (Decimal.eq(resource.maxAmount, 100)) {
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text = formatWhole(change.amount) + "%";
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} else {
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text = format(change.amount);
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}
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let color;
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if (change.assign) {
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color = "black";
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} else {
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color = Decimal.gt(change.amount, 0) ? "green" : "red";
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}
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return { text, color, pulsing: true };
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}
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}
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if (
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selectedNode.value != node &&
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selectedNode.value != null &&
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selectedNode.value.type === "resource"
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) {
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const selectedResource = getResource(selectedNode.value);
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if (selectedResource.name in links) {
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const link = links[selectedResource.name].find(
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link => link.resource === resource.name
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);
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if (link) {
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let text;
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if (resource.name === "time") {
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text = formatTime(link.amount);
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} else if (Decimal.eq(resource.maxAmount, 100)) {
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text = formatWhole(link.amount) + "%";
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} else {
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text = format(link.amount);
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}
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let negativeLink = Decimal.lt(link.amount, 0);
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if (link.linkType === LinkType.LossOnly) {
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negativeLink = !negativeLink;
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}
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return { text, color: negativeLink ? "red" : "green" };
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}
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}
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}
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if (selectedNode.value == node || node.pinned) {
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const data = node.data as ResourceNodeData;
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if (data.resourceType === "time") {
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return { text: formatTime(data.amount), color: resource.color };
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}
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if (Decimal.eq(resource.maxAmount, 100)) {
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return {
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text: formatWhole(data.amount) + "%",
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color: resource.color
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};
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}
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return { text: format(data.amount), color: resource.color };
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}
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},
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draggable: true,
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progress(node) {
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const resource = getResource(node);
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return Decimal.div(resource.amount, resource.maxAmount).toNumber();
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},
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fillColor() {
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return themes[player.theme].variables["--background"];
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},
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progressColor(node) {
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return getResource(node).color;
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},
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canAccept(node, otherNode) {
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return (
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otherNode.type === "item" &&
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(otherNode.data as ItemNodeData).resource === getResource(node).name
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);
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},
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onDrop(node, otherNode) {
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const resource = getResource(node);
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const index = player.layers[this.layer].boards[this.id].nodes.indexOf(otherNode);
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player.layers[this.layer].boards[this.id].nodes.splice(index, 1);
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resource.amount = Decimal.add(resource.amount, (otherNode.data as ItemNodeData).amount);
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},
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actions: [pinAction]
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} as RawFeature<NodeType>;
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const actionNodeType = {
|
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title(node) {
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return actionNodes[(node.data as ActionNodeData).actionType].display;
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},
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label(node) {
|
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if (selectedNode.value == node && selectedAction.value != null) {
|
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return { text: selectedAction.value.tooltip, color: "#000" };
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}
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},
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fillColor: "#000",
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draggable: true,
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shape: Shape.Diamond,
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progressColor: "#0FF3",
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progressDisplay: ProgressDisplay.Outline,
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actions(node) {
|
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const actionNode = actionNodes[(node.data as ActionNodeData).actionType];
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return [
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logAction,
|
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...actionNode.actions.map(id => {
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const action = actions[id];
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return {
|
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id,
|
||||
icon: action.icon,
|
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tooltip: action.tooltip,
|
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fillColor: action.fillColor,
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onClick(node) {
|
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if (selectedAction.value?.id === this.id) {
|
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const focusData = resources.focus.node.data as ResourceNodeData;
|
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if (focusData.currentFocus === id) {
|
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resources.focus.amount = Decimal.add(resources.focus.amount, 10);
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} else {
|
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focusData.currentFocus = id;
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resources.focus.amount = 10;
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}
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for (const change of action.baseChanges) {
|
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if (change.assign) {
|
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resources[change.resource].amount = change.amount;
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} else if (change.resource === "time") {
|
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// Time isn't affected by focus multiplier
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resources.time.amount = Decimal.add(
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resources.time.amount,
|
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change.amount
|
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);
|
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} else {
|
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resources.time.amount = Decimal.add(
|
||||
resources.time.amount,
|
||||
Decimal.times(change.amount, focusMult.value)
|
||||
);
|
||||
}
|
||||
}
|
||||
player.layers.main.boards.main.selectedAction = null;
|
||||
const logEntry = getRandomEvent(action.events);
|
||||
if (logEntry) {
|
||||
(node.data as ActionNodeData).log.push(logEntry);
|
||||
}
|
||||
} else {
|
||||
player.layers.main.boards.main.selectedAction = this.id;
|
||||
}
|
||||
},
|
||||
links(node) {
|
||||
return [
|
||||
{
|
||||
from: resources.focus.node,
|
||||
to: node,
|
||||
stroke:
|
||||
(resources.focus.node.data as ResourceNodeData).currentFocus ===
|
||||
selectedAction.value?.id
|
||||
? "green"
|
||||
: "black",
|
||||
"stroke-width": 4,
|
||||
pulsing: true
|
||||
},
|
||||
...action.baseChanges.map(change => {
|
||||
let color;
|
||||
if (change.assign) {
|
||||
color = "black";
|
||||
} else {
|
||||
color = Decimal.gt(change.amount, 0) ? "green" : "red";
|
||||
}
|
||||
return {
|
||||
from: resources[change.resource].node,
|
||||
to: node,
|
||||
stroke: color,
|
||||
"stroke-width": 4,
|
||||
pulsing: true
|
||||
} as BoardNodeLink;
|
||||
})
|
||||
];
|
||||
}
|
||||
} as BoardNodeAction;
|
||||
})
|
||||
];
|
||||
}
|
||||
} as BoardNodeAction;
|
||||
} as RawFeature<NodeType>;
|
||||
|
||||
export default {
|
||||
id: "main",
|
||||
|
@ -228,7 +602,7 @@ export default {
|
|||
data: {
|
||||
resourceType: "time",
|
||||
amount: new Decimal(24 * 60 * 60)
|
||||
}
|
||||
} as ResourceNodeData
|
||||
},
|
||||
{
|
||||
position: { x: 300, y: 0 },
|
||||
|
@ -236,7 +610,7 @@ export default {
|
|||
data: {
|
||||
resourceType: "mental",
|
||||
amount: new Decimal(100)
|
||||
}
|
||||
} as ResourceNodeData
|
||||
},
|
||||
{
|
||||
position: { x: 150, y: 0 },
|
||||
|
@ -244,7 +618,7 @@ export default {
|
|||
data: {
|
||||
resourceType: "social",
|
||||
amount: new Decimal(100)
|
||||
}
|
||||
} as ResourceNodeData
|
||||
},
|
||||
{
|
||||
position: { x: -150, y: 0 },
|
||||
|
@ -253,7 +627,7 @@ export default {
|
|||
resourceType: "focus",
|
||||
amount: new Decimal(0),
|
||||
currentFocus: ""
|
||||
}
|
||||
} as ResourceNodeData
|
||||
},
|
||||
{
|
||||
position: { x: -300, y: 0 },
|
||||
|
@ -261,7 +635,7 @@ export default {
|
|||
data: {
|
||||
resourceType: "energy",
|
||||
amount: new Decimal(100)
|
||||
}
|
||||
} as ResourceNodeData
|
||||
},
|
||||
{
|
||||
position: { x: -150, y: 150 },
|
||||
|
@ -269,237 +643,54 @@ export default {
|
|||
data: {
|
||||
actionType: "web",
|
||||
log: []
|
||||
}
|
||||
} as ActionNodeData
|
||||
},
|
||||
{
|
||||
position: { x: 150, y: 150 },
|
||||
type: "action",
|
||||
data: {
|
||||
actionType: "bed",
|
||||
log: []
|
||||
} as ActionNodeData
|
||||
}
|
||||
];
|
||||
},
|
||||
types: {
|
||||
resource: {
|
||||
title(node) {
|
||||
return (node.data as ResourceNodeData).resourceType;
|
||||
},
|
||||
label(node) {
|
||||
const resource = getResource(node)!;
|
||||
if (selectedNode.value != node && selectedAction.value != null) {
|
||||
if (resource && resource.name === "focus") {
|
||||
const currentFocus =
|
||||
(resource.node?.data as ResourceNodeData | undefined)
|
||||
?.currentFocus === selectedAction.value?.id;
|
||||
return {
|
||||
text: currentFocus ? "10%" : "X",
|
||||
color: currentFocus ? "green" : "black",
|
||||
pulsing: true
|
||||
};
|
||||
}
|
||||
switch (selectedAction.value.id) {
|
||||
case "reddit":
|
||||
switch (resource.name) {
|
||||
case "time":
|
||||
return {
|
||||
text: "30m",
|
||||
color: "red",
|
||||
pulsing: true
|
||||
};
|
||||
case "energy":
|
||||
return {
|
||||
text: "5%",
|
||||
color: "green",
|
||||
pulsing: true
|
||||
};
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (
|
||||
selectedNode.value != node &&
|
||||
selectedNode.value != null &&
|
||||
selectedNode.value.type === "resource"
|
||||
) {
|
||||
const selectedResource = getResource(selectedNode.value);
|
||||
if (selectedResource && selectedResource.name in links) {
|
||||
const link = links[selectedResource.name].find(
|
||||
link => link.resource === resource.name
|
||||
);
|
||||
if (link) {
|
||||
let text;
|
||||
if (resource.name === "time") {
|
||||
text = formatTime(link.amount);
|
||||
} else if (Decimal.eq(resource.maxAmount, 100)) {
|
||||
text = formatWhole(link.amount) + "%";
|
||||
} else {
|
||||
text = format(link.amount);
|
||||
}
|
||||
let negativeLink = Decimal.lt(link.amount, 0);
|
||||
if (link.linkType === LinkType.LossOnly) {
|
||||
negativeLink = !negativeLink;
|
||||
}
|
||||
return { text, color: negativeLink ? "red" : "green" };
|
||||
}
|
||||
}
|
||||
}
|
||||
if (selectedNode.value == node || node.pinned) {
|
||||
const data = node.data as ResourceNodeData;
|
||||
if (data.resourceType === "time") {
|
||||
return { text: formatTime(data.amount), color: "#0FF3" };
|
||||
}
|
||||
if (Decimal.eq(resource.maxAmount, 100)) {
|
||||
return { text: formatWhole(data.amount) + "%", color: "#0FF3" };
|
||||
}
|
||||
return { text: format(data.amount), color: "#0FF3" };
|
||||
}
|
||||
},
|
||||
draggable: true,
|
||||
progress(node) {
|
||||
const resource = getResource(node)!;
|
||||
return Decimal.div(resource.amount || 0, resource.maxAmount).toNumber();
|
||||
},
|
||||
fillColor() {
|
||||
return themes[player.theme].variables["--background"];
|
||||
},
|
||||
progressColor(node) {
|
||||
return getResource(node)!.color;
|
||||
},
|
||||
canAccept(node, otherNode) {
|
||||
return otherNode.type === "item";
|
||||
},
|
||||
onDrop(node, otherNode) {
|
||||
const resource = getResource(node)!;
|
||||
const index = player.layers[this.layer].boards[this.id].nodes.indexOf(
|
||||
otherNode
|
||||
);
|
||||
player.layers[this.layer].boards[this.id].nodes.splice(index, 1);
|
||||
resource.amount = Decimal.add(
|
||||
resource.amount || 0,
|
||||
(otherNode.data as ItemNodeData).amount
|
||||
);
|
||||
},
|
||||
actions: [pinAction]
|
||||
},
|
||||
resource: resourceNodeType,
|
||||
action: actionNodeType,
|
||||
item: {
|
||||
title(node) {
|
||||
switch ((node.data as ItemNodeData).itemType) {
|
||||
default:
|
||||
return null;
|
||||
case "time":
|
||||
return "speed";
|
||||
}
|
||||
return (node.data as ItemNodeData).display;
|
||||
},
|
||||
label(node) {
|
||||
if (selectedNode.value == node || node.pinned) {
|
||||
const data = node.data as ItemNodeData;
|
||||
if (data.itemType === "time") {
|
||||
return { text: formatTime(data.amount), color: "#0FF3" };
|
||||
const resource = resources[data.resource];
|
||||
let text;
|
||||
if (data.resource === "time") {
|
||||
text = formatTime(data.amount);
|
||||
} else if (Decimal.eq(100, resource.maxAmount)) {
|
||||
text = format(data.amount) + "%";
|
||||
}
|
||||
return { text: format(data.amount), color: "#0FF3" };
|
||||
return { text, color: resource.color };
|
||||
}
|
||||
},
|
||||
draggable: true,
|
||||
actions: [pinAction]
|
||||
},
|
||||
action: {
|
||||
title(node) {
|
||||
return camelToTitle((node.data as ActionNodeData).actionType);
|
||||
},
|
||||
fillColor: "#000",
|
||||
draggable: true,
|
||||
shape: Shape.Diamond,
|
||||
progressColor: "#0FF3",
|
||||
progressDisplay: ProgressDisplay.Outline,
|
||||
actions: [
|
||||
{
|
||||
id: "info",
|
||||
icon: "history_edu",
|
||||
fillColor() {
|
||||
return themes[player.theme].variables["--secondary-background"];
|
||||
},
|
||||
tooltip: "Log",
|
||||
onClick(node) {
|
||||
player.layers.main.openNode = node.id;
|
||||
player.layers.main.showModal = true;
|
||||
}
|
||||
},
|
||||
{
|
||||
id: "reddit",
|
||||
icon: "reddit",
|
||||
tooltip: "Browse Reddit",
|
||||
onClick(node) {
|
||||
if (selectedAction.value?.id === this.id) {
|
||||
const focusData = resources.focus.node
|
||||
?.data as ResourceNodeData;
|
||||
if (focusData.currentFocus === "reddit") {
|
||||
resources.focus.amount = Decimal.add(
|
||||
resources.focus.amount || 0,
|
||||
10
|
||||
);
|
||||
} else {
|
||||
focusData.currentFocus = "reddit";
|
||||
resources.focus.amount = 10;
|
||||
}
|
||||
const focusMult = Decimal.div(
|
||||
resources.focus.amount,
|
||||
100
|
||||
).add(1);
|
||||
resources.time.amount = Decimal.sub(
|
||||
resources.time.amount || 0,
|
||||
Decimal.times(30 * 60, focusMult)
|
||||
);
|
||||
resources.energy.amount = Decimal.sub(
|
||||
resources.energy.amount || 0,
|
||||
Decimal.times(5, focusMult)
|
||||
);
|
||||
player.layers.main.boards.main.selectedAction = null;
|
||||
(node.data as ActionNodeData).log.push(
|
||||
getRandomEvent(redditEvents)!
|
||||
);
|
||||
} else {
|
||||
player.layers.main.boards.main.selectedAction = this.id;
|
||||
}
|
||||
},
|
||||
links(node) {
|
||||
return [
|
||||
{
|
||||
from: resources.time.node,
|
||||
to: node,
|
||||
stroke: "red",
|
||||
"stroke-width": 4,
|
||||
pulsing: true
|
||||
},
|
||||
{
|
||||
from: resources.energy.node,
|
||||
to: node,
|
||||
stroke: "green",
|
||||
"stroke-width": 4,
|
||||
pulsing: true
|
||||
},
|
||||
{
|
||||
from: resources.focus.node,
|
||||
to: node,
|
||||
stroke:
|
||||
(resources.focus.node?.data as ResourceNodeData)
|
||||
.currentFocus === selectedAction.value?.id
|
||||
? "green"
|
||||
: "black",
|
||||
"stroke-width": 4,
|
||||
pulsing: true
|
||||
}
|
||||
];
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
},
|
||||
links() {
|
||||
if (this.selectedAction?.links) {
|
||||
if (typeof this.selectedAction!.links === "function") {
|
||||
return this.selectedAction!.links(this.selectedNode);
|
||||
links(this: Board) {
|
||||
if (this.selectedNode && this.selectedAction?.links) {
|
||||
if (typeof this.selectedAction.links === "function") {
|
||||
return this.selectedAction.links(this.selectedNode);
|
||||
}
|
||||
return this.selectedAction!.links;
|
||||
return this.selectedAction.links;
|
||||
}
|
||||
if (selectedNode.value == null) {
|
||||
return null;
|
||||
}
|
||||
if (selectedNode.value.type === "resource") {
|
||||
const resource = getResource(selectedNode.value)!;
|
||||
const resource = getResource(selectedNode.value);
|
||||
if (resource.name in links) {
|
||||
return links[resource.name].map(link => {
|
||||
const linkResource = resources[link.resource];
|
||||
|
|
|
@ -115,6 +115,9 @@ export function formatWhole(num: DecimalSource): string {
|
|||
}
|
||||
|
||||
export function formatTime(seconds: DecimalSource): string {
|
||||
if (Decimal.lt(seconds, 0)) {
|
||||
return "-" + formatTime(Decimal.neg(seconds));
|
||||
}
|
||||
if (Decimal.gt(seconds, 2 ** 51)) {
|
||||
// integer precision limit
|
||||
return format(Decimal.div(seconds, 31536000)) + "y";
|
||||
|
@ -130,7 +133,7 @@ export function formatTime(seconds: DecimalSource): string {
|
|||
"h " +
|
||||
formatWhole(Math.floor(seconds / 60) % 60) +
|
||||
"m " +
|
||||
format(seconds % 60) +
|
||||
formatWhole(seconds % 60) +
|
||||
"s"
|
||||
);
|
||||
} else if (seconds < 31536000) {
|
||||
|
|
Loading…
Reference in a new issue