forked from profectus/Profectus
Added diamond shaped nodes
This commit is contained in:
parent
0ced1d7cd7
commit
b43f3003b5
5 changed files with 124 additions and 25 deletions
|
@ -7,31 +7,79 @@
|
|||
@mouseleave="mouseLeave"
|
||||
@mousedown="e => $emit('startDragging', e, node.id)"
|
||||
>
|
||||
<circle
|
||||
v-if="canAccept"
|
||||
:r="size + 8"
|
||||
:fill="backgroundColor"
|
||||
:stroke="receivingNode ? '#0F0' : '#0F03'"
|
||||
:stroke-width="2"
|
||||
/>
|
||||
<g v-if="shape === Shape.Circle">
|
||||
<circle
|
||||
v-if="canAccept"
|
||||
:r="size + 8"
|
||||
:fill="backgroundColor"
|
||||
:stroke="receivingNode ? '#0F0' : '#0F03'"
|
||||
:stroke-width="2"
|
||||
/>
|
||||
|
||||
<circle :r="size" :fill="fillColor" :stroke="outlineColor" :stroke-width="4" />
|
||||
<circle :r="size" :fill="fillColor" :stroke="outlineColor" :stroke-width="4" />
|
||||
|
||||
<circle
|
||||
v-if="progressDisplay === ProgressDisplay.Fill"
|
||||
:r="size * progress"
|
||||
:fill="progressColor"
|
||||
/>
|
||||
<circle
|
||||
v-else
|
||||
:r="size + 4.5"
|
||||
class="progressRing"
|
||||
fill="transparent"
|
||||
:stroke-dasharray="(size + 4.5) * 2 * Math.PI"
|
||||
:stroke-width="5"
|
||||
:stroke-dashoffset="(size + 4.5) * 2 * Math.PI - progress * (size + 4.5) * 2 * Math.PI"
|
||||
:stroke="progressColor"
|
||||
/>
|
||||
<circle
|
||||
v-if="progressDisplay === ProgressDisplay.Fill"
|
||||
:r="Math.max(size * progress - 2, 0)"
|
||||
:fill="progressColor"
|
||||
/>
|
||||
<circle
|
||||
v-else
|
||||
:r="size + 4.5"
|
||||
class="progressRing"
|
||||
fill="transparent"
|
||||
:stroke-dasharray="(size + 4.5) * 2 * Math.PI"
|
||||
:stroke-width="5"
|
||||
:stroke-dashoffset="
|
||||
(size + 4.5) * 2 * Math.PI - progress * (size + 4.5) * 2 * Math.PI
|
||||
"
|
||||
:stroke="progressColor"
|
||||
/>
|
||||
</g>
|
||||
<g v-else-if="shape === Shape.Diamond" transform="rotate(45, 0, 0)">
|
||||
<rect
|
||||
v-if="canAccept"
|
||||
:width="size + 16"
|
||||
:height="size + 16"
|
||||
:transform="`translate(${-(size + 16) / 2}, ${-(size + 16) / 2})`"
|
||||
:fill="backgroundColor"
|
||||
:stroke="receivingNode ? '#0F0' : '#0F03'"
|
||||
:stroke-width="2"
|
||||
/>
|
||||
|
||||
<rect
|
||||
:width="size"
|
||||
:height="size"
|
||||
:transform="`translate(${-size / 2}, ${-size / 2})`"
|
||||
:fill="fillColor"
|
||||
:stroke="outlineColor"
|
||||
:stroke-width="4"
|
||||
/>
|
||||
|
||||
<rect
|
||||
v-if="progressDisplay === ProgressDisplay.Fill"
|
||||
:width="Math.max(size * progress - 2, 0)"
|
||||
:height="Math.max(size * progress - 2, 0)"
|
||||
:transform="
|
||||
`translate(${-Math.max(size * progress - 2, 0) / 2}, ${-Math.max(
|
||||
size * progress - 2,
|
||||
0
|
||||
) / 2})`
|
||||
"
|
||||
:fill="progressColor"
|
||||
/>
|
||||
<rect
|
||||
v-else
|
||||
:width="size + 9"
|
||||
:height="size + 9"
|
||||
:transform="`translate(${-(size + 9) / 2}, ${-(size + 9) / 2})`"
|
||||
fill="transparent"
|
||||
:stroke-dasharray="(size + 9) * 4"
|
||||
:stroke-width="5"
|
||||
:stroke-dashoffset="(size + 9) * 4 - progress * (size + 9) * 4"
|
||||
:stroke="progressColor"
|
||||
/>
|
||||
</g>
|
||||
|
||||
<text :fill="titleColor" class="node-title">{{ title }}</text>
|
||||
</g>
|
||||
|
@ -39,7 +87,7 @@
|
|||
|
||||
<script lang="ts">
|
||||
import themes from "@/data/themes";
|
||||
import { ProgressDisplay } from "@/game/enums";
|
||||
import { ProgressDisplay, Shape } from "@/game/enums";
|
||||
import player from "@/game/player";
|
||||
import { BoardNode, NodeType } from "@/typings/features/board";
|
||||
import { getNodeTypeProperty } from "@/util/features";
|
||||
|
@ -52,6 +100,7 @@ export default defineComponent({
|
|||
data() {
|
||||
return {
|
||||
ProgressDisplay,
|
||||
Shape,
|
||||
lastMousePosition: { x: 0, y: 0 },
|
||||
hovering: false
|
||||
};
|
||||
|
@ -90,6 +139,9 @@ export default defineComponent({
|
|||
}
|
||||
: this.node.position;
|
||||
},
|
||||
shape(): Shape {
|
||||
return getNodeTypeProperty(this.nodeType, this.node, "shape");
|
||||
},
|
||||
size(): number {
|
||||
let size: number = getNodeTypeProperty(this.nodeType, this.node, "size");
|
||||
if (this.receivingNode) {
|
||||
|
|
|
@ -1,6 +1,8 @@
|
|||
import { ProgressDisplay, Shape } from "@/game/enums";
|
||||
import player from "@/game/player";
|
||||
import Decimal, { DecimalSource } from "@/lib/break_eternity";
|
||||
import { RawLayer } from "@/typings/layer";
|
||||
import { camelToTitle } from "@/util/common";
|
||||
import themes from "../themes";
|
||||
|
||||
type ResourceNodeData = {
|
||||
|
@ -14,6 +16,10 @@ type ItemNodeData = {
|
|||
amount: DecimalSource;
|
||||
};
|
||||
|
||||
type ActionNodeData = {
|
||||
actionType: string;
|
||||
};
|
||||
|
||||
export default {
|
||||
id: "main",
|
||||
display: `
|
||||
|
@ -21,7 +27,15 @@ export default {
|
|||
<div v-else-if="player.devSpeed && player.devSpeed !== 1">Dev Speed: {{ format(player.devSpeed) }}x</div>
|
||||
<div>TODO: Board</div>
|
||||
<Board id="main" />
|
||||
|
||||
`,
|
||||
startData() {
|
||||
return {
|
||||
openNode: null
|
||||
} as {
|
||||
openNode: string | null;
|
||||
};
|
||||
},
|
||||
minimizable: false,
|
||||
componentStyles: {
|
||||
board: {
|
||||
|
@ -52,6 +66,13 @@ export default {
|
|||
itemType: "speed",
|
||||
amount: new Decimal(5 * 60 * 60)
|
||||
}
|
||||
},
|
||||
{
|
||||
position: { x: -150, y: 150 },
|
||||
type: "action",
|
||||
data: {
|
||||
actionType: "browse"
|
||||
}
|
||||
}
|
||||
];
|
||||
},
|
||||
|
@ -92,6 +113,24 @@ export default {
|
|||
return (node.data as ItemNodeData).itemType;
|
||||
},
|
||||
draggable: true
|
||||
},
|
||||
action: {
|
||||
title(node) {
|
||||
return camelToTitle((node.data as ActionNodeData).actionType);
|
||||
},
|
||||
tooltip(node) {
|
||||
switch ((node.data as ActionNodeData).actionType) {
|
||||
default:
|
||||
return camelToTitle((node.data as ActionNodeData).actionType);
|
||||
case "browse":
|
||||
return "Browse the internet";
|
||||
}
|
||||
},
|
||||
draggable: false,
|
||||
shape: Shape.Diamond,
|
||||
size: 100,
|
||||
progressColor: "#0FF3",
|
||||
progressDisplay: ProgressDisplay.Outline
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -33,3 +33,8 @@ export enum ProgressDisplay {
|
|||
Outline = "Outline",
|
||||
Fill = "Fill"
|
||||
}
|
||||
|
||||
export enum Shape {
|
||||
Circle = "Circle",
|
||||
Diamond = "Triangle"
|
||||
}
|
||||
|
|
|
@ -34,7 +34,7 @@ import { createGridProxy, createLayerProxy } from "@/util/proxies";
|
|||
import { applyPlayerData } from "@/util/save";
|
||||
import clone from "lodash.clonedeep";
|
||||
import { isRef } from "vue";
|
||||
import { ProgressDisplay } from "./enums";
|
||||
import { ProgressDisplay, Shape } from "./enums";
|
||||
import { default as playerProxy } from "./player";
|
||||
|
||||
export const layers: Record<string, Readonly<Layer>> = {};
|
||||
|
@ -438,6 +438,7 @@ export function addLayer(layer: RawLayer, player?: Partial<PlayerData>): void {
|
|||
layer.boards.data[id].types[nodeType].type = nodeType;
|
||||
setDefault(layer.boards.data[id].types[nodeType], "size", 50);
|
||||
setDefault(layer.boards.data[id].types[nodeType], "draggable", false);
|
||||
setDefault(layer.boards.data[id].types[nodeType], "shape", Shape.Circle);
|
||||
setDefault(layer.boards.data[id].types[nodeType], "canAccept", false);
|
||||
setDefault(
|
||||
layer.boards.data[id].types[nodeType],
|
||||
|
|
2
src/typings/features/board.d.ts
vendored
2
src/typings/features/board.d.ts
vendored
|
@ -1,3 +1,4 @@
|
|||
import { Shape } from "@/game/enums";
|
||||
import { DecimalSource } from "@/lib/break_eternity";
|
||||
import { State } from "../state";
|
||||
import { Feature, RawFeature } from "./feature";
|
||||
|
@ -35,6 +36,7 @@ export interface NodeType extends Feature {
|
|||
title: string | ((node: BoardNode) => string);
|
||||
size: number | ((node: BoardNode) => number);
|
||||
draggable: boolean | ((node: BoardNode) => boolean);
|
||||
shape: Shape | ((node: BoardNode) => Shape);
|
||||
canAccept: boolean | ((node: BoardNode, otherNode: BoardNode) => boolean);
|
||||
progress?: number | ((node: BoardNode) => number);
|
||||
progressDisplay: ProgressDisplay | ((node: BoardNode) => ProgressDisplay);
|
||||
|
|
Loading…
Reference in a new issue