forked from profectus/Profectus
Set up main display including component coercion
This commit is contained in:
parent
b91a7cdc28
commit
e6676d48fc
25 changed files with 457 additions and 129 deletions
15
package-lock.json
generated
15
package-lock.json
generated
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@ -10,6 +10,7 @@
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"dependencies": {
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"core-js": "^3.6.5",
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"vue": "^2.6.11",
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"vue-fragment": "^1.5.2",
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"vue-select": "^3.11.2",
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"vuex": "^3.4.0"
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},
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@ -13458,6 +13459,14 @@
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"node": ">=8.0.0"
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}
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},
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"node_modules/vue-fragment": {
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"version": "1.5.2",
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"resolved": "https://registry.npmjs.org/vue-fragment/-/vue-fragment-1.5.2.tgz",
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"integrity": "sha512-KEW0gkeNOLJjtXN4jqJhTazez5jtrwimHkE5Few/VxblH4F9EcvJiEsahrV5kg5uKd5U8du4ORKS6QjGE0piYA==",
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"peerDependencies": {
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"vue": "^2.5.16"
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}
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},
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"node_modules/vue-hot-reload-api": {
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"version": "2.3.4",
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"resolved": "https://registry.npmjs.org/vue-hot-reload-api/-/vue-hot-reload-api-2.3.4.tgz",
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@ -25801,6 +25810,12 @@
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}
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}
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},
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"vue-fragment": {
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"version": "1.5.2",
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"resolved": "https://registry.npmjs.org/vue-fragment/-/vue-fragment-1.5.2.tgz",
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"integrity": "sha512-KEW0gkeNOLJjtXN4jqJhTazez5jtrwimHkE5Few/VxblH4F9EcvJiEsahrV5kg5uKd5U8du4ORKS6QjGE0piYA==",
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"requires": {}
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},
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"vue-hot-reload-api": {
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"version": "2.3.4",
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"resolved": "https://registry.npmjs.org/vue-hot-reload-api/-/vue-hot-reload-api-2.3.4.tgz",
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@ -10,6 +10,7 @@
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"dependencies": {
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"core-js": "^3.6.5",
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"vue": "^2.6.11",
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"vue-fragment": "^1.5.2",
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"vue-select": "^3.11.2",
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"vuex": "^3.4.0"
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},
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49
src/components/features/MainDisplay.vue
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49
src/components/features/MainDisplay.vue
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@ -0,0 +1,49 @@
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<template>
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<div>
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<span v-if="showPrefix">You have</span>
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<resource :amount="amount" :color="color" />
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{{ resource }}<!-- remove whitespace -->
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<span v-if="effectDescription">, <component :is="effectDescription" /></span>
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<br><br>
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</div>
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</template>
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<script>
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import { player } from '../../store/proxies';
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import { layers } from '../../store/layers';
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import { format, formatWhole } from '../../util/bignum';
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import { coerceComponent } from '../../util/vue';
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export default {
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name: 'main-display',
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inject: [ 'layer' ],
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props: {
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precision: Number
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},
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computed: {
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style() {
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return layers[this.layer].componentStyles?.['main-display'];
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},
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resource() {
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return layers[this.layer].resource;
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},
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effectDescription() {
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return coerceComponent(layers[this.layer].effectDescription);
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},
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showPrefix() {
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return player[this.layer].points.lt('1e1000');
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},
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color() {
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return layers[this.layer].color;
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},
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amount() {
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return this.precision == undefined ?
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formatWhole(player[this.layer].points) :
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format(player[this.layer].points, this.precision);
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}
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}
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};
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</script>
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<style scoped>
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</style>
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42
src/components/index.js
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42
src/components/index.js
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// Import and register all components,
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// which will allow us to use them in any template strings anywhere in the project
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import Vue from 'vue';
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/* system */
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import DefaultLayerTab from './system/DefaultLayerTab';
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import Info from './system/Info';
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import LayerProvider from './system/LayerProvider';
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import LayerTab from './system/LayerTab';
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import Modal from './system/Modal';
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import Nav from './system/Nav';
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import Options from './system/Options';
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import Resource from './system/Resource';
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import Tabs from './system/Tabs';
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import TPS from './system/TPS';
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/* fields */
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import Select from './fields/Select';
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import Toggle from './fields/Toggle';
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/* features */
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import MainDisplay from './features/MainDisplay';
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/* misc */
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import { Fragment } from 'vue-fragment';
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/* system */
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Vue.component(DefaultLayerTab.name, DefaultLayerTab);
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Vue.component(Info.name, Info);
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Vue.component(LayerProvider.name, LayerProvider);
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Vue.component(LayerTab.name, LayerTab);
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Vue.component(Modal.name, Modal);
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Vue.component(Nav.name, Nav);
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Vue.component(Options.name, Options);
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Vue.component(Resource.name, Resource);
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Vue.component(Tabs.name, Tabs);
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Vue.component(TPS.name, TPS);
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/* fields */
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Vue.component(Select.name, Select);
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Vue.component(Toggle.name, Toggle);
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/* features */
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Vue.component(MainDisplay.name, MainDisplay);
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/* misc */
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Vue.component(Fragment.name, Fragment);
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38
src/components/system/DefaultLayerTab.vue
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38
src/components/system/DefaultLayerTab.vue
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<template>
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<fragment>
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<infobox v-if="infobox != undefined" :id="infobox" />
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<main-display />
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<prestige-button v-if="type !== 'none'" />
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<resource-display />
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<milestones />
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<component v-if="midsection" :is="midsection" />
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<clickables />
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<buyables />
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<upgrades />
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<challenges />
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<achievements />
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</fragment>
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</template>
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<script>
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import { layers } from '../../store/layers';
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export default {
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name: 'default-layer-tab',
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inject: [ 'layer' ],
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computed: {
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infobox() {
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return layers[this.layer].infoboxes && Object.keys(layers[this.layer].infoboxes)[0];
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},
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type() {
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return layers[this.layer].type;
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},
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midsection() {
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return layers[this.layer].midsection;
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}
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}
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};
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</script>
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<style scoped>
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</style>
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</template>
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<script>
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import Modal from './Modal';
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import modInfo from '../../data/modInfo';
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import { formatTime } from '../../util/bignum';
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props: {
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show: Boolean
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},
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components: {
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Modal
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},
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computed: {
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timePlayed() {
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return formatTime(this.$store.state.timePlayed);
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<template>
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<span><slot /></span>
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<fragment>
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<slot />
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</fragment>
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</template>
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<script>
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<template>
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<LayerProvider :layer="layer" :index="index">
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<div>
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<div :style="styles">
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<div v-if="subtabs && subtabs.length">
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<button v-for="subtab in subtabs" @click="selectSubtab(subtab)" :key="subtab">{{ subtab }}</button>
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</div>
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<component :is="customComponent" v-if="customComponent" />
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<default-layer-tab v-else />
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</div>
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</LayerProvider>
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</template>
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<script>
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import LayerProvider from './LayerProvider';
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import { layers } from '../../store/layers';
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import { player } from '../../store/proxies';
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export default {
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name: 'layer-tab',
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layer: String,
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index: Number
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},
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components: {
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LayerProvider
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computed: {
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styles() {
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const styles = [];
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if (layers[this.layer].style) {
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styles.push(layers[this.layer].style);
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}
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if (layers[this.layer].activeSubtab?.style) {
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styles.push(layers[this.layer].activeSubtab.style);
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}
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return styles;
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},
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customComponent() {
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return this.activeSubtab != undefined ? this.activeSubtab.component : layers[this.layer].component;
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},
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subtabs() {
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if (layers[this.layer].subtabs) {
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return Object.entries(layers[this.layer].subtabs)
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.filter(subtab => subtab[1].unlocked)
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.map(subtab => subtab[0]);
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}
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return null;
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},
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activeSubtab() {
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return player.subtabs[this.layer];
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}
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},
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methods: {
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selectSubtab(subtab) {
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player.subtabs[this.layer] = subtab;
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}
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}
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};
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</script>
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<script>
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import modInfo from '../../data/modInfo';
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import Info from './Info';
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import Options from './Options';
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export default {
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name: 'Nav',
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showChangelog: false
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}
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},
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components: {
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Info, Options
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},
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methods: {
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openDiscord() {
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window.open(this.discordLink, 'mywindow');
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</template>
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<script>
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import Modal from './Modal';
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import Toggle from '../fields/Toggle';
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import Select from '../fields/Select';
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import themes from '../../data/themes';
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import { camelToTitle } from '../../util/common';
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import { mapState } from 'vuex';
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themes: Object.keys(themes).map(theme => ({ label: camelToTitle(theme), value: theme }))
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}
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},
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components: {
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Modal, Toggle, Select
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},
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computed: mapState([ "autosave", "offlineProd", "showTPS", "theme" ]),
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methods: {
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toggleOption(option) {
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player.theme = theme;
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},
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save() {
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console.warn("Not yet implemented!");
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},
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hardReset() {
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console.warn("Not yet implemented!");
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},
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exportSave() {
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console.warn("Not yet implemented!");
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},
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importSave() {
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console.warn("Not yet implemented!");
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}
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}
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};
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18
src/components/system/Resource.vue
Normal file
18
src/components/system/Resource.vue
Normal file
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<template>
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<h2 v-bind:style="{ color, 'text-shadow': '0px 0px 10px ' + color }">
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{{ amount }}
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</h2>
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</template>
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<script>
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export default {
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name: 'resource',
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props: {
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color: String,
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amount: String
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}
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};
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</script>
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<style scoped>
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</style>
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<div class="tabs">
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<div v-for="(tab, index) in tabs" class="tab" :key="index">
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<button v-if="index > 0" class="goBack" @click="goBack(index)">←</button>
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<LayerProvider :layer="tab" :index="index" v-if="tab in layers && layers[tab].component">
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<LayerProvider :layer="tab" :index="index" v-if="tab in layers && layers[tab].component != undefined">
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<component :is="layers[tab].component" />
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</LayerProvider>
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<layer-tab :layer="tab" :index="index" v-else-if="tab in layers" />
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</template>
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<script>
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import LayerProvider from './LayerProvider';
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import LayerTab from './LayerTab';
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import { mapState } from 'vuex';
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import { layers } from '../../store/layers';
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import { player } from '../../store/proxies';
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export default {
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name: 'Tabs',
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data() {
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return {
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layers: this.$root.layers
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};
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computed: {
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...mapState([ 'tabs' ]),
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layers() {
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return layers;
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}
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},
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components: {
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LayerProvider, LayerTab
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},
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computed: mapState([ 'tabs' ]),
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methods: {
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goBack(index) {
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player.tabs.splice(0, index);
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player.tabs = player.tabs.slice(0, index);
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}
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}
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};
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height: 100%;
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width: 100%;
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padding: 0 10px;
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padding-top: 50px;
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}
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.separator {
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import Decimal, { format } from '../../util/bignum';
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import { player } from '../../store/proxies';
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import { layers } from '../../store/layers';
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import { hasUpgrade, hasMilestone, getBuyableAmount, setBuyableAmount, hasChallenge } from '../../util/features';
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import { canReset, doReset } from '../../util/layers';
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export default {
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id: "i",
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position: 0, // Horizontal position within a row. By default it uses the layer id and sorts in alphabetical order
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@ -75,7 +81,7 @@ unlocked(){return hasMilestone(this.layer,this.id-1)}
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},
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resetsNothing(){return hasMilestone(this.layer,6)},
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autoPrestige(){return hasMilestone(this.layer,6)},
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update(diff){
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update(){
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if (hasMilestone(this.layer,0)){
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if (!hasMilestone("p",0)){
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player.p.milestones.push(0)
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|
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@ -1,6 +1,11 @@
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import Decimal, { format } from '../../util/bignum';
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import { player } from '../../store/proxies';
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import { layers } from '../../store/layers';
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import { hasUpgrade, hasMilestone, getBuyableAmount, setBuyableAmount, hasChallenge } from '../../util/features';
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import { canReset, doReset } from '../../util/layers';
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export default {
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id: "p",
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row: 0,
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position: 0,
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startData() { return {
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unlocked: true,
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@ -26,7 +31,7 @@ export default {
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type: "normal", // normal: cost to gain currency depends on amount gained. static: cost depends on how much you already have
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exponent: 0.5, // Prestige currency exponent
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gainMult() { // Calculate the multiplier for main currency from bonuses
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mult = new Decimal(1)
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let mult = new Decimal(1)
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if (hasUpgrade(this.layer,131))mult=mult.times(10)
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if (player.i.unlocked)mult=mult.times(player.i.points.plus(1).pow(hasUpgrade("p",235)?6.9420:1))
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if (hasUpgrade(this.layer,222))mult=mult.times(getBuyableAmount(this.layer,22).plus(1))
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@ -562,7 +567,7 @@ challenges:{
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rows: 99,
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cols: 4,
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11: {
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cost(x) { return new Decimal(0)},
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cost() { return new Decimal(0)},
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display() { return "Reset all upgrades and challenges, but get a boost. You have reset "+getBuyableAmount(this.layer,this.id)+" times.<br>"+(getBuyableAmount(this.layer,this.id).eq(6)?"You can't buy more than 6 boosts!":"You need all upgrades to reset.") },
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canAfford() { return (player[this.layer].points.gte(this.cost())&&hasUpgrade(this.layer,74)&&hasUpgrade(this.layer,64))&&getBuyableAmount(this.layer,this.id).lt(6) },
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buy() {
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@ -581,7 +586,7 @@ challenges:{
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unlocked(){return (hasUpgrade(this.layer,74)&&hasUpgrade(this.layer,64))||hasMilestone(this.layer,0)}
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},
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12: {
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cost(x) { return new Decimal(1).times(new Decimal(hasChallenge(this.layer,21)?4:10).sub(hasUpgrade(this.layer,122)?2:0).pow(player.p.buyables[this.id])).div(hasUpgrade(this.layer,224)?(hasUpgrade("p",132)?player.p.gp.plus(1).pow(new Decimal(1).div(2)):hasUpgrade("p",101)?player.p.gp.plus(1).pow(new Decimal(1).div(3)):hasUpgrade("p",93)?player.p.gp.plus(1).pow(0.2):player.p.gp.plus(1).log10()):1)},
|
||||
cost() { return new Decimal(1).times(new Decimal(hasChallenge(this.layer,21)?4:10).sub(hasUpgrade(this.layer,122)?2:0).pow(player.p.buyables[this.id])).div(hasUpgrade(this.layer,224)?(hasUpgrade("p",132)?player.p.gp.plus(1).pow(new Decimal(1).div(2)):hasUpgrade("p",101)?player.p.gp.plus(1).pow(new Decimal(1).div(3)):hasUpgrade("p",93)?player.p.gp.plus(1).pow(0.2):player.p.gp.plus(1).log10()):1)},
|
||||
display() { return "Buy a generator for "+format(this.cost())+" points" },
|
||||
canAfford() { return (player.points.gte(this.cost())&&hasMilestone(this.layer,5)) },
|
||||
buy() {
|
||||
|
@ -592,7 +597,7 @@ challenges:{
|
|||
unlocked(){return (hasMilestone(this.layer,5))}
|
||||
},
|
||||
13: {
|
||||
cost(x) { return new Decimal(1).times(new Decimal(2).pow(player.p.buyables[this.id])).div(hasUpgrade(this.layer,224)?(hasUpgrade("p",132)?player.p.gp.plus(1).pow(new Decimal(1).div(2)):hasUpgrade("p",101)?player.p.gp.plus(1).pow(new Decimal(1).div(3)):hasUpgrade("p",93)?player.p.gp.plus(1).pow(0.2):player.p.gp.plus(1).log10()):1)},
|
||||
cost() { return new Decimal(1).times(new Decimal(2).pow(player.p.buyables[this.id])).div(hasUpgrade(this.layer,224)?(hasUpgrade("p",132)?player.p.gp.plus(1).pow(new Decimal(1).div(2)):hasUpgrade("p",101)?player.p.gp.plus(1).pow(new Decimal(1).div(3)):hasUpgrade("p",93)?player.p.gp.plus(1).pow(0.2):player.p.gp.plus(1).log10()):1)},
|
||||
display() { return "Buy a generator for "+format(this.cost())+" prestige points" },
|
||||
canAfford() { return (player.p.points.gte(this.cost())&&hasUpgrade("p",82)) },
|
||||
buy() {
|
||||
|
@ -603,7 +608,7 @@ challenges:{
|
|||
unlocked(){return (hasUpgrade(this.layer,82))}
|
||||
},
|
||||
14: {
|
||||
cost(x) { return new Decimal(900).mul(new Decimal(1.01).pow(getBuyableAmount(this.layer,this.id))).round().div(hasUpgrade(this.layer,234)?getBuyableAmount(this.layer,23).pow(0.3).plus(1):1)},
|
||||
cost() { return new Decimal(900).mul(new Decimal(1.01).pow(getBuyableAmount(this.layer,this.id))).round().div(hasUpgrade(this.layer,234)?getBuyableAmount(this.layer,23).pow(0.3).plus(1):1)},
|
||||
display() { return "Buy a generator for "+format(this.cost())+" Infinity points" },
|
||||
canAfford() { return (player.i.points.gte(this.cost())&&hasUpgrade("p",232)) },
|
||||
buy() {
|
||||
|
@ -614,7 +619,7 @@ challenges:{
|
|||
unlocked(){return (hasUpgrade(this.layer,232))}
|
||||
},
|
||||
21: {
|
||||
cost(x) { return new Decimal(20).plus(getBuyableAmount(this.layer, this.id).pow(new Decimal(2).sub(new Decimal(hasUpgrade(this.layer,221)?0.9:hasUpgrade(this.layer,214)?0.6:0.3).times(hasUpgrade(this.layer,212)?(new Decimal(1).sub(new Decimal(0.75).pow(getBuyableAmount(this.layer,22)))):0))))},
|
||||
cost() { return new Decimal(20).plus(getBuyableAmount(this.layer, this.id).pow(new Decimal(2).sub(new Decimal(hasUpgrade(this.layer,221)?0.9:hasUpgrade(this.layer,214)?0.6:0.3).times(hasUpgrade(this.layer,212)?(new Decimal(1).sub(new Decimal(0.75).pow(getBuyableAmount(this.layer,22)))):0))))},
|
||||
display() { return "Reset your generators for +1 pointy point! Cost: "+format(this.cost())+" Generators" },
|
||||
canAfford() { return (player.p.g.gte(this.cost())&&hasUpgrade("p",104)) },
|
||||
buy() {
|
||||
|
@ -627,7 +632,7 @@ challenges:{
|
|||
unlocked(){return (hasUpgrade(this.layer,104))}
|
||||
},
|
||||
22: {
|
||||
cost(x) { return new Decimal(8).plus(getBuyableAmount(this.layer,this.id))},
|
||||
cost() { return new Decimal(8).plus(getBuyableAmount(this.layer,this.id))},
|
||||
display() { return "Gain a pointy prestige point. Cost: "+format(this.cost())+" Pointy Points" },
|
||||
canAfford() { return (getBuyableAmount(this.layer,21).gte(this.cost())&&(hasMilestone("i",5))) },
|
||||
buy() {
|
||||
|
@ -637,7 +642,7 @@ challenges:{
|
|||
unlocked(){return (hasMilestone("i",5))}
|
||||
},
|
||||
23: {
|
||||
cost(x) { return new Decimal(124).plus(getBuyableAmount(this.layer,this.id).times(2).pow(2))},
|
||||
cost() { return new Decimal(124).plus(getBuyableAmount(this.layer,this.id).times(2).pow(2))},
|
||||
display() { return "Gain a booster. Cost: "+format(this.cost())+" Pointy Points" },
|
||||
canAfford() { return (getBuyableAmount(this.layer,21).gte(this.cost())&&(hasMilestone("i",5))) },
|
||||
buy() {
|
||||
|
@ -659,7 +664,7 @@ challenges:{
|
|||
unlocked(){return (hasUpgrade("p",225)||getBuyableAmount("p",23).gt(0))}
|
||||
},
|
||||
31: {
|
||||
cost(x) { return new Decimal(1e93).times(new Decimal(1.5).pow(getBuyableAmount(this.layer,this.id))).times(new Decimal(1.1).pow(getBuyableAmount(this.layer,this.id).pow(2)))},
|
||||
cost() { return new Decimal(1e93).times(new Decimal(1.5).pow(getBuyableAmount(this.layer,this.id))).times(new Decimal(1.1).pow(getBuyableAmount(this.layer,this.id).pow(2)))},
|
||||
effect(){return new Decimal(2).plus(layers.p.buyables[33].effect()).pow(getBuyableAmount(this.layer,this.id).plus(layers.p.buyables[51].effect()))},
|
||||
display() { return "Double point gain. \nCurrently: x"+format(this.effect())+"\nCost: "+format(this.cost())+" Prestige points" },
|
||||
canAfford() { return (player.p.points.gte(this.cost())&&(hasMilestone("p",13))) },
|
||||
|
@ -670,7 +675,7 @@ challenges:{
|
|||
unlocked(){return (hasMilestone("p",13))}
|
||||
},
|
||||
32: {
|
||||
cost(x) { return new Decimal(1e95).times(new Decimal(2).pow(getBuyableAmount(this.layer,this.id))).times(new Decimal(1.01).pow(getBuyableAmount(this.layer,this.id).pow(2)))},
|
||||
cost() { return new Decimal(1e95).times(new Decimal(2).pow(getBuyableAmount(this.layer,this.id))).times(new Decimal(1.01).pow(getBuyableAmount(this.layer,this.id).pow(2)))},
|
||||
display() { return "Double prestige point gain. \nCurrently: x"+format(new Decimal(2).plus(layers.p.buyables[33].effect()).pow(getBuyableAmount(this.layer,this.id)))+"\nCost: "+format(this.cost())+" Prestige points" },
|
||||
canAfford() { return (player.p.points.gte(this.cost())&&(hasMilestone("p",13))) },
|
||||
buy() {
|
||||
|
@ -680,7 +685,7 @@ challenges:{
|
|||
unlocked(){return (hasMilestone("p",13)&&getBuyableAmount(this.layer,31).gte(5))}
|
||||
},
|
||||
33: {
|
||||
cost(x) { return new Decimal(1e100).times(new Decimal(10).pow(getBuyableAmount(this.layer,this.id))).times(new Decimal(1.01).pow(getBuyableAmount(this.layer,this.id).pow(2)))},
|
||||
cost() { return new Decimal(1e100).times(new Decimal(10).pow(getBuyableAmount(this.layer,this.id))).times(new Decimal(1.01).pow(getBuyableAmount(this.layer,this.id).pow(2)))},
|
||||
effect(){return new Decimal(0.01).mul(getBuyableAmount(this.layer,this.id)).times(layers.p.buyables[43].effect())},
|
||||
display() { return "Add 0.01 to the previous 2 buyable bases. \nCurrently: +"+format(this.effect())+"\nCost: "+format(this.cost())+" Prestige points" },
|
||||
canAfford() { return (player.p.points.gte(this.cost())&&(hasMilestone("p",13))) },
|
||||
|
@ -691,7 +696,7 @@ challenges:{
|
|||
unlocked(){return (hasMilestone("p",13)&&(getBuyableAmount(this.layer,this.id).gt(0)||player.p.points.gte(1e100)))}
|
||||
},
|
||||
41: {
|
||||
cost(x) { return new Decimal(1e110).times(new Decimal(10).pow(getBuyableAmount(this.layer,this.id))).times(new Decimal(10).pow(getBuyableAmount(this.layer,this.id).pow(2)))},
|
||||
cost() { return new Decimal(1e110).times(new Decimal(10).pow(getBuyableAmount(this.layer,this.id))).times(new Decimal(10).pow(getBuyableAmount(this.layer,this.id).pow(2)))},
|
||||
effect(){return new Decimal(0.01).mul(getBuyableAmount(this.layer,this.id).plus(layers.p.buyables[51].effect()))},
|
||||
display() { return "Add 0.01 to the booster effect base. \nCurrently: +"+format(this.effect())+"\nCost: "+format(this.cost())+" Prestige points" },
|
||||
canAfford() { return (player.p.points.gte(this.cost())&&(hasMilestone("p",13))) },
|
||||
|
@ -702,7 +707,7 @@ challenges:{
|
|||
unlocked(){return (hasMilestone("p",13)&&(getBuyableAmount(this.layer,this.id).gt(0)||player.p.points.gte(1e110)))}
|
||||
},
|
||||
42: {
|
||||
cost(x) { let c = new Decimal(1e270).times(new Decimal(2).pow(getBuyableAmount(this.layer,this.id))).times(new Decimal(1.01).pow(getBuyableAmount(this.layer,this.id).pow(2)))
|
||||
cost() { let c = new Decimal(1e270).times(new Decimal(2).pow(getBuyableAmount(this.layer,this.id))).times(new Decimal(1.01).pow(getBuyableAmount(this.layer,this.id).pow(2)))
|
||||
|
||||
return c
|
||||
},
|
||||
|
@ -722,7 +727,7 @@ challenges:{
|
|||
unlocked(){return (hasMilestone("p",13)&&(getBuyableAmount(this.layer,this.id).gt(0)||player.p.points.gte(1e270)))}
|
||||
},
|
||||
43: {
|
||||
cost(x) { return new Decimal("1e375").times(new Decimal(10).pow(getBuyableAmount(this.layer,this.id))).times(new Decimal(10).pow(getBuyableAmount(this.layer,this.id).pow(2)))},
|
||||
cost() { return new Decimal("1e375").times(new Decimal(10).pow(getBuyableAmount(this.layer,this.id))).times(new Decimal(10).pow(getBuyableAmount(this.layer,this.id).pow(2)))},
|
||||
effect(){return new Decimal(0.01).mul(getBuyableAmount(this.layer,this.id)).plus(1)},
|
||||
display() { return "Multiply the above buyable effect. \nCurrently: *"+format(this.effect())+"\nCost: "+format(this.cost())+" Prestige points" },
|
||||
canAfford() { return (player.p.points.gte(this.cost())&&(hasMilestone("p",13))) },
|
||||
|
@ -733,7 +738,7 @@ challenges:{
|
|||
unlocked(){return (hasMilestone("p",13)&&(getBuyableAmount(this.layer,this.id).gt(0)||player.p.points.gte("1e375")))}
|
||||
},
|
||||
51: {
|
||||
cost(x) { return new Decimal("1e1740").times(new Decimal(10).pow(getBuyableAmount(this.layer,this.id))).times(new Decimal(1e10).pow(getBuyableAmount(this.layer,this.id).pow(2)))},
|
||||
cost() { return new Decimal("1e1740").times(new Decimal(10).pow(getBuyableAmount(this.layer,this.id))).times(new Decimal(1e10).pow(getBuyableAmount(this.layer,this.id).pow(2)))},
|
||||
effect(){return getBuyableAmount(this.layer,this.id).pow(0.55)},
|
||||
display() { return "Add free levels to the above 2 buyables \nCurrently: "+format(this.effect())+"\nCost: "+format(this.cost())+" Prestige points" },
|
||||
canAfford() { return (player.p.points.gte(this.cost())&&(hasMilestone("p",13))) },
|
||||
|
|
|
@ -5,10 +5,10 @@ import Decimal from '../util/bignum';
|
|||
import modInfo from './modInfo';
|
||||
|
||||
// Import initial layers
|
||||
//import demo from './layers/demo.js';
|
||||
//import demoInfinity from './layers/demo-infinity.js';
|
||||
import demo from './layers/demo.js';
|
||||
import demoInfinity from './layers/demo-infinity.js';
|
||||
|
||||
export const initialLayers = [];
|
||||
export const initialLayers = [ demo, demoInfinity ];
|
||||
|
||||
export function update(delta) {
|
||||
let gain = new Decimal(3.19)
|
||||
|
|
|
@ -13,7 +13,7 @@
|
|||
"useHeader": false,
|
||||
"banner": null,
|
||||
"logo": null,
|
||||
"initialTabs": ["tree-tab", "p"],
|
||||
"initialTabs": ["tree-tab", "p", "i"],
|
||||
|
||||
"maxTickLength": 3600
|
||||
}
|
||||
|
|
|
@ -2,15 +2,19 @@ import Vue from 'vue';
|
|||
import App from './App';
|
||||
import store from './store';
|
||||
import { layers, hotkeys } from './store/layers';
|
||||
import { setVue } from './util/vue';
|
||||
import './components/index';
|
||||
|
||||
// Setup
|
||||
Vue.config.productionTip = false;
|
||||
|
||||
// Create Vue
|
||||
window.vue = new Vue({
|
||||
const vue = window.vue = new Vue({
|
||||
store,
|
||||
render: h => h(App),
|
||||
data: { layers, hotkeys }
|
||||
}).$mount('#app');
|
||||
|
||||
setVue(vue);
|
||||
|
||||
// Start game loop
|
||||
|
|
|
@ -4,11 +4,9 @@ import Decimal from '../util/bignum';
|
|||
import store from './index';
|
||||
|
||||
// Add layers on second frame so dependencies can resolve
|
||||
requestAnimationFrame(() => {
|
||||
const { initialLayers } = import('../data/mod');
|
||||
for (let layer in initialLayers) {
|
||||
addLayer(layer);
|
||||
}
|
||||
requestAnimationFrame(async () => {
|
||||
const { initialLayers } = await import('../data/mod');
|
||||
initialLayers.forEach(addLayer);
|
||||
});
|
||||
|
||||
export const layers = {};
|
||||
|
@ -23,6 +21,7 @@ export function addLayer(layer) {
|
|||
|
||||
// Set default property values
|
||||
layer = Object.assign({}, defaultLayerProperties, layer);
|
||||
layer.layer = layer.id;
|
||||
|
||||
const getters = {};
|
||||
|
||||
|
@ -34,76 +33,117 @@ export function addLayer(layer) {
|
|||
}
|
||||
for (let property in featureProperties) {
|
||||
if (layer[property]) {
|
||||
setupFeature(layer.name, layer[property]);
|
||||
setupFeature(layer.id, layer[property]);
|
||||
}
|
||||
}
|
||||
if (layer.upgrades) {
|
||||
if (player[layer.id].upgrades == undefined) {
|
||||
player[layer.id].upgrades = [];
|
||||
}
|
||||
for (let id in layer.upgrades) {
|
||||
if (isPlainObject(layer.upgrades[id])) {
|
||||
layer.upgrades[id].bought = function() {
|
||||
return !this.deactivated && player[layer.name].upgrades.some(upgrade => upgrade == id);
|
||||
return !this.deactivated && player[layer.id].upgrades.some(upgrade => upgrade == id);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (layer.achievements) {
|
||||
if (player[layer.id].achievements == undefined) {
|
||||
player[layer.id].achievements = [];
|
||||
}
|
||||
for (let id in layer.achievements) {
|
||||
if (isPlainObject(layer.achievements[id])) {
|
||||
layer.achievements[id].earned = function() {
|
||||
return !this.deactivated && player[layer.name].achievements.some(achievement => achievement == id);
|
||||
return !this.deactivated && player[layer.id].achievements.some(achievement => achievement == id);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (layer.challenges) {
|
||||
if (player[layer.id].challenges == undefined) {
|
||||
player[layer.id].challenges = {};
|
||||
}
|
||||
for (let id in layer.challenges) {
|
||||
if (isPlainObject(layer.challenges[id])) {
|
||||
layer.challenges[id].completed = function() {
|
||||
return !this.deactivated && !!player[layer.name].challenges[id];
|
||||
return !this.deactivated && !!player[layer.id].challenges[id];
|
||||
}
|
||||
layer.challenges[id].completions = function() {
|
||||
return player[layer.name].challenges[id];
|
||||
return player[layer.id].challenges[id];
|
||||
}
|
||||
layer.challenges[id].maxed = function() {
|
||||
return !this.deactivated && Decimal.gte(player[layer.name].challenges[id], this.completionLimit);
|
||||
return !this.deactivated && Decimal.gte(player[layer.id].challenges[id], this.completionLimit);
|
||||
}
|
||||
if (layer.challenges[id].marked == undefined) {
|
||||
layer.challenges[id].marked = function() {
|
||||
return this.maxed;
|
||||
}
|
||||
}
|
||||
layer.challenges[id].active = function() {
|
||||
// TODO search for other rows that "count as" this challenge as well
|
||||
return !this.deactivated && (player[layer.id].activeChallenge === id || layers[layer.id].challenges[player[layer.id].activeChallenge]?.countsAs?.includes(id));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (layer.buyables) {
|
||||
if (player[layer.id].buyables == undefined) {
|
||||
player[layer.id].buyables = {};
|
||||
}
|
||||
for (let id in layer.buyables) {
|
||||
if (isPlainObject(layer.buyables[id])) {
|
||||
layer.buyables[id].amount = function() {
|
||||
return player[layer.name].buyables[id];
|
||||
return player[layer.id].buyables[id];
|
||||
}
|
||||
layer.buyables[id].amountSet = function(amount) {
|
||||
player[layer.name].buyables[id] = amount;
|
||||
player[layer.id].buyables[id] = amount;
|
||||
}
|
||||
layer.buyables[id].canBuy = function() {
|
||||
return !this.deactivated && this.unlocked !== false && this.canAfford !== false && Decimal.lt(player[layer.name].buyables[id], this.purchaseLimit);
|
||||
return !this.deactivated && this.unlocked !== false && this.canAfford !== false && Decimal.lt(player[layer.id].buyables[id], this.purchaseLimit);
|
||||
}
|
||||
if (layer.buyables[id].purchaseLimit == undefined) {
|
||||
layer.buyables[id].purchaseLimit = new Decimal(Infinity);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (layer.clickables) {
|
||||
if (player[layer.id].clickables == undefined) {
|
||||
player[layer.id].clickables = {};
|
||||
}
|
||||
for (let id in layer.clickables) {
|
||||
if (isPlainObject(layer.clickables[id])) {
|
||||
layer.clickables[id].state = function() {
|
||||
return player[layer.name].clickables[id];
|
||||
return player[layer.id].clickables[id];
|
||||
}
|
||||
layer.clickables[id].stateSet = function(state) {
|
||||
player[layer.name].clickables[id] = state;
|
||||
player[layer.id].clickables[id] = state;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (layer.milestones) {
|
||||
if (player[layer.id].milestones == undefined) {
|
||||
player[layer.id].milestones = [];
|
||||
}
|
||||
for (let id in layer.milestones) {
|
||||
if (isPlainObject(layer.milestones[id])) {
|
||||
layer.milestones[id].earned = function() {
|
||||
return !this.deactivated && player[layer.name].milestones.some(milestone => milestone == id);
|
||||
return !this.deactivated && player[layer.id].milestones.some(milestone => milestone == id);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (layer.grids) {
|
||||
if (player[layer.id].grids == undefined) {
|
||||
player[layer.id].grids = {};
|
||||
}
|
||||
for (let id in layer.grids) {
|
||||
if (isPlainObject(layer.grids[id])) {
|
||||
if (player[layer.id].grids[id] == undefined) {
|
||||
player[layer.id].grids[id] = {};
|
||||
}
|
||||
if (layer.grids[id].getUnlocked == undefined) {
|
||||
layer.grids[id].getUnlocked = true;
|
||||
}
|
||||
|
@ -111,21 +151,32 @@ export function addLayer(layer) {
|
|||
layer.grids[id].getCanClick = true;
|
||||
}
|
||||
layer.grids[id].data = function(cell) {
|
||||
return player[layer.name].grids[id][cell];
|
||||
return player[layer.id].grids[id][cell];
|
||||
}
|
||||
layer.grids[id].dataSet = function(cell, data) {
|
||||
player[layer.name].grids[id][cell] = data;
|
||||
player[layer.id].grids[id][cell] = data;
|
||||
}
|
||||
createGridProxy(layer.grids[id], getters, `${layer.id}/grids-${id}-`);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (layer.subtabs) {
|
||||
layer.activeSubtab = function() {
|
||||
if (this.subtabs != undefined) {
|
||||
if (player.subtabs[layer.id] in this.subtabs && this.subtabs[player.subtabs[layer.id]].unlocked !== false) {
|
||||
return player.subtabs[layer.id];
|
||||
}
|
||||
return Object.keys(this.subtabs).find(subtab => this.subtabs[subtab].unlocked !== false);
|
||||
}
|
||||
createGridProxy(layer.name, layer.grids[id], getters, `grids-${id}-`);
|
||||
}
|
||||
}
|
||||
|
||||
// Create layer proxy
|
||||
layer = createProxy(layer.name, layer, getters);
|
||||
layer = createProxy(layer, getters, `${layer.id}/`);
|
||||
|
||||
// Register layer
|
||||
layers[layer.name] = layer;
|
||||
store.registerModule(layer.name, { getters });
|
||||
layers[layer.id] = layer;
|
||||
store.registerModule(`layer-${layer.id}`, { getters });
|
||||
|
||||
// Register hotkeys
|
||||
if (layer.hotkeys) {
|
||||
|
@ -144,11 +195,11 @@ export function removeLayer(layer) {
|
|||
}
|
||||
|
||||
// Un-register layer
|
||||
store.unregisterModule(layer);
|
||||
store.unregisterModule(`layer-${layer}`);
|
||||
}
|
||||
|
||||
export function reloadLayer(layer) {
|
||||
removeLayer(layer.name);
|
||||
removeLayer(layer.id);
|
||||
|
||||
// Re-create layer
|
||||
addLayer(layer);
|
||||
|
@ -161,7 +212,7 @@ const defaultLayerProperties = {
|
|||
glowColor: "red"
|
||||
};
|
||||
const gridProperties = [ 'upgrades', 'achievements', 'challenges', 'buyables', 'clickables' ];
|
||||
const featureProperties = [ 'upgrades', 'achievements', 'challenges', 'buyables', 'clickables', 'milestones', 'bars', 'infoboxes', 'grids', 'hotkeys' ];
|
||||
const featureProperties = [ 'upgrades', 'achievements', 'challenges', 'buyables', 'clickables', 'milestones', 'bars', 'infoboxes', 'grids', 'hotkeys', 'subtabs' ];
|
||||
|
||||
function setRowCol(features) {
|
||||
if (features.rows && features.cols) {
|
||||
|
@ -183,7 +234,7 @@ function setRowCol(features) {
|
|||
features.cols = maxCol;
|
||||
}
|
||||
|
||||
function setupFeature(getters, layer, featurePrefix, features) {
|
||||
function setupFeature(layer, features) {
|
||||
for (let id in features) {
|
||||
const feature = features[id];
|
||||
if (isPlainObject(feature)) {
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
import { layers } from './layers';
|
||||
import { isFunction, isPlainObject } from '../util/common';
|
||||
import Decimal from '../util/bignum';
|
||||
import store from './index';
|
||||
import Vue from 'vue';
|
||||
|
||||
|
@ -13,26 +14,46 @@ export const tmp = new Proxy({}, {
|
|||
}
|
||||
});
|
||||
|
||||
export const player = window.player = new Proxy(store.state, {
|
||||
const playerHandler = {
|
||||
get(target, key) {
|
||||
if (key == 'isProxy') {
|
||||
return true;
|
||||
}
|
||||
|
||||
if (typeof target[key] == "undefined") {
|
||||
return;
|
||||
}
|
||||
|
||||
if (!target[key].isProxy && !(target[key] instanceof Decimal) && isPlainObject(target[key])) {
|
||||
// Note that player isn't pre-created since it (shouldn't) have functions or getters
|
||||
// so creating proxies as they're requested is A-OK
|
||||
target[key] = new Proxy(target[key], playerHandler);
|
||||
return target[key];
|
||||
}
|
||||
|
||||
return target[key];
|
||||
},
|
||||
set(target, property, value) {
|
||||
Vue.set(target, property, value);
|
||||
return true;
|
||||
}
|
||||
});
|
||||
};
|
||||
export const player = window.player = new Proxy(store.state, playerHandler);
|
||||
|
||||
export function createProxy(layer, object, getters, prefix = "") {
|
||||
const objectProxy = new Proxy(object, getHandler(`${layer}/${prefix}`));
|
||||
travel(createProxy, layer, object, objectProxy, getters, prefix);
|
||||
export function createProxy(object, getters, prefix) {
|
||||
const objectProxy = new Proxy(object, getHandler(prefix));
|
||||
travel(createProxy, object, objectProxy, getters, prefix);
|
||||
return objectProxy;
|
||||
}
|
||||
|
||||
// TODO cache grid values? Currently they'll be calculated every render they're visible
|
||||
export function createGridProxy(layer, object, getters, prefix = "") {
|
||||
const objectProxy = new Proxy(object, getGridHandler(`${layer}/${prefix}`));
|
||||
travel(createGridProxy, layer, object, objectProxy, getters, prefix);
|
||||
export function createGridProxy(object, getters, prefix) {
|
||||
const objectProxy = new Proxy(object, getGridHandler(prefix));
|
||||
travel(createGridProxy, object, objectProxy, getters, prefix);
|
||||
return objectProxy;
|
||||
}
|
||||
|
||||
function travel(callback, layer, object, objectProxy, getters, prefix) {
|
||||
function travel(callback, object, objectProxy, getters, prefix) {
|
||||
for (let key in object) {
|
||||
if (object[key].isProxy) {
|
||||
continue;
|
||||
|
@ -46,7 +67,7 @@ function travel(callback, layer, object, objectProxy, getters, prefix) {
|
|||
return object[key].call(objectProxy);
|
||||
}
|
||||
} else if (isPlainObject(object[key])) {
|
||||
object[key] = callback(layer, object[key], getters, `${prefix}${key}-`);
|
||||
object[key] = callback(object[key], getters, `${prefix}${key}-`);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -72,7 +93,7 @@ function getHandler(prefix) {
|
|||
} else if (isFunction(target[key])) {
|
||||
const getterID = `${prefix}${key}`;
|
||||
if (getterID in store.getters) {
|
||||
return store.getters[getterID]();
|
||||
return store.getters[getterID];
|
||||
} else {
|
||||
return target[key].bind(receiver);
|
||||
}
|
||||
|
|
|
@ -14,4 +14,15 @@ export const {
|
|||
invertOOM
|
||||
} = numberUtils;
|
||||
|
||||
window.Decimal = Decimal;
|
||||
window.exponentialFormat = exponentialFormat;
|
||||
window.commaFormat = commaFormat;
|
||||
window.regularFormat = regularFormat;
|
||||
window.format = format;
|
||||
window.formatWhole = formatWhole;
|
||||
window.formatTime = formatTime;
|
||||
window.toPlaces = toPlaces;
|
||||
window.formatSmall = formatSmall;
|
||||
window.invertOOM = invertOOM;
|
||||
|
||||
export default Decimal;
|
||||
|
|
|
@ -24,6 +24,10 @@ export function challengeCompletions(layer, id) {
|
|||
return layers[layer].challenges[id].completions;
|
||||
}
|
||||
|
||||
export function inChallenge(layer, id) {
|
||||
return layers[layer].challenges[id].active;
|
||||
}
|
||||
|
||||
export function getBuyableAmount(layer, id) {
|
||||
return layers[layer].buyables[id].amount;
|
||||
}
|
||||
|
|
11
src/util/layers.js
Normal file
11
src/util/layers.js
Normal file
|
@ -0,0 +1,11 @@
|
|||
export function canReset(layer) {
|
||||
console.warn("Not yet implemented!", layer);
|
||||
}
|
||||
|
||||
export function doReset(layer) {
|
||||
console.warn("Not yet implemented!", layer);
|
||||
}
|
||||
|
||||
export function layerDataReset(layer) {
|
||||
console.warn("Not yet implemented!", layer);
|
||||
}
|
|
@ -13,9 +13,10 @@ export function getInitialStore() {
|
|||
lastTenTicks: [],
|
||||
showTPS: true,
|
||||
theme: "paper",
|
||||
subtabs: {},
|
||||
...getStartingData(),
|
||||
...initialLayers.reduce((acc, layer) => {
|
||||
acc[layer.name] = layer.startData();
|
||||
acc[layer.id] = layer.startData();
|
||||
return acc;
|
||||
}, {})
|
||||
}
|
||||
|
|
32
src/util/vue.js
Normal file
32
src/util/vue.js
Normal file
|
@ -0,0 +1,32 @@
|
|||
import { player } from '../store/proxies';
|
||||
import { layers } from '../store/layers';
|
||||
import Decimal, * as numberUtils from './bignum';
|
||||
|
||||
let vue;
|
||||
export function setVue(vm) {
|
||||
vue = vm;
|
||||
}
|
||||
|
||||
// Pass in various data that the template could potentially use
|
||||
const defaultComputed = {
|
||||
player() { return player; },
|
||||
layers() { return layers; }
|
||||
};
|
||||
const defaultData = function() {
|
||||
return { Decimal, ...numberUtils };
|
||||
}
|
||||
export function coerceComponent(component) {
|
||||
if (typeof component === 'string' && !(component in vue.$options.components)) {
|
||||
let computed = defaultComputed;
|
||||
let data = defaultData;
|
||||
if (component.charAt(0) !== '<') {
|
||||
// Not a template string, so make it one and remove the data
|
||||
component = `<span>${component}</span>`;
|
||||
computed = null;
|
||||
data = null;
|
||||
}
|
||||
|
||||
return { template: component, computed, data };
|
||||
}
|
||||
return component;
|
||||
}
|
|
@ -1,5 +1,6 @@
|
|||
module.exports = {
|
||||
publicPath: process.env.NODE_ENV === 'production'
|
||||
? '/The-Modding-Tree-X'
|
||||
: '/'
|
||||
: '/',
|
||||
runtimeCompiler: true
|
||||
};
|
||||
|
|
Loading…
Reference in a new issue