forked from profectus/Profectus
A game engine that grows with you
thepaperpilot
0afcd1cd3d
Oh man did this end up requiring a *ton* of other work as well. There's still a few typing issues I still can't quite work out, and others I'd like to improve when I have time. In fact, this version doesn't even really work, it has a stack overflow error caused by a tooltip for some reason have a tree inside it, which in turn has another tooltip, etc. There's also 17 errors that I *really* feel like shouldn't be there, but they are, and 113 warnings - mostly using ! to assert that things are non-null. Lots of work left to do, to sum up. The reason I'm committing this now is because I really need to get to work on my game jam, and since it won't use a tree or really many of TMT-X's features, I can get away with using a broken engine :) |
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public | ||
saves | ||
src | ||
.eslintrc.js | ||
.gitignore | ||
.prettierrc.json | ||
babel.config.js | ||
LICENSE | ||
package-lock.json | ||
package.json | ||
README.md | ||
tsconfig.json | ||
vue.config.js |
the-modding-tree-x
Project setup
npm install
Compiles and hot-reloads for development
npm run serve
Compiles and minifies for production
npm run build
Lints and fixes files
npm run lint