forked from profectus/Profectus
41 lines
1.1 KiB
Vue
41 lines
1.1 KiB
Vue
<template>
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<div class="node" ref="node"></div>
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</template>
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<script setup lang="ts">
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import { RegisterNodeInjectionKey, UnregisterNodeInjectionKey } from "game/layers";
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import { computed, inject, onUnmounted, shallowRef, toRefs, unref, watch } from "vue";
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const _props = defineProps<{ id: string }>();
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const props = toRefs(_props);
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// eslint-disable-next-line @typescript-eslint/no-empty-function
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const register = inject(RegisterNodeInjectionKey, () => {});
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// eslint-disable-next-line @typescript-eslint/no-empty-function
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const unregister = inject(UnregisterNodeInjectionKey, () => {});
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const node = shallowRef<HTMLElement | null>(null);
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const parentNode = computed(() => node.value && node.value.parentElement);
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watch([parentNode, props.id], ([newNode, newID], [prevNode, prevID]) => {
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if (prevNode) {
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unregister(unref(prevID));
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}
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if (newNode) {
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register(newID, newNode);
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}
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});
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onUnmounted(() => unregister(unref(props.id)));
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</script>
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<style scoped>
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.node {
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position: absolute;
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top: 0;
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left: 0;
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width: 100%;
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height: 100%;
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pointer-events: none;
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}
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</style>
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