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The-Modding-Tree/js/technical/canvas.js

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JavaScript
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var canvas;
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var ctx;
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window.addEventListener("resize", (_=>resizeCanvas()));
function retrieveCanvasData() {
let treeCanv = document.getElementById("treeCanvas")
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let treeTab = document.getElementById("treeTab")
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if (treeCanv===undefined||treeCanv===null) return false;
canvas = treeCanv;
ctx = canvas.getContext("2d");
return true;
}
function resizeCanvas() {
if (!retrieveCanvasData()) return
canvas.width = 0;
canvas.height = 0;
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canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
drawTree();
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}
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var colors = {
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default: {
1: "#ffffff",
2: "#bfbfbf",
3: "#7f7f7f",
},
aqua: {
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1: "#bfdfff",
2: "#8fa7bf",
3: "#5f6f7f",
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},
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}
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var colors_theme
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function drawTree() {
if (!retrieveCanvasData()) return;
ctx.clearRect(0, 0, canvas.width, canvas.height);
for (layer in layers){
if (tmp[layer].layerShown == true && tmp[layer].branches){
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for (branch in tmp[layer].branches)
{
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drawTreeBranch(layer, tmp[layer].branches[branch])
}
}
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for(id in layers[layer].upgrades) {
if (tmp[layer].upgrades[id].branches) {
for (branch in tmp[layer].upgrades[id].branches)
{
drawTreeBranch(id, tmp[layer].upgrades[id].branches[branch], "upgrade-" + layer + "-")
}
}
}
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}
}
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function drawTreeBranch(num1, data, prefix) { // taken from Antimatter Dimensions & adjusted slightly
let num2 = data
let color_id = 1
if (Array.isArray(data)){
num2 = data[0]
color_id = data[1]
}
if(typeof(color_id) == "number")
color_id = colors_theme[color_id]
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if (prefix) {
num1 = prefix + num1
num2 = prefix + num2
}
if (document.getElementById(num1) == null || document.getElementById(num2) == null)
return
let start = document.getElementById(num1).getBoundingClientRect();
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let end = document.getElementById(num2).getBoundingClientRect();
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let x1 = start.left + (start.width / 2) + document.body.scrollLeft;
let y1 = start.top + (start.height / 2) + document.body.scrollTop;
let x2 = end.left + (end.width / 2) + document.body.scrollLeft;
let y2 = end.top + (end.height / 2) + document.body.scrollTop;
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ctx.lineWidth = 15;
ctx.beginPath();
ctx.strokeStyle = color_id
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ctx.moveTo(x1, y1);
ctx.lineTo(x2, y2);
ctx.stroke();
}