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// ************ Save stuff ************
function save ( ) {
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localStorage . setItem ( modInfo . id , btoa ( unescape ( encodeURIComponent ( JSON . stringify ( player ) ) ) ) ) ;
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}
function startPlayerBase ( ) {
return {
tab : layoutInfo . startTab ,
navTab : ( layoutInfo . showTree ? "tree-tab" : "none" ) ,
time : Date . now ( ) ,
autosave : true ,
notify : { } ,
msDisplay : "always" ,
offlineProd : true ,
versionType : modInfo . id ,
version : VERSION . num ,
beta : VERSION . beta ,
timePlayed : 0 ,
keepGoing : false ,
hasNaN : false ,
hideChallenges : false ,
showStory : true ,
points : modInfo . initialStartPoints ,
subtabs : { } ,
lastSafeTab : ( layoutInfo . showTree ? "none" : layoutInfo . startTab )
} ;
}
function getStartPlayer ( ) {
playerdata = startPlayerBase ( ) ;
if ( addedPlayerData ) {
extradata = addedPlayerData ( ) ;
for ( thing in extradata )
playerdata [ thing ] = extradata [ thing ] ;
}
playerdata . infoboxes = { } ;
for ( layer in layers ) {
playerdata [ layer ] = getStartLayerData ( layer ) ;
if ( layers [ layer ] . tabFormat && ! Array . isArray ( layers [ layer ] . tabFormat ) ) {
playerdata . subtabs [ layer ] = { } ;
playerdata . subtabs [ layer ] . mainTabs = Object . keys ( layers [ layer ] . tabFormat ) [ 0 ] ;
}
if ( layers [ layer ] . microtabs ) {
if ( playerdata . subtabs [ layer ] == undefined )
playerdata . subtabs [ layer ] = { } ;
for ( item in layers [ layer ] . microtabs )
playerdata . subtabs [ layer ] [ item ] = Object . keys ( layers [ layer ] . microtabs [ item ] ) [ 0 ] ;
}
if ( layers [ layer ] . infoboxes ) {
if ( playerdata . infoboxes [ layer ] == undefined )
playerdata . infoboxes [ layer ] = { } ;
for ( item in layers [ layer ] . infoboxes )
playerdata . infoboxes [ layer ] [ item ] = false ;
}
}
return playerdata ;
}
function getStartLayerData ( layer ) {
layerdata = { } ;
if ( layers [ layer ] . startData )
layerdata = layers [ layer ] . startData ( ) ;
if ( layerdata . unlocked === undefined )
layerdata . unlocked = true ;
if ( layerdata . total === undefined )
layerdata . total = new Decimal ( 0 ) ;
if ( layerdata . best === undefined )
layerdata . best = new Decimal ( 0 ) ;
if ( layerdata . resetTime === undefined )
layerdata . resetTime = 0 ;
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if ( layerdata . forceTooltip === undefined )
layerdata . forceTooltip = false ;
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layerdata . buyables = getStartBuyables ( layer ) ;
if ( layerdata . clickables == undefined )
layerdata . clickables = getStartClickables ( layer ) ;
layerdata . spentOnBuyables = new Decimal ( 0 ) ;
layerdata . upgrades = [ ] ;
layerdata . milestones = [ ] ;
layerdata . achievements = [ ] ;
layerdata . challenges = getStartChallenges ( layer ) ;
return layerdata ;
}
function getStartBuyables ( layer ) {
let data = { } ;
if ( layers [ layer ] . buyables ) {
for ( id in layers [ layer ] . buyables )
if ( isPlainObject ( layers [ layer ] . buyables [ id ] ) )
data [ id ] = new Decimal ( 0 ) ;
}
return data ;
}
function getStartClickables ( layer ) {
let data = { } ;
if ( layers [ layer ] . clickables ) {
for ( id in layers [ layer ] . clickables )
if ( isPlainObject ( layers [ layer ] . clickables [ id ] ) )
data [ id ] = "" ;
}
return data ;
}
function getStartChallenges ( layer ) {
let data = { } ;
if ( layers [ layer ] . challenges ) {
for ( id in layers [ layer ] . challenges )
if ( isPlainObject ( layers [ layer ] . challenges [ id ] ) )
data [ id ] = 0 ;
}
return data ;
}
function fixSave ( ) {
defaultData = getStartPlayer ( ) ;
fixData ( defaultData , player ) ;
for ( layer in layers ) {
if ( player [ layer ] . best !== undefined )
player [ layer ] . best = new Decimal ( player [ layer ] . best ) ;
if ( player [ layer ] . total !== undefined )
player [ layer ] . total = new Decimal ( player [ layer ] . total ) ;
if ( layers [ layer ] . tabFormat && ! Array . isArray ( layers [ layer ] . tabFormat ) ) {
if ( ! Object . keys ( layers [ layer ] . tabFormat ) . includes ( player . subtabs [ layer ] . mainTabs ) )
player . subtabs [ layer ] . mainTabs = Object . keys ( layers [ layer ] . tabFormat ) [ 0 ] ;
}
if ( layers [ layer ] . microtabs ) {
for ( item in layers [ layer ] . microtabs )
if ( ! Object . keys ( layers [ layer ] . microtabs [ item ] ) . includes ( player . subtabs [ layer ] [ item ] ) )
player . subtabs [ layer ] [ item ] = Object . keys ( layers [ layer ] . microtabs [ item ] ) [ 0 ] ;
}
}
}
function fixData ( defaultData , newData ) {
for ( item in defaultData ) {
if ( defaultData [ item ] == null ) {
if ( newData [ item ] === undefined )
newData [ item ] = null ;
}
else if ( Array . isArray ( defaultData [ item ] ) ) {
if ( newData [ item ] === undefined )
newData [ item ] = defaultData [ item ] ;
else
fixData ( defaultData [ item ] , newData [ item ] ) ;
}
else if ( defaultData [ item ] instanceof Decimal ) { // Convert to Decimal
if ( newData [ item ] === undefined )
newData [ item ] = defaultData [ item ] ;
else
newData [ item ] = new Decimal ( newData [ item ] ) ;
}
else if ( ( ! ! defaultData [ item ] ) && ( typeof defaultData [ item ] === "object" ) ) {
if ( newData [ item ] === undefined || ( typeof defaultData [ item ] !== "object" ) )
newData [ item ] = defaultData [ item ] ;
else
fixData ( defaultData [ item ] , newData [ item ] ) ;
}
else {
if ( newData [ item ] === undefined )
newData [ item ] = defaultData [ item ] ;
}
}
}
function load ( ) {
let get = localStorage . getItem ( modInfo . id ) ;
if ( get === null || get === undefined )
player = getStartPlayer ( ) ;
else
player = Object . assign ( getStartPlayer ( ) , JSON . parse ( atob ( get ) ) ) ;
fixSave ( ) ;
if ( player . offlineProd ) {
if ( player . offTime === undefined )
player . offTime = { remain : 0 } ;
player . offTime . remain += ( Date . now ( ) - player . time ) / 1000 ;
}
player . time = Date . now ( ) ;
versionCheck ( ) ;
changeTheme ( ) ;
changeTreeQuality ( ) ;
updateLayers ( ) ;
setupModInfo ( ) ;
setupTemp ( ) ;
updateTemp ( ) ;
updateTemp ( ) ;
loadVue ( ) ;
}
function setupModInfo ( ) {
modInfo . changelog = changelog ;
modInfo . winText = winText ? winText : ` Congratulations! You have reached the end and beaten this game, but for now... ` ;
}
function fixNaNs ( ) {
NaNcheck ( player ) ;
}
function NaNcheck ( data ) {
for ( item in data ) {
if ( data [ item ] == null ) {
}
else if ( Array . isArray ( data [ item ] ) ) {
NaNcheck ( data [ item ] ) ;
}
else if ( data [ item ] !== data [ item ] || data [ item ] === decimalNaN ) {
if ( NaNalert === true || confirm ( "Invalid value found in player, named '" + item + "'. Please let the creator of this mod know! Would you like to try to auto-fix the save and keep going?" ) ) {
NaNalert = true ;
data [ item ] = ( data [ item ] !== data [ item ] ? 0 : decimalZero ) ;
}
else {
clearInterval ( interval ) ;
player . autosave = false ;
NaNalert = true ;
}
}
else if ( data [ item ] instanceof Decimal ) { // Convert to Decimal
}
else if ( ( ! ! data [ item ] ) && ( data [ item ] . constructor === Object ) ) {
NaNcheck ( data [ item ] ) ;
}
}
}
function exportSave ( ) {
let str = btoa ( JSON . stringify ( player ) ) ;
const el = document . createElement ( "textarea" ) ;
el . value = str ;
document . body . appendChild ( el ) ;
el . select ( ) ;
el . setSelectionRange ( 0 , 99999 ) ;
document . execCommand ( "copy" ) ;
document . body . removeChild ( el ) ;
}
function importSave ( imported = undefined , forced = false ) {
if ( imported === undefined )
imported = prompt ( "Paste your save here" ) ;
try {
tempPlr = Object . assign ( getStartPlayer ( ) , JSON . parse ( atob ( imported ) ) ) ;
if ( tempPlr . versionType != modInfo . id && ! forced && ! confirm ( "This save appears to be for a different mod! Are you sure you want to import?" ) ) // Wrong save (use "Forced" to force it to accept.)
return ;
player = tempPlr ;
player . versionType = modInfo . id ;
fixSave ( ) ;
versionCheck ( ) ;
save ( ) ;
window . location . reload ( ) ;
} catch ( e ) {
return ;
}
}
function versionCheck ( ) {
let setVersion = true ;
if ( player . versionType === undefined || player . version === undefined ) {
player . versionType = modInfo . id ;
player . version = 0 ;
}
if ( setVersion ) {
if ( player . versionType == modInfo . id && VERSION . num > player . version ) {
player . keepGoing = false ;
if ( fixOldSave )
fixOldSave ( player . version ) ;
}
player . versionType = getStartPlayer ( ) . versionType ;
player . version = VERSION . num ;
player . beta = VERSION . beta ;
}
}
var saveInterval = setInterval ( function ( ) {
if ( player === undefined )
return ;
if ( gameEnded && ! player . keepGoing )
return ;
if ( player . autosave )
save ( ) ;
} , 5000 ) ;