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Fixed bugs with hasMilestone and incr_order
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1 changed files with 4 additions and 3 deletions
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@ -162,8 +162,9 @@ function doReset(layer, force=false) {
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needCanvasUpdate = true;
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if (layers[layer].incr_order){
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for (lr in layers[layer].incr_order)
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if (!player[lr].unl) player[lr].order++
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lrs = layers[layer].incr_order
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for (lr in lrs)
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if (!player[lrs[lr]].unl) player[lrs[lr]].order++
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}
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}
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@ -205,7 +206,7 @@ function hasUpg(layer, id){
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}
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function hasMilestone(layer, id){
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return (player[layer].milestones.includes(toNumber(id)))
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return (player[layer].milestones.includes(toNumber(id)) || player[layer].milestones.includes(id))
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}
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function hasChall(layer, id){
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