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Fixed hasMilestone and incr_order, static layers now show cost of next

This commit is contained in:
Acamaeda 2020-10-06 20:09:54 -04:00
parent 091ff24b9f
commit 175fcfcc8c
5 changed files with 21 additions and 10 deletions

View file

@ -57,6 +57,8 @@
<li>Added upgEffect, buyableEffect, and challEffect functions.</li>
<li>Added "hide completed challenges" setting.</li>
<li>Moved old changelogs to a separate place.</li>
<li>Fixed hasMilestone and incr_order.</li>
<li>Static layers now show the currency amount needed for the next one if you can buy max.</li>
<li></li>
</ul><br>
<a href="https://github.com/Acamaeda/The-Modding-Tree/blob/master/changelog.md" target="_blank" class="link" >Full history</a><br>

View file

@ -62,10 +62,12 @@ function getResetGain(layer) {
}
}
function getNextAt(layer) {
function getNextAt(layer, disp=false) {
if (tmp.gainExp[layer].eq(0)) return new Decimal(1/0)
if (layers[layer].type=="static") {
let amt = player[layer].points
if (layers[layer].type=="static")
{
if (!layers[layer].canBuyMax()) disp = false
let amt = player[layer].points.plus((disp&&tmp.layerAmt[layer].gte(tmp.nextAt[layer]))?tmp.resetGain[layer]:0)
let extraCost = Decimal.pow(layers[layer].base, amt.pow(layers[layer].exponent).div(tmp.gainExp[layer])).times(tmp.gainMults[layer])
let cost = extraCost.times(tmp.layerReqs[layer]).max(tmp.layerReqs[layer])
if (layers[layer].resCeil) cost = cost.ceil()
@ -98,8 +100,10 @@ function shouldNotify(layer){
function rowReset(row, layer) {
for (lr in ROW_LAYERS[row]){
if(layers[lr].doReset)
if(layers[lr].doReset) {
player[lr].active = null // Exit challenges on any row reset on an equal or higher row
layers[lr].doReset(layer)
}
else
if(layers[layer].row > layers[lr].row) fullLayerReset(lr)
}

View file

@ -212,12 +212,15 @@ addLayer("f", {
boop: false,
}},
color:() => "#FE0102",
requires() {return new Decimal(200)},
requires() {return new Decimal(10)},
resource: "farm points",
baseResource: "candies",
baseAmount() {return player.points},
type: "normal",
type: "static",
exponent: 0.5,
base: 3,
resCeil: true,
canBuyMax:() => true,
gainMult() {
return new Decimal(1)
},

View file

@ -45,7 +45,7 @@ function updateTemp() {
if (!tmp.effectDescription) tmp.effectDescription = {}
if (!tmp.style) tmp.style = {}
if (!tmp.notify) tmp.notify = {}
if (!tmp.nextAtDisp) tmp.nextAtDisp = {}
for (layer in layers) {
if (layers[layer].color) tmp.layerColor[layer] = layers[layer].color()
@ -57,6 +57,7 @@ function updateTemp() {
tmp.resetGain[layer] = getResetGain(layer)
tmp.nextAt[layer] = getNextAt(layer)
tmp.notify[layer] = shouldNotify(layer)
tmp.nextAtDisp[layer] = getNextAt(layer, true)
if (layers[layer].effectDescription) tmp.effectDescription[layer] = layers[layer].effectDescription()
}

View file

@ -209,9 +209,10 @@ function loadVue() {
template: `
<span>
<button v-if="layers[layer].type=='normal'" v-bind:class="{ [layer]: true, reset: true, locked: tmp.layerAmt[layer].lt(tmp.layerReqs[layer]), can: tmp.layerAmt[layer].gte(tmp.layerReqs[layer]) }" v-bind:style="{'background-color': tmp.layerColor[layer]}" v-on:click="doReset(layer)"><span v-if="player[layer].points.lt(1e3)">{{data ? data() : "Reset for "}}</span>+<b>{{formatWhole(tmp.resetGain[layer])}}</b> {{layers[layer].resource}}<span v-if="tmp.resetGain[layer].lt(100) && player[layer].points.lt(1e3)"><br><br>Next at {{ (layers[layer].resCeil ? formatWhole(tmp.nextAt[layer]) : format(tmp.nextAt[layer])) }} {{ layers[layer].baseResource }}</span></button>
<button v-if="layers[layer].type=='static'" v-bind:class="{ [layer]: true, reset: true, locked: tmp.layerAmt[layer].lt(tmp.nextAt[layer]), can: tmp.layerAmt[layer].gte(tmp.nextAt[layer]) }" v-bind:style="{'background-color': tmp.layerColor[layer]}" v-on:click="doReset(layer)"><span v-if="player[layer].points.lt(10)">{{data ? data() : "Reset for "}}</span>+<b>{{formatWhole(tmp.resetGain[layer])}}</b> {{layers[layer].resource}}<br><br><span v-if="player[layer].points.lt(10)">Req: {{formatWhole(tmp.layerAmt[layer])}} / </span>{{(layers[layer].resCeil ? formatWhole(tmp.nextAt[layer]) : format(tmp.nextAt[layer]))}} {{ layers[layer].baseResource }}</button>
<button v-if="layers[layer].type=='static'" v-bind:class="{ [layer]: true, reset: true, locked: tmp.layerAmt[layer].lt(tmp.nextAt[layer]), can: tmp.layerAmt[layer].gte(tmp.nextAt[layer]) }" v-bind:style="{'background-color': tmp.layerColor[layer]}" v-on:click="doReset(layer)"><span v-if="player[layer].points.lt(10)">{{data ? data() : "Reset for "}}</span>+<b>{{formatWhole(tmp.resetGain[layer])}}</b> {{layers[layer].resource}}<br><br><span v-if="player[layer].points.lt(10)">{{(tmp.layerAmt[layer].gte(tmp.nextAt[layer])&&layers[layer].canBuyMax && layers[layer].canBuyMax())?"Next":"Req"}}: {{formatWhole(tmp.layerAmt[layer])}} / </span>{{(layers[layer].resCeil ? formatWhole(tmp.nextAtDisp[layer]) : format(tmp.nextAtDisp[layer]))}} {{ layers[layer].baseResource }}</button>
</span>
`
})
// Displays the main resource for the layer