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Update game.js
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@ -2321,7 +2321,7 @@ function rowReset(row, layer) {
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case 2:
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var keepMilestones = 0
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if (player.h.best.gte(2) || player.q.best.gte(2)) keepMilestones = 1
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else if (LAYER_ROW[layer] == 2 && player.sb.best.gte(layer == "sb" ? 4 : 2)) keepMilestones = 1
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else if (LAYER_ROW[layer] == 2 && player[layer].best.gte(layer == "sb" ? 4 : 2)) keepMilestones = 1
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var keepUpgrades = 0
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if (player.sp.total.gte(1)) keepUpgrades = 1
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