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Alpha Build 2
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parent
eac0ef7411
commit
220b9fd841
3 changed files with 119 additions and 13 deletions
js
93
js/game.js
93
js/game.js
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@ -126,7 +126,7 @@ const LAYER_EFFS = {
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b: function() { return Decimal.pow(Decimal.add(2, addToBoosterBase()), player.b.points) },
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g: function() { return Decimal.pow(Decimal.add(2, addToGenBase()), player.g.points).sub(1).times(getGenPowerGainMult()) },
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t: function() { return {
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gain: Decimal.pow(3, player.t.points.plus(player.t.extCapsules.plus(getFreeExtCapsules()))).sub(1),
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gain: Decimal.pow(3, player.t.points.plus(player.t.extCapsules.plus(getFreeExtCapsules()))).sub(1).times(getTimeEnergyGainMult()),
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limit: Decimal.pow(2, player.t.points.plus(player.t.extCapsules.plus(getFreeExtCapsules()))).sub(1).times(100).times(getTimeEnergyLimitMult()),
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}},
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}
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@ -196,7 +196,7 @@ const LAYER_UPGS = {
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desc: "Generators add to the Booster effect.",
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cost: new Decimal(7),
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unl: function() { return player.g.unl },
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currently: function() { return player.g.points.plus(1).log10().sqrt().div(3).times(player.t.upgrades.includes(14)?5:1) },
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currently: function() { return player.g.points.plus(1).log10().sqrt().div(3).times(player.t.upgrades.includes(14)?8.5:1) },
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effDisp: function(x) { return "+"+format(x)+" to base" },
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},
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13: {
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@ -238,7 +238,7 @@ const LAYER_UPGS = {
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desc: "Boosters boost Generator Power gain.",
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cost: new Decimal(7),
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unl: function() { return player.b.unl },
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currently: function() { return player.b.points.plus(1).log10().sqrt().div(3).times(player.t.upgrades.includes(14)?2.75:1) },
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currently: function() { return player.b.points.plus(1).log10().sqrt().div(3).times(player.t.upgrades.includes(14)?3.75:1) },
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effDisp: function(x) { return "+"+format(x)+" to base" },
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},
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13: {
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@ -318,7 +318,7 @@ const LAYER_UPGS = {
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},
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},
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t: {
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rows: 1,
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rows: 2,
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cols: 4,
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11: {
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desc: "Non-extra Time Capsules boost the Booster effect.",
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@ -342,13 +342,35 @@ const LAYER_UPGS = {
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effDisp: function(x) { return "+"+format(x) },
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},
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14: {
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desc: "Generator Upgrades 2 & 10 is 175% stronger, and Booster Upgrade 2 is 400% stronger.",
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desc: "Generator Upgrades 2 & 10 are 275% stronger, and Booster Upgrade 2 is 750% stronger.",
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cost: new Decimal(4),
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unl: function() { return player.t.upgrades.includes(12)||player.t.upgrades.includes(13) },
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},
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21: {
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desc: "Time Energy boosts its own production & cap, and the Time Energy effect uses a better formula.",
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cost: new Decimal(4),
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unl: function() { return player.t.upgrades.includes(14) },
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currently: function() { return player.t.energy.plus(1).log10().pow(1.1).plus(1) },
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effDisp: function(x) { return format(x)+"x" },
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},
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22: {
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desc: "???",
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cost: new Decimal(1/0),
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unl: function() { return false },
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},
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23: {
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desc: "???",
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cost: new Decimal(1/0),
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unl: function() { return false },
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},
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24: {
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desc: "???",
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cost: new Decimal(1/0),
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unl: function() { return false },
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},
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},
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s: {
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rows: 1,
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rows: 2,
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cols: 4,
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11: {
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desc: "Add a free level to all Space Buildings.",
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@ -374,12 +396,35 @@ const LAYER_UPGS = {
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cost: new Decimal(4),
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unl: function() { return player.s.upgrades.includes(12)&&player.s.upgrades.includes(13) },
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},
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21: {
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desc: "All Space Buildings are stronger based on your Generators.",
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cost: new Decimal(4),
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unl: function() { return player.s.upgrades.includes(14) },
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currently: function() { return player.g.points.plus(1).log10().div(1.5).plus(1) },
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effDisp: function(x) { return format(x.sub(1).times(100))+"% stronger" },
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},
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22: {
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desc: "???",
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cost: new Decimal(1/0),
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unl: function() { return false },
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},
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23: {
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desc: "???",
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cost: new Decimal(1/0),
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unl: function() { return false },
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},
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24: {
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desc: "???",
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cost: new Decimal(1/0),
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unl: function() { return false },
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},
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},
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}
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const TAB_REQS = {
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tree: function() { return true },
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options: function() { return true },
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info: function() { return true },
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p: function() { return (player.p.unl||player.points.gte(getLayerReq('p')))&&layerUnl('p') },
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b: function() { return (player.b.unl||player.points.gte(getLayerReq('b')))&&layerUnl('b') },
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g: function() { return (player.g.unl||player.points.gte(getLayerReq('g')))&&layerUnl('g') },
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@ -634,11 +679,11 @@ function rowReset(row, layer) {
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case 2:
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player.b.points = new Decimal(0);
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player.b.best = new Decimal(0);
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player.b.upgrades = [];
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if (!player.t.best.gte(4)) player.b.upgrades = [];
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player.g.points = new Decimal(0);
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player.g.power = new Decimal(0);
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player.g.best = new Decimal(0);
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player.g.upgrades = [];
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if (!player.s.best.gte(4)) player.g.upgrades = [];
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player.t.energy = new Decimal(0);
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if (layer=="t"||layer=="e"||layer=="s") {
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if (player[layer].best.gte(2)) {
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@ -802,14 +847,24 @@ function getFreeExtCapsules() {
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function getTimeEnergyEff() {
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if (!player.t.unl) return new Decimal(1)
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let eff = player.t.energy.plus(1).pow(1.2)
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let exp = 1.2
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if (player.t.upgrades.includes(21)) exp = 1.75
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let eff = player.t.energy.plus(1).pow(exp)
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return eff;
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}
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function getTimeEnergyGainMult() {
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if (!player.t.unl) return new Decimal(1)
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let mult = new Decimal(1);
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if (player.t.upgrades.includes(21)) mult = mult.times(LAYER_UPGS.t[21].currently())
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return mult;
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}
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function getTimeEnergyLimitMult() {
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if (!player.t.unl) return new Decimal(1)
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let mult = new Decimal(1);
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if (player.t.upgrades.includes(12)) mult = mult.times(LAYER_UPGS.t[12].currently())
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if (player.t.upgrades.includes(21)) mult = mult.times(LAYER_UPGS.t[21].currently())
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return mult;
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}
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@ -839,6 +894,13 @@ function getSpaceBuildingCost(x) {
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return cost
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}
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function getSpaceBuildingPow() {
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if (!player.s.unl) return new Decimal(0)
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let pow = new Decimal(1)
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if (player.s.upgrades.includes(21)) pow = pow.times(LAYER_UPGS.s[21].currently())
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return pow
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}
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function getExtraBuildingLevels(x) {
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let lvl = new Decimal(0)
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if (player.s.upgrades.includes(11)) lvl = lvl.plus(1);
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@ -850,6 +912,8 @@ function getSpaceBuildingEff(x) {
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let bought = player.s.buildings[x].plus(getExtraBuildingLevels(x));
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if (!player.s.unl) bought = new Decimal(0);
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if (getSpaceBuildingsUnl()<x) bought = new Decimal(0);
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let power = getSpaceBuildingPow()
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bought = bought.times(power)
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switch(x) {
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case 1:
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return Decimal.pow(Decimal.add(1, bought), player.s.points.sqrt()).times(Decimal.mul(4, bought)).max(1)
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@ -897,7 +961,7 @@ function buyBuilding(x) {
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function respecSpaceBuildings() {
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if (!player.s.unl) return;
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if (!confirm("Are you sure you want to reset your Space Buildings? This will force you to do a Space reset as well!")) return
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for (let i=1;i<=3;i++) player.s.buildings[i] = new Decimal(0)
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for (let i=1;i<=4;i++) player.s.buildings[i] = new Decimal(0)
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player.s.spent = new Decimal(0)
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doReset("s", true)
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}
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@ -934,4 +998,11 @@ var interval = setInterval(function() {
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player.time = Date.now()
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if (needCanvasUpdate && player.tab=="tree") resizeCanvas();
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gameLoop(diff)
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}, 50)
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}, 50)
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document.onkeydown = function(e) {
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let shiftDown = e.shiftKey
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let key = e.key
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if (!LAYERS.includes(key)) return
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if (player[key].unl) doReset(key)
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}
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