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https://github.com/Acamaeda/The-Modding-Tree.git
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More fixes and improvements
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parent
4ac7199547
commit
350e941ced
4 changed files with 12 additions and 13 deletions
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@ -130,8 +130,8 @@
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<button v-if="layers[layer].type=='static'" v-bind:class="{ [layer]: true, reset: true, locked: tmp.layerAmt[layer].lt(tmp.nextAt[layer]), can: tmp.layerAmt[layer].gte(tmp.nextAt[layer]) }" v-bind:style="{'background-color': layers[layer].color}" v-on:click="doReset(layer)"><span v-if="player[layer].points.lt(10)">Reset for </span>+<b>{{formatWhole(tmp.resetGain[layer])}}</b> {{layers[layer].resource}}<br><br><span v-if="player[layer].points.lt(10)">Req: {{formatWhole(tmp.layerAmt[layer])}} / </span>{{(layers[layer].resCeil ? formatWhole(tmp.nextAt[layer]) : format(tmp.nextAt[layer]))}} {{ layers[layer].baseResource }}</button>
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<span v-if="layers[layer].type=='normal' && tmp.resetGain[layer].lt(100) && player[layer].points.lt(1e3)"><br>You have {{formatWhole(tmp.layerAmt[layer])}} {{layers[layer].baseResource}}</span>
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<br><br>
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<span v-if="layer!='c'">Your best {{layers[layer].resource}} is {{formatWhole(player[layer].best)}}<br></span>
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<span v-if="player[layer].total">You have made a total of {{formatWhole(player[layer].total)}} {{layers[layer].resource}}<br></span>
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<span v-if="player[layer].best != undefined">Your best {{layers[layer].resource}} is {{formatWhole(player[layer].best)}}<br></span>
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<span v-if="player[layer].total != undefined">You have made a total of {{formatWhole(player[layer].total)}} {{layers[layer].resource}}<br></span>
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<div v-if="layers[layer].milestones">
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<table>
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<tr v-for="id in Object.keys(layers[layer].milestones)">
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@ -118,7 +118,7 @@ function convertToDecimal() {
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player.points = new Decimal(player.points)
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for (layer in layers) {
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player[layer].points = new Decimal(player[layer].points)
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player[layer].best = new Decimal(player[layer].best)
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if (player[layer].best != undefined) player[layer].best = new Decimal(player[layer].best)
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if (player[layer].total !== undefined) player[layer].total = new Decimal(player[layer].total)
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if (layers[layer].convertToDecimal) layers[layer].convertToDecimal();
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}
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@ -298,14 +298,14 @@ function doReset(layer, force=false) {
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if (layers[layer].incr_order){
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for (lr in layers[layer].incr_order)
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player.lr.order++
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if (!player[lr].unl) player[lr].order++
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}
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}
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tmp.layerAmt[layer] = new Decimal(0) // quick fix
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}
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if (layers[layer].resetsNothing()) return
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if (layers[layer].resetsNothing && layers[layer].resetsNothing()) return
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for (layerResetting in layers) {
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@ -3,7 +3,8 @@ var layers = {
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startData() { return {
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unl: true,
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points: new Decimal(0),
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best: new Decimal(0),
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best: new Decimal(0),
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total: new Decimal(0),
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upgrades: [],
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milestones: [],
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beep: false,
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@ -102,7 +103,6 @@ var layers = {
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startData() { return {
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unl: false,
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points: new Decimal(0),
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best: new Decimal(0),
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boop: false,
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}},
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color: "#FE0102",
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@ -121,7 +121,6 @@ var layers = {
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},
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row: 1,
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layerShown() {return true},
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resetsNothing() {return false},
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branches: [["c", 1]] // Each pair corresponds to a line added to the tree when this node is unlocked. The letter is the other end of the line, and the number affects the color, 1 is default
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},
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}
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@ -3,7 +3,9 @@ var layers = {
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startData() { return {
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unl: true,
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points: new Decimal(0),
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best: new Decimal(0),
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best: new Decimal(0),
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total: new Decimal(0),
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order: 0, // Used for tracking other relevant layers unlocked before this one
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upgrades: [],
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milestones: [],
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challs: [],
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@ -103,7 +105,7 @@ var layers = {
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},
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},
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convertToDecimal() {
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// Convert any layer-specific values (besides points, total, and best) to Decimal
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// Convert any layer-specific values (besides points, total, and best) to Decimal after loading
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},
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layerShown() {return true}, // Condition for when layer appears
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update(diff) {
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@ -118,11 +120,10 @@ var layers = {
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incr_order: [], // Array of layer names to have their order increased when this one is first unlocked
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branches: [] // Each pair corresponds to a line added to the tree when this node is unlocked. The letter is the other end of the line, and the number affects the color, 1 is default
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},
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f: { // This layer contains a more minimal set of things, besides a branch
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f: { // This layer contains a more minimal set of things, besides a branch and "boop"
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startData() { return {
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unl: false,
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points: new Decimal(0),
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best: new Decimal(0),
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boop: false,
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}},
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color: "#FE0102",
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@ -141,7 +142,6 @@ var layers = {
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},
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row: 1,
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layerShown() {return true}, // Condition for when layer appears
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resetsNothing() {return false},
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branches: [["c", 1]] // Each pair corresponds to a line added to the tree when this node is unlocked. The letter is the other end of the line, and the number affects the color, 1 is default
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},
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}
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