mirror of
https://github.com/Acamaeda/The-Modding-Tree.git
synced 2024-11-28 11:01:43 +00:00
Beta v1.1
This commit is contained in:
parent
ff98671976
commit
3822d4d5ab
3 changed files with 9 additions and 5 deletions
|
@ -12,10 +12,13 @@
|
||||||
</head>
|
</head>
|
||||||
<body onload="load()">
|
<body onload="load()">
|
||||||
<div id="app">
|
<div id="app">
|
||||||
<div id="info" v-if="player.tab=='tree'" onclick="showTab('info')"><br>i</div>
|
|
||||||
<div class="vl"></div>
|
<div class="vl"></div>
|
||||||
<div v-if="player.tab=='changelog'" class="col right">
|
<div v-if="player.tab=='changelog'" class="col right">
|
||||||
<button class="back" onclick="showTab('tree')">←</button><br><br>
|
<button class="back" onclick="showTab('tree')">←</button><br><br>
|
||||||
|
<h3>Beta v1.1</h3>
|
||||||
|
<ul>
|
||||||
|
<li>Cleaned up a few things</li>
|
||||||
|
</ul><br>
|
||||||
<h3>Beta v1.1 Alpha 21</h3>
|
<h3>Beta v1.1 Alpha 21</h3>
|
||||||
<ul>
|
<ul>
|
||||||
<li>Rebalanced from h10 to endgame (now ends at 1e920,000 Points unless you wanna grind)</li>
|
<li>Rebalanced from h10 to endgame (now ends at 1e920,000 Points unless you wanna grind)</li>
|
||||||
|
@ -228,6 +231,7 @@
|
||||||
</div>
|
</div>
|
||||||
<div id="treeTab" onscroll="resizeCanvas()" class="col left">
|
<div id="treeTab" onscroll="resizeCanvas()" class="col left">
|
||||||
<img id="optionWheel" v-if="player.tab!='options'" src="options_wheel.png" onclick="showTab('options')"></img>
|
<img id="optionWheel" v-if="player.tab!='options'" src="options_wheel.png" onclick="showTab('options')"></img>
|
||||||
|
<div id="info" v-if="player.tab!='info'" onclick="showTab('info')"><br>i</div>
|
||||||
<span v-if="offTime.remain>0">
|
<span v-if="offTime.remain>0">
|
||||||
<br>Offline Time: {{formatTime(offTime.remain)}} ({{format(offTime.speed)}}x speed)<br>
|
<br>Offline Time: {{formatTime(offTime.remain)}} ({{format(offTime.speed)}}x speed)<br>
|
||||||
</span>
|
</span>
|
||||||
|
|
|
@ -479,7 +479,7 @@ const LAYER_UPGS = {
|
||||||
desc: "Subspace boosts Generator Power gain.",
|
desc: "Subspace boosts Generator Power gain.",
|
||||||
cost: new Decimal(1130),
|
cost: new Decimal(1130),
|
||||||
unl: function() { return player.ss.upgrades.includes(21) },
|
unl: function() { return player.ss.upgrades.includes(21) },
|
||||||
currently: function() { return player.ss.subspace.plus(1).pow(25) },
|
currently: function() { return player.ss.subspace.plus(1).pow(40) },
|
||||||
effDisp: function(x) { return format(x)+"x" },
|
effDisp: function(x) { return format(x)+"x" },
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
|
@ -959,7 +959,7 @@ const LAYER_UPGS = {
|
||||||
desc: "You generate Subspace faster based on its amount.",
|
desc: "You generate Subspace faster based on its amount.",
|
||||||
cost: new Decimal(5),
|
cost: new Decimal(5),
|
||||||
unl: function() { return player.ss.upgrades.includes(21)&&(player.h.challs.includes(51)||player.h.challs.includes(52)) },
|
unl: function() { return player.ss.upgrades.includes(21)&&(player.h.challs.includes(51)||player.h.challs.includes(52)) },
|
||||||
currently: function() { return player.ss.subspace.plus(1).root(2.5) },
|
currently: function() { return player.ss.subspace.plus(1).root(2.25) },
|
||||||
effDisp: function(x) { return format(x)+"x" },
|
effDisp: function(x) { return format(x)+"x" },
|
||||||
},
|
},
|
||||||
23: {
|
23: {
|
||||||
|
|
|
@ -252,8 +252,8 @@ h1, h2 {
|
||||||
font-size: 20px;
|
font-size: 20px;
|
||||||
color: white;
|
color: white;
|
||||||
position: absolute;
|
position: absolute;
|
||||||
top: 0px;
|
top: 50px;
|
||||||
right: 0px;
|
left: 4px;
|
||||||
cursor: pointer;
|
cursor: pointer;
|
||||||
width: 40px;
|
width: 40px;
|
||||||
height: 40px;
|
height: 40px;
|
||||||
|
|
Loading…
Reference in a new issue