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Beta v1.1
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ff98671976
commit
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3 changed files with 9 additions and 5 deletions
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@ -12,10 +12,13 @@
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</head>
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<body onload="load()">
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<div id="app">
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<div id="info" v-if="player.tab=='tree'" onclick="showTab('info')"><br>i</div>
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<div class="vl"></div>
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<div v-if="player.tab=='changelog'" class="col right">
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<button class="back" onclick="showTab('tree')">←</button><br><br>
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<h3>Beta v1.1</h3>
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<ul>
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<li>Cleaned up a few things</li>
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</ul><br>
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<h3>Beta v1.1 Alpha 21</h3>
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<ul>
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<li>Rebalanced from h10 to endgame (now ends at 1e920,000 Points unless you wanna grind)</li>
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@ -228,6 +231,7 @@
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</div>
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<div id="treeTab" onscroll="resizeCanvas()" class="col left">
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<img id="optionWheel" v-if="player.tab!='options'" src="options_wheel.png" onclick="showTab('options')"></img>
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<div id="info" v-if="player.tab!='info'" onclick="showTab('info')"><br>i</div>
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<span v-if="offTime.remain>0">
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<br>Offline Time: {{formatTime(offTime.remain)}} ({{format(offTime.speed)}}x speed)<br>
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</span>
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@ -479,7 +479,7 @@ const LAYER_UPGS = {
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desc: "Subspace boosts Generator Power gain.",
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cost: new Decimal(1130),
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unl: function() { return player.ss.upgrades.includes(21) },
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currently: function() { return player.ss.subspace.plus(1).pow(25) },
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currently: function() { return player.ss.subspace.plus(1).pow(40) },
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effDisp: function(x) { return format(x)+"x" },
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},
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},
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@ -959,7 +959,7 @@ const LAYER_UPGS = {
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desc: "You generate Subspace faster based on its amount.",
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cost: new Decimal(5),
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unl: function() { return player.ss.upgrades.includes(21)&&(player.h.challs.includes(51)||player.h.challs.includes(52)) },
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currently: function() { return player.ss.subspace.plus(1).root(2.5) },
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currently: function() { return player.ss.subspace.plus(1).root(2.25) },
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effDisp: function(x) { return format(x)+"x" },
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},
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23: {
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@ -252,8 +252,8 @@ h1, h2 {
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font-size: 20px;
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color: white;
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position: absolute;
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top: 0px;
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right: 0px;
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top: 50px;
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left: 4px;
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cursor: pointer;
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width: 40px;
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height: 40px;
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