1
0
Fork 0
mirror of https://github.com/Acamaeda/The-Modding-Tree.git synced 2024-11-22 00:21:32 +00:00

Added code blocks to 2.0 format changes documentation

This commit is contained in:
thepaperpilot 2020-10-18 20:27:03 -05:00
parent 1df3fac4b6
commit 4451a402f6

View file

@ -1,28 +1,27 @@
# 2.0 format changes # 2.0 format changes
- Temp format is changed from temp.something[layer] to temp[layer]. something, for consistency - Temp format is changed from `temp.something[layer]` to `temp[layer].something`, for consistency
- Challenges are now saved as an object with the amount of completions in each spot. (This will break saves.) - Challenges are now saved as an object with the amount of completions in each spot. (This will break saves.)
- effectDisplay in Challenges and Upgrades no longer takes an argument, and neither does effect for Buyables - `effectDisplay` in Challenges and Upgrades no longer takes an argument, and neither does `effect` for Buyables
- Buyable cost can take an argument for amount of buyables, but it needs to function if no argument is supplied (it should do the cost for the next purchase). - Buyable cost can take an argument for amount of buyables, but it needs to function if no argument is supplied (it should do the cost for the next purchase).
- Generation of Points now happens in the main game loop (not in a layer update function), enabled by canGenPoints in game.js. - Generation of Points now happens in the main game loop (not in a layer update function), enabled by `canGenPoints` in [game.js](js/game.js).
- Changed fullLayerReset to layerDataReset, which takes an array of names of values to keep - Changed `fullLayerReset` to `layerDataReset`, which takes an array of names of values to keep
In addition, many names were changed, mostly expanding abbreviations: In addition, many names were changed, mostly expanding abbreviations:
All instances of: All instances of:
chall -> challenge - chall -> challenge
unl -> unlocked - unl -> unlocked
upg -> upgrade (besides CSS) - upg -> upgrade (besides CSS)
amt -> amount - amt -> amount
desc -> description - desc -> description
resCeil -> roundUpCost - resCeil -> roundUpCost
order -> unlockOrder - order -> unlockOrder
incr_order -> increaseUnlockOrder - incr_order -> increaseUnlockOrder
Challenges: Challenges:
desc -> challengeDescription - desc -> challengeDescription
reward -> rewardDescription - reward -> rewardDescription
effect -> rewardEffect - effect -> rewardEffect
effectDisplay -> rewardDisplay - effectDisplay -> rewardDisplay
active -> challengeActive - active -> challengeActive