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v1.0 Beta 2.1
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2 changed files with 9 additions and 3 deletions
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@ -15,6 +15,12 @@
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<div class="vl"></div>
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<div v-if="player.tab=='changelog'" class="col right">
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<button class="back" onclick="showTab('tree')">←</button><br><br>
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<h3>v1.0 Beta 2.1</h3>
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<ul>
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<li>Changed the formula of Super-Prestige Upgrade 7</li>
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<li>Nerfed Super-Prestige Upgrade 8</li>
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<li>Balanced up to 1e29,000,000 Points and 5,000 Super-Prestige Points</li>
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</ul><br>
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<h3>v1.0 Beta 2</h3>
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<ul>
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<li>Fixed a bug involving the fourth Spell</li>
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@ -1396,14 +1396,14 @@ const LAYER_UPGS = {
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desc: "Spells are stronger based on your Total Super-Prestige Points.",
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cost: new Decimal(30),
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unl: function() { return player.sp.upgrades.includes(13)||player.sp.upgrades.includes(22) },
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currently: function() { return player.sp.total.plus(1).log10().div(5).plus(1) },
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currently: function() { return player.sp.total.plus(1).log10().div(2).plus(1).log10().plus(1) },
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effDisp: function(x) { return format(x.sub(1).times(100))+"% stronger" },
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},
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24: {
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desc: "Super-Prestige Points boost Super-Prestige Point gain.",
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cost: new Decimal(40),
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cost: new Decimal(100),
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unl: function() { return player.sp.upgrades.includes(14)||player.sp.upgrades.includes(23) },
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currently: function() { return player.sp.points.plus(1).sqrt() },
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currently: function() { return player.sp.points.div(10).plus(1).sqrt() },
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effDisp: function(x) { return format(x)+"x" },
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},
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},
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