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Moved a lot of code from game.js to utils.js

This commit is contained in:
Acamaeda 2020-10-03 17:52:51 -04:00
parent 9a8ab8b17c
commit 635e50df4f
3 changed files with 343 additions and 336 deletions

View file

@ -17,6 +17,7 @@
<script type="text/javascript" src="js/layers.js"></script> <script type="text/javascript" src="js/layers.js"></script>
<script type="text/javascript" src="js/temp.js"></script> <script type="text/javascript" src="js/temp.js"></script>
<script type="text/javascript" src="js/saves.js"></script> <script type="text/javascript" src="js/saves.js"></script>
<script type="text/javascript" src="js/utils.js"></script>
<script type="text/javascript" src="js/game.js"></script> <script type="text/javascript" src="js/game.js"></script>
<script type="text/javascript" src="js/v.js"></script> <script type="text/javascript" src="js/v.js"></script>
<script type="text/javascript" src="js/canvas.js"></script> <script type="text/javascript" src="js/canvas.js"></script>

View file

@ -5,7 +5,7 @@ var NaNalert = false;
var gameEnded = false; var gameEnded = false;
let VERSION = { let VERSION = {
num: "1.2", num: "1.2.2",
name: "This changes everything!" name: "This changes everything!"
} }
@ -54,112 +54,6 @@ function inChallenge(layer, id){
return layers[layer].challs[id].countsAs.includes(id) return layers[layer].challs[id].countsAs.includes(id)
} }
function save() {
localStorage.setItem(modInfo.id, btoa(JSON.stringify(player)))
}
function fixSave() {
defaultData = startPlayerBase()
for (datum in defaultData){
if (player[datum] == undefined){
player[datum] = defaultData[datum]
}
}
for (layer in layers) {
defaultData = layers[layer].startData()
if (player[layer].upgrades == undefined)
player[layer].upgrades = []
if (player[layer].milestones == undefined)
player[layer].milestones = []
if (player[layer].challs == undefined)
player[layer].challs = []
for (datum in defaultData){
if (player[layer][datum] == undefined){
player[layer][datum] = defaultData[datum]
}
}
if (player[layer].spentOnBuyables == undefined)
player[layer].spentOnBuyables = new Decimal(0)
if (layers[layer].buyables) {
if (player[layer].buyables == undefined) player[layer].buyables = {}
for (id in layers[layer].buyables){
if (player[layer].buyables[id] == undefined && !isNaN(id))
player[layer].buyables[id] = new Decimal(0)
}
}
}
}
function load() {
let get = localStorage.getItem(modInfo.id);
if (get===null || get===undefined) player = getStartPlayer()
else player = Object.assign(getStartPlayer(), JSON.parse(atob(get)))
fixSave()
player.tab = "tree"
if (player.offlineProd) {
if (player.offTime === undefined) player.offTime = { remain: 0 }
player.offTime.remain += (Date.now() - player.time) / 1000
}
player.time = Date.now();
convertToDecimal();
versionCheck();
changeTheme();
changeTreeQuality();
updateTemp();
updateTemp();
loadVue();
}
function exportSave() {
let str = btoa(JSON.stringify(player))
const el = document.createElement("textarea");
el.value = str;
document.body.appendChild(el);
el.select();
el.setSelectionRange(0, 99999);
document.execCommand("copy");
document.body.removeChild(el);
}
function importSave(imported=undefined, forced=false) {
if (imported===undefined) imported = prompt("Paste your save here")
try {
tempPlr = Object.assign(getStartPlayer(), JSON.parse(atob(imported)))
if(tempPlr.versionType != modInfo.id && !forced) // Wrong save (use "Forced" to force it to accept.)
return
player = tempPlr;
player.versionType = modInfo.id
fixSave()
save()
window.location.reload()
} catch(e) {
return;
}
}
function versionCheck() {
let setVersion = true
if (player.versionType===undefined||player.version===undefined) {
player.versionType = "Modding"
player.version = 0
}
if (setVersion) {
if (player.versionType == "Modding" && VERSION.num > player.version) player.keepGoing = false
player.versionType = getStartPlayer().versionType
player.version = VERSION.num
player.beta = VERSION.beta
}
}
function convertToDecimal() { function convertToDecimal() {
player.points = new Decimal(player.points) player.points = new Decimal(player.points)
for (layer in layers) { for (layer in layers) {
@ -178,89 +72,6 @@ function convertToDecimal() {
} }
} }
function toggleOpt(name) {
player[name] = !player[name]
if (name == "hqTree") changeTreeQuality()
}
function changeTreeQuality() {
var on = player.hqTree
document.body.style.setProperty('--hqProperty1', on ? "2px solid" : "4px solid")
document.body.style.setProperty('--hqProperty2a', on ? "-4px -4px 4px rgba(0, 0, 0, 0.25) inset" : "-4px -4px 4px rgba(0, 0, 0, 0) inset")
document.body.style.setProperty('--hqProperty2b', on ? "0px 0px 20px var(--background)" : "")
document.body.style.setProperty('--hqProperty3', on ? "2px 2px 4px rgba(0, 0, 0, 0.25)" : "none")
}
function exponentialFormat(num, precision) {
let e = num.log10().floor()
let m = num.div(Decimal.pow(10, e))
return m.toStringWithDecimalPlaces(3)+"e"+e.toStringWithDecimalPlaces(0)
}
function commaFormat(num, precision) {
if (num === null || num === undefined) return "NaN"
if (num.mag < 0.001) return (0).toFixed(precision)
return num.toStringWithDecimalPlaces(precision).replace(/\B(?=(\d{3})+(?!\d))/g, ",")
}
function fixValue(x, y = 0) {
return x || new Decimal(y)
}
function sumValues(x) {
x = Object.values(x)
if (!x[0]) return new Decimal(0)
return x.reduce((a, b) => Decimal.add(a, b))
}
function format(decimal, precision=2) {
decimal = new Decimal(decimal)
if (isNaN(decimal.sign)||isNaN(decimal.layer)||isNaN(decimal.mag)) {
player.hasNaN = true;
return "NaN"
}
if (decimal.sign<0) return "-"+format(decimal.neg(), precision)
if (decimal.mag == Number.POSITIVE_INFINITY) return "Infinity"
if (decimal.gte("eeee1000")) {
var slog = decimal.slog()
if (slog.gte(1e6)) return "F" + format(slog.floor())
else return Decimal.pow(10, slog.sub(slog.floor())).toStringWithDecimalPlaces(3) + "F" + commaFormat(slog.floor(), 0)
} else if (decimal.gte("1e1000")) return (Math.floor(decimal.mantissa + 0.01) + ("e"+formatWhole(decimal.log10())))
else if (decimal.gte(1e9)) return exponentialFormat(decimal, precision)
else if (decimal.gte(1e3)) return commaFormat(decimal, 0)
else return commaFormat(decimal, precision)
}
function formatWhole(decimal) {
return format(decimal, 0)
}
function formatTime(s) {
if (s<60) return format(s)+"s"
else if (s<3600) return formatWhole(Math.floor(s/60))+"m "+format(s%60)+"s"
else return formatWhole(Math.floor(s/3600))+"h "+formatWhole(Math.floor(s/60)%60)+"m "+format(s%60)+"s"
}
var onTreeTab = true
function showTab(name) {
if (LAYERS.includes(name) && !layerUnl(name)) return
var toTreeTab = name == "tree"
player.tab = name
if (toTreeTab != onTreeTab) {
document.getElementById("treeTab").className = toTreeTab ? "fullWidth" : "col left"
onTreeTab = toTreeTab
resizeCanvas()
}
delete player.notify[name]
}
function notifyLayer(name) {
if (player.tab == name || !layerUnl(name)) return
player.notify[name] = 1
}
function getResetGain(layer) { function getResetGain(layer) {
if (tmp.gainExp[layer].eq(0)) return new Decimal(0) if (tmp.gainExp[layer].eq(0)) return new Decimal(0)
if (layers[layer].type=="static") { if (layers[layer].type=="static") {
@ -292,20 +103,6 @@ function getNextAt(layer) {
} }
} }
function nodeShown(layer) {
if (tmp.layerShown[layer]) return true
switch(layer) {
case "idk":
return player.l.unl
break;
}
return false
}
function layerUnl(layer) {
return LAYERS.includes(layer) && (player[layer].unl || (tmp.layerAmt[layer].gte(tmp.layerReqs[layer]) && layers[layer].layerShown()))
}
function rowReset(row, layer) { function rowReset(row, layer) {
for (lr in ROW_LAYERS[row]){ for (lr in ROW_LAYERS[row]){
if(layers[lr].doReset) if(layers[lr].doReset)
@ -350,6 +147,7 @@ function generatePoints(layer, diff) {
} }
var prevOnReset var prevOnReset
function doReset(layer, force=false) { function doReset(layer, force=false) {
let row = layers[layer].row let row = layers[layer].row
if (!force) { if (!force) {
@ -489,12 +287,6 @@ function resetRow(row) {
resizeCanvas(); resizeCanvas();
} }
function toggleAuto(toggle) {
player[toggle[0]][toggle[1]] = !player[toggle[0]][toggle[1]]
}
function startChall(layer, x) { function startChall(layer, x) {
if (!player[layer].unl) return if (!player[layer].unl) return
if (player[layer].active == x) { if (player[layer].active == x) {
@ -542,82 +334,12 @@ function completeChall(layer, x) {
updateChallTemp(layer) updateChallTemp(layer)
} }
function adjustMSDisp() {
let displays = ["always", "automation", "incomplete", "never"];
player.msDisplay = displays[(displays.indexOf(player.msDisplay)+1)%4]
}
function milestoneShown(layer, id) {
complete = player[layer].milestones.includes(id)
auto = layers[layer].milestones[id].toggles
switch(player.msDisplay) {
case "always":
return true;
break;
case "automation":
return (auto)||!complete
break;
case "incomplete":
return !complete
break;
case "never":
return false;
break;
}
return false;
}
VERSION.withoutName = "v" + VERSION.num + (VERSION.pre ? " Pre-Release " + VERSION.pre : VERSION.pre ? " Beta " + VERSION.beta : "") VERSION.withoutName = "v" + VERSION.num + (VERSION.pre ? " Pre-Release " + VERSION.pre : VERSION.pre ? " Beta " + VERSION.beta : "")
VERSION.withName = VERSION.withoutName + (VERSION.name ? ": " + VERSION.name : "") VERSION.withName = VERSION.withoutName + (VERSION.name ? ": " + VERSION.name : "")
const ENDGAME = new Decimal("e280000000"); const ENDGAME = new Decimal("e280000000");
function keepGoing() {
player.keepGoing = true;
showTab("tree")
}
function toNumber(x) {
if (x.mag !== undefined) return x.toNumber()
if (x + 0 !== x) return parseFloat(x)
return x
}
function updateMilestones(layer){
for (id in layers[layer].milestones){
if (!(player[layer].milestones.includes(id)) && layers[layer].milestones[id].done())
player[layer].milestones.push(id)
}
}
function addTime(diff, layer) {
let data = player
let time = data.timePlayed
if (layer) {
data = data[layer]
time = data.time
}
//I am not that good to perfectly fix that leak. ~ DB Aarex
if (time + 0 !== time) {
console.log("Memory leak detected. Trying to fix...")
time = toNumber(time)
if (isNaN(time) || time == 0) {
console.log("Couldn't fix! Resetting...")
time = layer ? player.timePlayed : 0
if (!layer) player.timePlayedReset = true
}
}
time += toNumber(diff)
if (layer) data.time = time
else data.timePlayed = time
}
function gameLoop(diff) { function gameLoop(diff) {
if (player.points.gte(ENDGAME) || gameEnded) gameEnded = 1 if (player.points.gte(ENDGAME) || gameEnded) gameEnded = 1
@ -658,13 +380,8 @@ function hardReset() {
window.location.reload(); window.location.reload();
} }
var saveInterval = setInterval(function() {
if (player===undefined) return;
if (gameEnded&&!player.keepGoing) return;
if (player.autosave) save();
}, 5000)
var ticking = false var ticking = false
var interval = setInterval(function() { var interval = setInterval(function() {
if (player===undefined||tmp===undefined) return; if (player===undefined||tmp===undefined) return;
if (ticking) return; if (ticking) return;
@ -688,53 +405,3 @@ var interval = setInterval(function() {
gameLoop(diff) gameLoop(diff)
ticking = false ticking = false
}, 50) }, 50)
const themes = {
1: "aqua"
}
const theme_names = {
aqua: "Aqua"
}
function changeTheme() {
let aqua = player.theme == "aqua"
colors_theme = colors[player.theme || "default"]
document.body.style.setProperty('--background', aqua ? "#001f3f" : "#0f0f0f")
document.body.style.setProperty('--background_tooltip', aqua ? "rgba(0, 15, 31, 0.75)" : "rgba(0, 0, 0, 0.75)")
document.body.style.setProperty('--color', aqua ? "#bfdfff" : "#dfdfdf")
document.body.style.setProperty('--points', aqua ? "#dfefff" : "#ffffff")
}
function getThemeName() {
return player.theme ? theme_names[player.theme] : "Default"
}
function switchTheme() {
if (player.theme === undefined) player.theme = themes[1]
else {
player.theme = themes[Object.keys(themes)[player.theme] + 1]
if (!player.theme) delete player.theme
}
changeTheme()
resizeCanvas()
}
document.onkeydown = function(e) {
if (player===undefined) return;
if (gameEnded&&!player.keepGoing) return;
let shiftDown = e.shiftKey
let ctrlDown = e.ctrlKey
let key = e.key
if (ctrlDown) key = "ctrl+" + key
if (onFocused) return
if (ctrlDown && key != "-" && key != "_" && key != "+" && key != "=" && key != "r" && key != "R" && key != "F5") e.preventDefault()
if(hotkeys[key]){
if (player[hotkeys[key].layer].unl)
hotkeys[key].onPress()
}
}
var onFocused = false
function focused(x) {
onFocused = x
}

339
js/utils.js Normal file
View file

@ -0,0 +1,339 @@
// ************ Number formatting ************
function exponentialFormat(num, precision) {
let e = num.log10().floor()
let m = num.div(Decimal.pow(10, e))
return m.toStringWithDecimalPlaces(3)+"e"+e.toStringWithDecimalPlaces(0)
}
function commaFormat(num, precision) {
if (num === null || num === undefined) return "NaN"
if (num.mag < 0.001) return (0).toFixed(precision)
return num.toStringWithDecimalPlaces(precision).replace(/\B(?=(\d{3})+(?!\d))/g, ",")
}
function fixValue(x, y = 0) {
return x || new Decimal(y)
}
function sumValues(x) {
x = Object.values(x)
if (!x[0]) return new Decimal(0)
return x.reduce((a, b) => Decimal.add(a, b))
}
function format(decimal, precision=2) {
decimal = new Decimal(decimal)
if (isNaN(decimal.sign)||isNaN(decimal.layer)||isNaN(decimal.mag)) {
player.hasNaN = true;
return "NaN"
}
if (decimal.sign<0) return "-"+format(decimal.neg(), precision)
if (decimal.mag == Number.POSITIVE_INFINITY) return "Infinity"
if (decimal.gte("eeee1000")) {
var slog = decimal.slog()
if (slog.gte(1e6)) return "F" + format(slog.floor())
else return Decimal.pow(10, slog.sub(slog.floor())).toStringWithDecimalPlaces(3) + "F" + commaFormat(slog.floor(), 0)
} else if (decimal.gte("1e1000")) return (Math.floor(decimal.mantissa + 0.01) + ("e"+formatWhole(decimal.log10())))
else if (decimal.gte(1e9)) return exponentialFormat(decimal, precision)
else if (decimal.gte(1e3)) return commaFormat(decimal, 0)
else return commaFormat(decimal, precision)
}
function formatWhole(decimal) {
return format(decimal, 0)
}
function formatTime(s) {
if (s<60) return format(s)+"s"
else if (s<3600) return formatWhole(Math.floor(s/60))+"m "+format(s%60)+"s"
else return formatWhole(Math.floor(s/3600))+"h "+formatWhole(Math.floor(s/60)%60)+"m "+format(s%60)+"s"
}
// ************ Save stuff ************
function save() {
localStorage.setItem(modInfo.id, btoa(JSON.stringify(player)))
}
function fixSave() {
defaultData = startPlayerBase()
for (datum in defaultData){
if (player[datum] == undefined){
player[datum] = defaultData[datum]
}
}
for (layer in layers) {
defaultData = layers[layer].startData()
if (player[layer].upgrades == undefined)
player[layer].upgrades = []
if (player[layer].milestones == undefined)
player[layer].milestones = []
if (player[layer].challs == undefined)
player[layer].challs = []
for (datum in defaultData){
if (player[layer][datum] == undefined){
player[layer][datum] = defaultData[datum]
}
}
if (player[layer].spentOnBuyables == undefined)
player[layer].spentOnBuyables = new Decimal(0)
if (layers[layer].buyables) {
if (player[layer].buyables == undefined) player[layer].buyables = {}
for (id in layers[layer].buyables){
if (player[layer].buyables[id] == undefined && !isNaN(id))
player[layer].buyables[id] = new Decimal(0)
}
}
}
}
function load() {
let get = localStorage.getItem(modInfo.id);
if (get===null || get===undefined) player = getStartPlayer()
else player = Object.assign(getStartPlayer(), JSON.parse(atob(get)))
fixSave()
player.tab = "tree"
if (player.offlineProd) {
if (player.offTime === undefined) player.offTime = { remain: 0 }
player.offTime.remain += (Date.now() - player.time) / 1000
}
player.time = Date.now();
convertToDecimal();
versionCheck();
changeTheme();
changeTreeQuality();
updateTemp();
updateTemp();
loadVue();
}
function exportSave() {
let str = btoa(JSON.stringify(player))
const el = document.createElement("textarea");
el.value = str;
document.body.appendChild(el);
el.select();
el.setSelectionRange(0, 99999);
document.execCommand("copy");
document.body.removeChild(el);
}
function importSave(imported=undefined, forced=false) {
if (imported===undefined) imported = prompt("Paste your save here")
try {
tempPlr = Object.assign(getStartPlayer(), JSON.parse(atob(imported)))
if(tempPlr.versionType != modInfo.id && !forced) // Wrong save (use "Forced" to force it to accept.)
return
player = tempPlr;
player.versionType = modInfo.id
fixSave()
save()
window.location.reload()
} catch(e) {
return;
}
}
function versionCheck() {
let setVersion = true
if (player.versionType===undefined||player.version===undefined) {
player.versionType = "Modding"
player.version = 0
}
if (setVersion) {
if (player.versionType == "Modding" && VERSION.num > player.version) player.keepGoing = false
player.versionType = getStartPlayer().versionType
player.version = VERSION.num
player.beta = VERSION.beta
}
}
var saveInterval = setInterval(function() {
if (player===undefined) return;
if (gameEnded&&!player.keepGoing) return;
if (player.autosave) save();
}, 5000)
// ************ Themes ************
const themes = {
1: "aqua"
}
const theme_names = {
aqua: "Aqua"
}
function changeTheme() {
let aqua = player.theme == "aqua"
colors_theme = colors[player.theme || "default"]
document.body.style.setProperty('--background', aqua ? "#001f3f" : "#0f0f0f")
document.body.style.setProperty('--background_tooltip', aqua ? "rgba(0, 15, 31, 0.75)" : "rgba(0, 0, 0, 0.75)")
document.body.style.setProperty('--color', aqua ? "#bfdfff" : "#dfdfdf")
document.body.style.setProperty('--points', aqua ? "#dfefff" : "#ffffff")
}
function getThemeName() {
return player.theme ? theme_names[player.theme] : "Default"
}
function switchTheme() {
if (player.theme === undefined) player.theme = themes[1]
else {
player.theme = themes[Object.keys(themes)[player.theme] + 1]
if (!player.theme) delete player.theme
}
changeTheme()
resizeCanvas()
}
// ************ Options ************
function toggleOpt(name) {
player[name] = !player[name]
if (name == "hqTree") changeTreeQuality()
}
function changeTreeQuality() {
var on = player.hqTree
document.body.style.setProperty('--hqProperty1', on ? "2px solid" : "4px solid")
document.body.style.setProperty('--hqProperty2a', on ? "-4px -4px 4px rgba(0, 0, 0, 0.25) inset" : "-4px -4px 4px rgba(0, 0, 0, 0) inset")
document.body.style.setProperty('--hqProperty2b', on ? "0px 0px 20px var(--background)" : "")
document.body.style.setProperty('--hqProperty3', on ? "2px 2px 4px rgba(0, 0, 0, 0.25)" : "none")
}
function toggleAuto(toggle) {
player[toggle[0]][toggle[1]] = !player[toggle[0]][toggle[1]]
}
function adjustMSDisp() {
let displays = ["always", "automation", "incomplete", "never"];
player.msDisplay = displays[(displays.indexOf(player.msDisplay)+1)%4]
}
function milestoneShown(layer, id) {
complete = player[layer].milestones.includes(id)
auto = layers[layer].milestones[id].toggles
switch(player.msDisplay) {
case "always":
return true;
break;
case "automation":
return (auto)||!complete
break;
case "incomplete":
return !complete
break;
case "never":
return false;
break;
}
return false;
}
// ************ Misc ************
var onTreeTab = true
function showTab(name) {
if (LAYERS.includes(name) && !layerUnl(name)) return
var toTreeTab = name == "tree"
player.tab = name
if (toTreeTab != onTreeTab) {
document.getElementById("treeTab").className = toTreeTab ? "fullWidth" : "col left"
onTreeTab = toTreeTab
resizeCanvas()
}
delete player.notify[name]
}
function notifyLayer(name) {
if (player.tab == name || !layerUnl(name)) return
player.notify[name] = 1
}
function nodeShown(layer) {
if (tmp.layerShown[layer]) return true
switch(layer) {
case "idk":
return player.l.unl
break;
}
return false
}
function layerUnl(layer) {
return LAYERS.includes(layer) && (player[layer].unl || (tmp.layerAmt[layer].gte(tmp.layerReqs[layer]) && layers[layer].layerShown()))
}
function keepGoing() {
player.keepGoing = true;
showTab("tree")
}
function toNumber(x) {
if (x.mag !== undefined) return x.toNumber()
if (x + 0 !== x) return parseFloat(x)
return x
}
function updateMilestones(layer){
for (id in layers[layer].milestones){
if (!(player[layer].milestones.includes(id)) && layers[layer].milestones[id].done())
player[layer].milestones.push(id)
}
}
function addTime(diff, layer) {
let data = player
let time = data.timePlayed
if (layer) {
data = data[layer]
time = data.time
}
//I am not that good to perfectly fix that leak. ~ DB Aarex
if (time + 0 !== time) {
console.log("Memory leak detected. Trying to fix...")
time = toNumber(time)
if (isNaN(time) || time == 0) {
console.log("Couldn't fix! Resetting...")
time = layer ? player.timePlayed : 0
if (!layer) player.timePlayedReset = true
}
}
time += toNumber(diff)
if (layer) data.time = time
else data.timePlayed = time
}
document.onkeydown = function(e) {
if (player===undefined) return;
if (gameEnded&&!player.keepGoing) return;
let shiftDown = e.shiftKey
let ctrlDown = e.ctrlKey
let key = e.key
if (ctrlDown) key = "ctrl+" + key
if (onFocused) return
if (ctrlDown && key != "-" && key != "_" && key != "+" && key != "=" && key != "r" && key != "R" && key != "F5") e.preventDefault()
if(hotkeys[key]){
if (player[hotkeys[key].layer].unl)
hotkeys[key].onPress()
}
}
var onFocused = false
function focused(x) {
onFocused = x
}