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Fixed minor bugs, made arrow background transparent. Made colors in the sample less obnoxious.
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2 changed files with 6 additions and 6 deletions
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@ -8,7 +8,7 @@ addLayer("c", {
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buyables: {}, // You don't actually have to initialize this one
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beep: false,
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}},
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color:() => "#4BEC13",
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color:() => "#4BDC13",
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requires:() => new Decimal(10), // Can be a function that takes requirement increases into account
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resource: "lollipops", // Name of prestige currency
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baseResource: "candies", // Name of resource prestige is based on
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@ -166,8 +166,8 @@ addLayer("c", {
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}, // Useful for if you gain secondary resources or have other interesting things happen to this layer when you reset it. You gain the currency after this function ends.
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hotkeys: [
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{key: this.layer, desc: "C: reset for lollipops or whatever", onPress(){if (player[this.layer].unl) doReset(this.layer)}},
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{key: "ctrl+" + this.layer, desc: "Ctrl+c: respec things", onPress(){if (player[this.layer].unl) respecBuyables(this.layer)}},
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{key: "c", desc: "C: reset for lollipops or whatever", onPress(){if (player[this.layer].unl) doReset(this.layer)}},
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{key: "ctrl+c" + this.layer, desc: "Ctrl+c: respec things", onPress(){if (player[this.layer].unl) respecBuyables(this.layer)}},
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],
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incr_order: [], // Array of layer names to have their order increased when this one is first unlocked
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@ -182,7 +182,7 @@ addLayer("c", {
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["toggle", ["c", "beep"]],
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"milestones", "upgrades", "challs"],
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style() {return {
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'background-color': 'blue'
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'background-color': '#3325CC'
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}},
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})
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@ -112,8 +112,8 @@ h1, h2, h3, b, input {
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position: absolute;
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top: 0px;
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left: 0px;
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background-color: var(--background);
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border: 1px solid var(--background);
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background-color: transparent;
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border: 1px solid transparent;
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color: var(--color);
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font-size: 40px;
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cursor: pointer;
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