mirror of
https://github.com/Acamaeda/The-Modding-Tree.git
synced 2024-11-21 16:13:55 +00:00
Updated general-info
It no longer implies that all layers should go in layers.js
This commit is contained in:
parent
e3fc9756ba
commit
723d78395b
1 changed files with 1 additions and 1 deletions
|
@ -2,7 +2,7 @@
|
||||||
|
|
||||||
Making a game in The Modding Tree mostly involves defining parameters or functions on objects. If you aren't following the [getting started guide](tutorials/getting-started.md), you should start by [setting up your basic mod info](main-mod-info.md) in [mod.js](/js/mod.js). It's important to set a mod id to ensure saving works properly.
|
Making a game in The Modding Tree mostly involves defining parameters or functions on objects. If you aren't following the [getting started guide](tutorials/getting-started.md), you should start by [setting up your basic mod info](main-mod-info.md) in [mod.js](/js/mod.js). It's important to set a mod id to ensure saving works properly.
|
||||||
|
|
||||||
Beyond that, the main way to add content is through creating layers, often in [layers.js](/js/layers.js). You can add new layers by calling `addLayer(layername, layerdata)`. There is an example of a basic layer in [layers.js](/js/layers.js) showing the recommended method. It is just an example and can be freely deleted. You can also use it as a reference or a base for your own layers.
|
Beyond that, the main way to add content is through creating layers. You can add new layers by calling `addLayer(layername, layerdata)`. There is an example of a basic layer in [layers.js](/js/layers.js). It is just an example and can be freely deleted. You can also use it as a reference or a base for your own layers.
|
||||||
|
|
||||||
You can test your mod by opening the [index.html](/index.html) file in your browser.
|
You can test your mod by opening the [index.html](/index.html) file in your browser.
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue