mirror of
https://github.com/Acamaeda/The-Modding-Tree.git
synced 2024-11-24 17:31:50 +00:00
Small tweak to docs
This commit is contained in:
parent
2f588b5215
commit
7b0e07b7fd
1 changed files with 1 additions and 0 deletions
|
@ -13,6 +13,7 @@ Upgrades are stored in the following format:
|
||||||
}
|
}
|
||||||
|
|
||||||
You can use hasUpg(layer, id) to determine if the player has an upgrade. This is useful for implementing bonuses.
|
You can use hasUpg(layer, id) to determine if the player has an upgrade. This is useful for implementing bonuses.
|
||||||
|
Hint: Basic point gain is calculated in game.js's "getPointGain".
|
||||||
|
|
||||||
Each upgrade should have an id where the first digit is the row and the second digit is the column.
|
Each upgrade should have an id where the first digit is the row and the second digit is the column.
|
||||||
Individual upgrades can have these features:
|
Individual upgrades can have these features:
|
||||||
|
|
Loading…
Reference in a new issue