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Fixed minor bugs, made arrow background transparent. Made colors in the sample less obnoxious.

This commit is contained in:
Acamaeda 2020-10-03 17:26:14 -04:00
parent 28282790d5
commit 9a8ab8b17c
2 changed files with 6 additions and 6 deletions

View file

@ -8,7 +8,7 @@ addLayer("c", {
buyables: {}, // You don't actually have to initialize this one
beep: false,
}},
color:() => "#4BEC13",
color:() => "#4BDC13",
requires:() => new Decimal(10), // Can be a function that takes requirement increases into account
resource: "lollipops", // Name of prestige currency
baseResource: "candies", // Name of resource prestige is based on
@ -166,8 +166,8 @@ addLayer("c", {
}, // Useful for if you gain secondary resources or have other interesting things happen to this layer when you reset it. You gain the currency after this function ends.
hotkeys: [
{key: this.layer, desc: "C: reset for lollipops or whatever", onPress(){if (player[this.layer].unl) doReset(this.layer)}},
{key: "ctrl+" + this.layer, desc: "Ctrl+c: respec things", onPress(){if (player[this.layer].unl) respecBuyables(this.layer)}},
{key: "c", desc: "C: reset for lollipops or whatever", onPress(){if (player[this.layer].unl) doReset(this.layer)}},
{key: "ctrl+c" + this.layer, desc: "Ctrl+c: respec things", onPress(){if (player[this.layer].unl) respecBuyables(this.layer)}},
],
incr_order: [], // Array of layer names to have their order increased when this one is first unlocked
@ -182,7 +182,7 @@ addLayer("c", {
["toggle", ["c", "beep"]],
"milestones", "upgrades", "challs"],
style() {return {
'background-color': 'blue'
'background-color': '#3325CC'
}},
})

View file

@ -112,8 +112,8 @@ h1, h2, h3, b, input {
position: absolute;
top: 0px;
left: 0px;
background-color: var(--background);
border: 1px solid var(--background);
background-color: transparent;
border: 1px solid transparent;
color: var(--color);
font-size: 40px;
cursor: pointer;