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This commit is contained in:
Aarex Tiaokhiao 2020-09-12 22:38:32 -04:00
parent 17d123cd90
commit a160f86cff
5 changed files with 189 additions and 63 deletions

View file

@ -591,6 +591,21 @@
</div>
You have {{formatWhole(player.ps.points)}} Phantom Souls, {{getLayerEffDesc("ps")}}
</div>
<div v-if="layer=='hs'">
<br><br>
You have {{formatWhole(player.ba.points)}} Balance Energy
<br>
<button v-on:click="HYPERSPACE.buy()" v-bind:class="{ upgBig: true, hs: true, can: HYPERSPACE.canBuy(), locked: !HYPERSPACE.canBuy() }">Buy a Hyperspace<br>Amount: {{formatWhole(player.hs.space.sub(player.hs.spent))}}<br><br>Cost: {{formatWhole(HYPERSPACE.cost().hs)}} Hyperspace Energy & {{formatWhole(HYPERSPACE.cost().ba)}} Balance Energy</button>
<br><br>
<button v-on:click="HYPERSPACE.respec()" v-bind:class="{ longUpg: true, hs: true, can: player.hs.unl, locked: !player.hs.unl }">Respec Super-Upgrades</button><br>
<div class="upgRow">
<div v-for="i in tmp.s.trueSbUnl">
<button v-on:click="HYPERSPACE.superUpg(i)" v-bind:class="{ upg: true, hs: true, can: HYPERSPACE.canSuperUpg(i), locked: !HYPERSPACE.canSuperUpg(i) }"><h3>Building {{i}}</h3><br>{{getSpaceBuildingEffDesc(i)}}<br><br>Super-Level: {{formatWhole(tmp.hs.su[i])}} / {{formatWhole(player.hs.superUpgradeCap)}}<br>({{format(tmp.hs.suEff[i])}}x strength)</button>
</div>
</div>
<br>
Get {{formatWhole(player.g.points)}} / {{formatWhole(HYPERSPACE.nextCapReq())}} Generators to increase the cap of Super-Upgrades
</div>
<br><br>
<div class="upgTable">
<div v-for="row in LAYER_UPGS[layer].rows" class="upgRow">
@ -617,4 +632,11 @@
</div>
</div>
</div>
<script>
// Mod Identifier, for ~~btpt~~ any userscripts. Consider adding this to your mod!
const modInfo = {
name: "Prestige Tree",
id: "default"
}
</script>
</body>

View file

@ -82,6 +82,7 @@ function drawTree() {
}
if (layerShown('i')) {
drawTreeBranch("ss", "i")
drawTreeBranch("sg", "i")
}
if (layerShown('mb')) {
drawTreeBranch("l", "mb")

View file

@ -197,7 +197,10 @@ function getStartPlayer() {
points: new Decimal(0),
best: new Decimal(0),
upgrades: [],
hyperUpgrades: {},
space: new Decimal(0),
spent: new Decimal(0),
superUpgrades: {},
superUpgradeCap: new Decimal(1),
},
i: {
unl: false,
@ -253,7 +256,7 @@ const LAYER_RES = {
ps: "phantom souls",
sp: "super-prestige points",
l: "life essence",
hs: "hyperspace",
hs: "hyperspace energy",
i: "imperium bricks",
}
@ -299,7 +302,7 @@ const LAYER_EXP = {
ps: new Decimal(1.2),
sp: new Decimal(2e-7),
l: new Decimal(0.012),
hs: new Decimal(1e-9),
hs: new Decimal(40),
i: new Decimal(1),
}
@ -1437,31 +1440,31 @@ const LAYER_UPGS = {
effDisp: function(x) { return format(x)+"x" },
},
15: {
desc: "Balance Energy boosts Positivity and Negativity more.",
cost: new Decimal(1/0),
unl: function() { return player.ps.upgrades.includes(23) },
desc: "Positivity and Negativity reduce the cost scaling of Space Buildings.",
cost: new Decimal(1e205),
unl: function() { return player.sp.upgrades.includes(44) },
currently: function() { return player.ba.positivity.add(1).div(player.ba.negativity.add(1)).log10().div(20).add(1) },
effDisp: function(x) { return format(Decimal.sub(1, x.recip()).times(100))+"%" },
},
25: {
desc: "Positivity and Negativity reduce the cost scaling of Space Buildings.",
cost: new Decimal(1/0),
unl: function() { return player.ps.upgrades.includes(23) },
currently: function() { return player.ba.positivity.add(1).div(player.ba.negativity.add(1)).log10().div(100).add(1).cbrt() },
effDisp: function(x) { return format(x.sub(1).times(100))+"%" },
desc: "Balance Energy boosts Positivity and Negativity more.",
cost: new Decimal(1e245),
unl: function() { return player.sp.upgrades.includes(44) },
},
35: {
desc: "Balance Upgrades reduce the Quirk Layer cost scaling more.",
cost: new Decimal(1/0),
unl: function() { return player.ps.upgrades.includes(23) },
unl: function() { return player.sp.upgrades.includes(44) },
},
45: {
desc: "???",
cost: new Decimal(1/0),
unl: function() { return player.i.unl },
unl: function() { return player.ps.upgrades.includes(23) },
},
55: {
desc: "???",
cost: new Decimal(1/0),
unl: function() { return player.i.unl },
unl: function() { return player.ps.upgrades.includes(23) },
},
},
ps: {
@ -1493,18 +1496,18 @@ const LAYER_UPGS = {
},
21: {
desc: "Unlock the fifth Life Booster.",
cost: new Decimal(1),
cost: new Decimal(3),
unl: function() { return player.hs.unl },
},
22: {
desc: "Phantom Souls reduce the post-12 scaling of all row 1 - 4 layer requirements.",
cost: new Decimal(1/0),
unl: function() { return player.hs.unl },
currently: function() { return player.ps.points },
currently: function() { return player.ps.points.div(100).add(1) },
effDisp: function(x) { return format(x) + "x" },
},
23: {
desc: "Unlock 3 new Balance Upgrades.",
desc: "Unlock 2 new Balance Upgrades.",
cost: new Decimal(1/0),
unl: function() { return player.hs.unl },
},
@ -1601,31 +1604,29 @@ const LAYER_UPGS = {
},
41: {
desc: "Gain more Life Essence based on total SP.",
cost: new Decimal(1e6),
cost: new Decimal(8e5),
unl: function() { return player.l.unl },
currently: function() { return player.sp.total.div(1e6).add(1).sqrt() },
currently: function() { return player.sp.total.div(5e5).add(1).sqrt() },
effDisp: function(x) { return format(x)+"x" },
},
42: {
desc: "Life Essence speeds up the Life Power production.",
cost: new Decimal(2e6),
cost: new Decimal(1.5e6),
unl: function() { return player.l.unl },
currently: function() { return player.l.points.add(1).log(1.5).add(1).cbrt() },
effDisp: function(x) { return format(x)+"x" },
},
43: {
desc: "Gain more Hyperspace based on best SP.",
cost: new Decimal(1/0),
desc: "Gain more Hyperspace Energy based on best SP.",
cost: new Decimal(6e5),
unl: function() { return player.hs.unl },
currently: function() { return new Decimal(1) },
currently: function() { return player.sp.best.div(5e5).add(1).sqr() },
effDisp: function(x) { return format(x)+"x" },
},
44: {
desc: "Total SP strengthens all Hyper-Upgrades.",
cost: new Decimal(1/0),
desc: "Unlock 3 new Balance Upgrades.",
cost: new Decimal(1.2e6),
unl: function() { return player.hs.unl },
currently: function() { return new Decimal(1) },
effDisp: function(x) { return format(x.sub(1).times(100))+"%" },
},
51: {
desc: "Add 1 extra Hyper-Booster to its effect.",
@ -1883,10 +1884,14 @@ function checkForVars() {
if (player.keepGoing === undefined) player.keepGoing = false
if (player.i.lifeBricks === undefined) {
player.l = start.l
player.hs = start.hs
player.i = start.i
delete player.c
}
if (player.hs.space === undefined) {
var order = player.hs.order
player.hs = start.hs
player.hs.order = order
}
}
function convertToDecimal() {
@ -1915,7 +1920,10 @@ function convertToDecimal() {
player.ba.negativity = new Decimal(player.ba.negativity)
player.l.power = new Decimal(player.l.power)
for (let i=1;i<=5;i++) if (player.l.boosters[i]) player.l.boosters[i] = new Decimal(player.l.boosters[i])
for (let i=1;i<=MAX_BUILDINGS;i++) if (player.hs.hyperUpgrades[i]) player.hs.hyperUpgrades[i] = new Decimal(player.hs.hyperUpgrades[i])
player.hs.space = new Decimal(player.hs.space)
player.hs.spent = new Decimal(player.hs.spent)
for (let i=1;i<=MAX_BUILDINGS;i++) if (player.hs.superUpgrades[i]) player.hs.superUpgrades[i] = new Decimal(player.hs.superUpgrades[i])
player.hs.superUpgradeCap = new Decimal(player.hs.superUpgradeCap)
player.i.lifeBricks = new Decimal(player.i.lifeBricks)
player.i.extraBuildings = new Decimal(player.i.extraBuildings)
}
@ -1960,11 +1968,14 @@ function format(decimal, precision=3) {
player.hasNaN = true;
return "NaN"
}
if (decimal.lt(0)) return "-"+format(decimal.neg(), precision)
if (decimal.eq(1/0)) return "Infinity"
if (decimal.gte("eee1000")) return exponentialFormat(decimal, precision)
else if (decimal.gte("ee1000")) return "ee"+format(decimal.log10().log10())
else if (decimal.gte("1e1000000")) return "e"+format(decimal.log10().floor())
else if (decimal.gte("1e1000")) return decimal.div(Decimal.pow(10, decimal.log10().floor())).toStringWithDecimalPlaces(3)+"e"+format(decimal.log10().floor())
if (decimal.gte("eeee1000000")) {
var slog = decimal.slog()
if (slog.gte(1e6)) return "F" + format(slog.floor())
else return Decimal.pow(10, slog.sub(slog.floor())).toStringWithDecimalPlaces(3) + "F" + commaFormat(slog.floor(), 0)
} else if (decimal.gte("1e1000000")) return "e"+formatWhole(decimal.log10())
else if (decimal.gte("1e1000")) return decimal.div(Decimal.pow(10, decimal.log10().floor())).toStringWithDecimalPlaces(3)+"e"+commaFormat(decimal.log10().floor())
else if (decimal.gte(1e9)) return exponentialFormat(decimal, precision)
else if (decimal.gte(1e3)) return commaFormat(decimal, 0)
else return commaFormat(decimal, precision)
@ -2061,7 +2072,7 @@ function getLayerReq(layer) {
if (player.l.order>0) req = new Decimal("1e1000")
break;
case "hs":
if (player.hs.order>0) req = new Decimal(915)
if (player.hs.order>0) req = new Decimal(905)
break;
}
return req
@ -2149,13 +2160,13 @@ function getLayerGainMult(layer) {
break;
case "hs":
if (player.sp.upgrades.includes(43)) mult = mult.times(LAYER_UPGS.sp[43].currently())
if (player.l.unl && tmp.l !== undefined && tmp.l.lbUnl >= 5) mult = mult.times(tmp.l.lbEff[4])
if (player.l.unl && tmp.l !== undefined && tmp.l.lbUnl >= 5) mult = mult.times(tmp.l.lbEff[5])
break;
}
return mult
}
function getGainExp(layer) {
function getLayerGainExp(layer) {
let exp = new Decimal(1);
switch(layer) {
case "p":
@ -2165,7 +2176,7 @@ function getGainExp(layer) {
if (player.l.order > 0) exp = exp.div(2)
break;
case "hs":
if (player.hs.order > 0) exp = exp.div(2)
if (player.hs.order > 0) exp = exp.div(5)
break;
}
return exp;
@ -2174,40 +2185,41 @@ function getGainExp(layer) {
function getResetGain(layer) {
if (LAYER_TYPE[layer]=="static") {
if ((!canBuyMax(layer)) || tmp.layerAmt[layer].lt(tmp.layerReqs[layer])) return new Decimal(1)
let gain = tmp.layerAmt[layer].div(tmp.layerReqs[layer]).div(tmp.gainMults[layer]).max(1).log(LAYER_BASE[layer]).pow(Decimal.pow(LAYER_EXP[layer], -1))
if (LAYER_ROW[layer] < 4 && layer != "hb") {
let gain = tmp.layerAmt[layer].div(tmp.layerReqs[layer]).div(tmp.gainMults[layer]).max(1).log(LAYER_BASE[layer]).times(tmp.gainExp[layer]).pow(Decimal.pow(LAYER_EXP[layer], -1))
if ((LAYER_ROW[layer] < 4 && layer != "hb") || layer == "ps") {
if (gain.gte(12)) {
if (fixValue(tmp.scaling12b).gt(1)) gain = gain.times(tmp.scaling12b).add(tmp.scaling12b.sub(1).times(12))
if (LAYER_ROW[layer] < 4 && fixValue(tmp.scaling12b).gt(1)) gain = gain.times(tmp.scaling12b).add(tmp.scaling12b.sub(1).times(12))
gain = gain.times(12).sqrt()
}
if (gain.gte(1225)) gain = gain.times(Decimal.pow(1225, 9)).pow(0.1)
}
return gain.floor().sub(player[layer].points).plus(1).max(1);
} else {
if (tmp.layerAmt[layer].lt(tmp.layerReqs[layer])) return new Decimal(0)
let gain = tmp.layerAmt[layer].div(tmp.layerReqs[layer]).pow(LAYER_EXP[layer]).times(tmp.gainMults[layer]).pow(tmp.gainExp[layer])
if (gain.gte("e1e7")) gain = gain.sqrt().times("e5e6")
return gain.floor().max(0);
}
if (tmp.layerAmt[layer].lt(tmp.layerReqs[layer])) return new Decimal(0)
let gain = tmp.layerAmt[layer].div(tmp.layerReqs[layer]).pow(LAYER_EXP[layer]).times(tmp.gainMults[layer]).pow(getGainExp(layer))
if (gain.gte("e1e7")) gain = gain.sqrt().times("e5e6")
return gain.floor().max(0);
}
function getNextAt(layer) {
if (LAYER_TYPE[layer]=="static") {
let amt = player[layer].points
if (LAYER_ROW[layer] < 4 && layer != "hb") {
if ((LAYER_ROW[layer] < 4 && layer != "hb") || layer == "ps") {
if (amt.gte(1225)) amt = amt.pow(10).div(Decimal.pow(1225, 9))
if (amt.gte(12)) {
amt = amt.pow(2).div(12)
if (fixValue(tmp.scaling12b).gt(1)) amt = amt.sub(tmp.scaling12b.sub(1).times(12)).div(tmp.scaling12b)
if (LAYER_ROW[layer] < 4 && fixValue(tmp.scaling12b).gt(1)) amt = amt.sub(tmp.scaling12b.sub(1).times(12)).div(tmp.scaling12b)
}
}
let extraCost = Decimal.pow(LAYER_BASE[layer], amt.pow(LAYER_EXP[layer])).times(tmp.gainMults[layer])
let extraCost = Decimal.pow(LAYER_BASE[layer], amt.pow(LAYER_EXP[layer]).div(tmp.gainExp[layer])).times(tmp.gainMults[layer])
let cost = extraCost.times(tmp.layerReqs[layer]).max(tmp.layerReqs[layer])
if (LAYER_RES_CEIL.includes(layer)) cost = cost.ceil()
return cost;
} else {
let next = tmp.resetGain[layer].plus(1)
if (next.gte("e1e7")) next = next.div("e5e6").pow(2)
next = next.root(getGainExp(layer)).div(tmp.gainMults[layer]).root(LAYER_EXP[layer]).times(tmp.layerReqs[layer]).max(tmp.layerReqs[layer])
next = next.root(tmp.gainExp[layer]).div(tmp.gainMults[layer]).root(LAYER_EXP[layer]).times(tmp.layerReqs[layer]).max(tmp.layerReqs[layer])
if (LAYER_RES_CEIL.includes(layer)) next = next.ceil()
return next;
}
@ -2224,7 +2236,6 @@ function nodeShown(layer) {
}
function layerShown(layer) {
if (layerUnl(layer)) return true
switch(layer) {
case "p":
return true
@ -2812,6 +2823,7 @@ function getSpaceBuildingCostMod() {
if (player.s.upgrades.includes(24)&&!(tmp.hcActive?tmp.hcActive[12]:true)) mod = mod.times(0.5)
if (player.s.upgrades.includes(42)) mod = mod.times(0.6)
if (spellActive(4)) mod = mod.times(Decimal.sub(1, tmp.spellEffs[4].sub(1)))
if (player.ba.upgrades.includes(15)) mod = mod.div(LAYER_UPGS.ba[15].currently())
return mod;
}
@ -2868,6 +2880,10 @@ function getSpaceBuildingEff(x) {
if (tmp.s.trueSbUnl<x) bought = new Decimal(0);
let power = getSpaceBuildingPow()
bought = bought.times(power)
if (layerUnl("hs") && tmp.hs !== undefined) {
tmp.hs.suEff[x] = HYPERSPACE.effs[x](bought, tmp.hs.su[x].times(tmp.hs.eff))
bought = bought.times(tmp.hs.suEff[x])
}
let ret;
switch(x) {
case 1:
@ -2993,15 +3009,15 @@ function getQuirkLayerCostBase() {
return base
}
function getQuirkLayerCost() {
let layers = player.q.layers
function getQuirkLayerCost(layers) {
if (layers === undefined) layers = player.q.layers
if (layers.gte(20)) layers = Decimal.pow(1.05, layers.sub(20)).times(20)
let cost = Decimal.pow(tmp.qCB, Decimal.pow(tmp.qCB, layers)).sub(1)
let cost = Decimal.pow(tmp.qCB, Decimal.pow(tmp.qCB, layers)).div(2)
return cost.max(1);
}
function getQuirkLayerTarg() {
let targ = player.q.points.plus(1).log(tmp.qCB).plus(1).log(tmp.qCB)
let targ = player.q.points.times(2).log(tmp.qCB).log(tmp.qCB)
if (targ.gte(20)) targ = targ.div(20).log(1.05).plus(20)
return targ.plus(1).floor()
}
@ -3521,7 +3537,9 @@ let LIFE_BOOSTERS = {
req: new Decimal(1.5),
reqMult: new Decimal(1.5),
eff: function(str) {
return Decimal.pow(1e15, str.pow(0.75))
let x = Decimal.pow(1e15, str.pow(0.75))
if (x.gte("1e1000")) x = Decimal.pow(10, x.log10().times(100).pow(0.6))
return x
},
effDesc: function(x) {
return "Gain " + format(x) + "x more Hexes"
@ -3531,7 +3549,7 @@ let LIFE_BOOSTERS = {
req: new Decimal(4.5),
reqMult: new Decimal(1.5),
eff: function(str) {
return str.div(2).max(1).log10().add(1)
return str.div(1.5).max(1).log10().add(1)
},
effDesc: function(x) {
return "Multiply the base of Time Capsule effect by " + format(x) + "x"
@ -3539,7 +3557,7 @@ let LIFE_BOOSTERS = {
},
4: {
req: new Decimal(9),
reqMult: new Decimal(2),
reqMult: new Decimal(3),
eff: function(str) {
return str.div(40).add(1)
},
@ -3548,17 +3566,85 @@ let LIFE_BOOSTERS = {
}
},
5: {
req: new Decimal(1/0),
reqMult: new Decimal(5),
req: new Decimal(3),
reqMult: new Decimal(100),
eff: function(str) {
return new Decimal(1)
return Decimal.pow(1.1, str)
},
effDesc: function(x) {
return "Gain " + format(x) + "x more Hyperspace"
return "Gain " + format(x) + "x more Hyperspace Energy"
}
},
}
let HYPERSPACE = {
cost: function(x) {
if (x === undefined) x = player.hs.space
return {
hs: Decimal.pow(100, x.add(1).div(3).sqr()).floor(),
ba: Decimal.pow(10, x.times(20).add(150)).div(this.costReduction())
}
},
costReduction: function() {
let r = new Decimal(1)
return r
},
canBuy: function() {
let cost = this.cost()
return player.hs.points.gte(cost.hs) && player.ba.points.gte(cost.ba)
},
buy: function() {
let cost = this.cost()
if (!this.canBuy()) return
player.ba.points = player.ba.points.sub(cost.ba)
player.hs.points = player.hs.points.sub(cost.hs)
player.hs.space = player.hs.space.add(1)
},
canSuperUpg: function(x) {
return player.hs.space.gt(player.hs.spent) && tmp.hs.su[x].lt(player.hs.superUpgradeCap)
},
superUpg: function(x) {
if (!this.canSuperUpg(x)) return
player.hs.spent = player.hs.spent.add(1)
tmp.hs.su[x] = tmp.hs.su[x].add(1)
player.hs.superUpgrades[x] = tmp.hs.su[x]
},
respec: function(x) {
if (!player.hs.unl || !confirm("Are you sure?")) return
player.hs.spent = new Decimal(0)
player.hs.superUpgrades = {}
doReset("hs", true)
},
eff: function() {
return new Decimal(1)
},
nextCapReq: function(x) {
if (x === undefined) x = player.hs.superUpgradeCap
return Decimal.times(x, 100).add(1400)
},
nextCapTarget: function() {
let x = player.g.points.sub(1400).div(100)
return x.floor().add(1)
},
effs: {
1: function(sb, su) {
return sb.add(1).pow(su.sqrt().times(2))
},
2: function(sb, su) {
return sb.pow(0.25).times(su.sqrt()).div(100).add(1)
},
3: function(sb, su) {
return sb.cbrt().times(su.sqrt()).times(0.75).add(1)
},
4: function(sb, su) {
return Decimal.pow(2, sb.cbrt().times(su.sqrt()))
},
5: function(sb, su) {
return sb.add(10).log10().times(su.sqrt()).div(2).add(1)
}
}
}
const ENDGAME = new Decimal(1/0);
function keepGoing() {
@ -3620,7 +3706,7 @@ function gameLoop(diff) {
let capExp = getLifePowerSoftcapExp()
let power = player.l.power
if (power.gt(1)) power = power.pow(exp.pow(-1))
if (power.gt(1)) power = power.root(exp)
if (power.gt(cap)) power = power.div(cap).pow(1/capExp).times(cap)
power = power.add(getLifePowerMult().times(diff))
if (power.gt(cap)) power = power.div(cap).pow(capExp).times(cap)
@ -3632,6 +3718,9 @@ function gameLoop(diff) {
if (player.ps.points.gte(req)) player.l.boosters[i] = player.ps.points.sub(req).div(LIFE_BOOSTERS[i].reqMult).floor().add(1).add(tmp.l.lb[i])
}
}
if (player.hs.unl) {
player.hs.superUpgradeCap = player.hs.superUpgradeCap.max(HYPERSPACE.nextCapTarget())
}
if (player.b.auto&&player.t.best.gte(5)) doReset("b")
if (player.g.auto&&player.s.best.gte(5)) doReset("g")

View file

@ -14,12 +14,14 @@ function updateTemp() {
for (let name in LAYER_REQS) tmp.layerReqs[name] = getLayerReq(name)
if (!tmp.gainMults) tmp.gainMults = {}
if (!tmp.gainExp) tmp.gainExp = {}
if (!tmp.resetGain) tmp.resetGain = {}
if (!tmp.nextAt) tmp.nextAt = {}
if (!tmp.layerAmt) tmp.layerAmt = {}
for (let i in LAYERS) {
tmp.layerAmt[LAYERS[i]] = getLayerAmt(LAYERS[i])
tmp.gainMults[LAYERS[i]] = getLayerGainMult(LAYERS[i])
tmp.gainExp[LAYERS[i]] = getLayerGainExp(LAYERS[i])
tmp.resetGain[LAYERS[i]] = getResetGain(LAYERS[i])
tmp.nextAt[LAYERS[i]] = getNextAt(LAYERS[i])
}
@ -94,4 +96,15 @@ function updateTemp() {
data.lbEff[i] = data2[i].eff(data.lb[i].times(data.lpEff))
}
}
if (layerUnl("hs")) {
if (!tmp.hs) tmp.hs = {
su: {},
suEff: {}
}
var data = tmp.hs
var data2 = HYPERSPACE
data.eff = data2.eff()
for (let i=1;i<=MAX_BUILDINGS;i++) data.su[i] = fixValue(player.hs.superUpgrades[i])
}
}

View file

@ -66,7 +66,8 @@ function loadVue() {
LAYER_RES_CEIL,
H_CHALLS,
SPELL_NAMES,
LIFE_BOOSTERS
LIFE_BOOSTERS,
HYPERSPACE
},
})
}