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2.1.1
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5 changed files with 19 additions and 9 deletions
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@ -153,11 +153,8 @@
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<main-display v-bind:style="tmp[layer].componentStyles['main-display']" :layer="layer"></main-display>
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<div v-if="tmp[layer].type !== 'none'">
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<prestige-button v-bind:style="tmp[layer].componentStyles['prestige-button']" :layer="layer"></prestige-button>
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<span v-if="tmp[layer].type=='normal' && tmp[layer].resetGain.lt(100) && player[layer].points.lt(1e3)"><br>You have {{formatWhole(tmp[layer].baseAmt)}} {{tmp[layer].baseResource}}</span>
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</div>
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<br><br>
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<span v-if="player[layer].best != undefined">Your best {{tmp[layer].resource}} is {{formatWhole(player[layer].best)}}<br></span>
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<span v-if="player[layer].total != undefined">You have made a total of {{formatWhole(player[layer].total)}} {{tmp[layer].resource}}<br></span>
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<resource-display v-bind:style="tmp[layer].componentStyles['resource-display']" :layer="layer"></resource-display>
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<milestones v-bind:style="tmp[layer].componentStyles.milestones" :layer="layer"></milestones>
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<div v-if="Array.isArray(tmp[layer].midsection)">
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<column :layer="layer" :data="tmp[layer].midsection"></column>
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@ -38,6 +38,9 @@ These are the existing components, but you can create more in v.js:
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- main-display: The text that displays the main currency for the layer and its effects.
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- resource-display: The text that displays the currency that this layer is based on, as well as the best and/or total
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values for this layer's prestige currency (if they are put in startData for this layer)
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- prestige-button: The argument is a string that the prestige button should say before the amount of
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currency you will gain. It can also be a function that returns updating text.
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@ -153,11 +153,8 @@
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<main-display v-bind:style="tmp[layer].componentStyles['main-display']" :layer="layer"></main-display>
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<div v-if="tmp[layer].type !== 'none'">
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<prestige-button v-bind:style="tmp[layer].componentStyles['prestige-button']" :layer="layer"></prestige-button>
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<span v-if="tmp[layer].type=='normal' && tmp[layer].resetGain.lt(100) && player[layer].points.lt(1e3)"><br>You have {{formatWhole(tmp[layer].baseAmt)}} {{tmp[layer].baseResource}}</span>
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</div>
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<br><br>
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<span v-if="player[layer].best != undefined">Your best {{tmp[layer].resource}} is {{formatWhole(player[layer].best)}}<br></span>
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<span v-if="player[layer].total != undefined">You have made a total of {{formatWhole(player[layer].total)}} {{tmp[layer].resource}}<br></span>
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<resource-display v-bind:style="tmp[layer].componentStyles['resource-display']" :layer="layer"></resource-display>
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<milestones v-bind:style="tmp[layer].componentStyles.milestones" :layer="layer"></milestones>
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<div v-if="Array.isArray(tmp[layer].midsection)">
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<column :layer="layer" :data="tmp[layer].midsection"></column>
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@ -279,7 +279,7 @@ addLayer("c", {
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buttonStyle() {return {'color': 'orange'}},
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content:
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["main-display",
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"prestige-button",
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"prestige-button", "resource-display",
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["blank", "5px"], // Height
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["raw-html", function() {return "<button onclick='console.log(`yeet`)'>'HI'</button>"}],
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["display-text",
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13
js/v.js
13
js/v.js
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@ -194,6 +194,19 @@ function loadVue() {
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`
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})
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// Displays the base resource for the layer, as well as the best and total values for the layer's currency, if tracked
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Vue.component('resource-display', {
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props: ['layer'],
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template: `
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<div style="margin-top: -13px">
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<span v-if="tmp[layer].type=='normal' && tmp[layer].resetGain.lt(100) && player[layer].points.lt(1e3)"><br>You have {{formatWhole(tmp[layer].baseAmount)}} {{tmp[layer].baseResource}}</span>
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<br><br>
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<span v-if="player[layer].best != undefined">Your best {{tmp[layer].resource}} is {{formatWhole(player[layer].best)}}<br></span>
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<span v-if="player[layer].total != undefined">You have made a total of {{formatWhole(player[layer].total)}} {{tmp[layer].resource}}<br></span>
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</div>
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`
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})
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// data = button size, in px
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Vue.component('buyables', {
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props: ['layer', 'data'],
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