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Beta v1.2 Alpha 2

This commit is contained in:
Jacorb90 2020-09-03 22:25:24 -04:00
parent 127dba1fb2
commit ab2de2b38f
3 changed files with 85 additions and 13 deletions

View file

@ -15,6 +15,11 @@
<div class="vl"></div>
<div v-if="player.tab=='changelog'" class="col right">
<button class="back" onclick="showTab('tree')"></button><br><br>
<h3>Beta v1.2 Alpha 2</h3>
<ul>
<li>Added 2 new upgrades and a few new milestones</li>
<li>Balanced up to 25 Magic and 25 Balance Energy</li>
</ul><br>
<h3>Beta v1.2 Alpha 1</h3>
<ul>
<li>Implemented the two Row 5 layers</li>
@ -391,7 +396,10 @@
</div><br><br>
You have {{formatWhole(player.m.hexes)}} Hexes, which are multiplying Hindrance Spirit & Quirk gain by {{format(tmp.hexEff)}}<br><br>
<table>
<tr><td v-if="milestoneShown(player.m.best.gte(1))" v-bind:class="{ milestone: player.m.best.lt(1), milestoneDone: player.m.best.gte(1) }">1 Magic<br>Keep row 4 milestones on reset</td></tr>
<tr><td v-if="milestoneShown(player.m.best.gte(1))" v-bind:class="{ milestone: player.m.best.lt(1), milestoneDone: player.m.best.gte(1) }">1 Magic<br>Keep row 4 milestones on all resets</td></tr>
<tr><td v-if="milestoneShown(player.m.best.gte(2))" v-bind:class="{ milestone: player.m.best.lt(2), milestoneDone: player.m.best.gte(2) }">2 Magic<br>Keep Hindrance completions on all resets</td></tr>
<tr><td v-if="milestoneShown(player.m.best.gte(3))" v-bind:class="{ milestone: player.m.best.lt(3), milestoneDone: player.m.best.gte(3) }">3 Magic<br>Gain 1% of Hindrance Energy & Quirk gain every second</td></tr>
<tr><td v-if="milestoneShown(player.m.best.gte(4), true)" v-bind:class="{ milestone: player.m.best.lt(4), milestoneDone: player.m.best.gte(4) }">4 Magic<br>Automatically purchase Hyper-Boosters & Subspace&nbsp;&nbsp;&nbsp;<button v-if="player.m.best.gte(4)" class="smallUpg can hb" onclick="toggleAuto('hb')">{{player.hb.auto?"ON":"OFF"}}</button>&nbsp;&nbsp;&nbsp;<button v-if="player.m.best.gte(4)" class="smallUpg can ss" onclick="toggleAuto('ss')">{{player.ss.auto?"ON":"OFF"}}</button></td></tr>
</table>
</div>
<div v-if="layer=='ba'">
@ -400,7 +408,11 @@
You have {{format(player.ba.negativity)}} Negativity<br>
Your Positivity & Negativity are multiplying Balance Power gain by {{format(tmp.balEff2)}}<br><br>
<table>
<tr><td v-if="milestoneShown(player.ba.best.gte(1))" v-bind:class="{ milestone: player.ba.best.lt(1), milestoneDone: player.ba.best.gte(1) }">1 Balance Energy<br>Keep row 4 milestones on reset</td></tr>
<tr><td v-if="milestoneShown(player.ba.best.gte(1))" v-bind:class="{ milestone: player.ba.best.lt(1), milestoneDone: player.ba.best.gte(1) }">1 Balance Energy<br>Keep row 4 milestones on all resets</td></tr>
<tr><td v-if="milestoneShown(player.ba.best.gte(2))" v-bind:class="{ milestone: player.ba.best.lt(2), milestoneDone: player.ba.best.gte(2) }">2 Balance Energy<br>Keep Quirk Upgrades on all resets</td></tr>
<tr><td v-if="milestoneShown(player.ba.best.gte(3), true)" v-bind:class="{ milestone: player.ba.best.lt(3), milestoneDone: player.ba.best.gte(3) }">3 Balance Energy<br>Automatically purchase Quirk Layers&nbsp;&nbsp;&nbsp;<button v-if="player.ba.best.gte(3)" class="smallUpg can q" onclick="toggleAuto('q')">{{player.q.auto?"ON":"OFF"}}</button></td></tr>
<tr><td v-if="milestoneShown(player.ba.best.gte(5))" v-bind:class="{ milestone: player.ba.best.lt(5), milestoneDone: player.ba.best.gte(5) }">5 Balance Energy<br>Keep Hyper-Booster & Subspace Upgrades on all resets</td></tr>
<tr><td v-if="milestoneShown(player.ba.best.gte(8))" v-bind:class="{ milestone: player.ba.best.lt(8), milestoneDone: player.ba.best.gte(8) }">8 Balance Energy<br>You can buy max Hyper-Boosters & Subspace Energy, and Hyper-Boosters/Subspace Energy reset nothing</td></tr>
</table>
</div>
<br><br><br>

View file

@ -96,6 +96,7 @@ function getStartPlayer() {
},
q: {
unl: false,
auto: false,
points: new Decimal(0),
best: new Decimal(0),
layers: new Decimal(0),
@ -105,6 +106,7 @@ function getStartPlayer() {
},
hb: {
unl: false,
auto: false,
order: 0,
points: new Decimal(0),
best: new Decimal(0),
@ -112,6 +114,7 @@ function getStartPlayer() {
},
ss: {
unl: false,
auto: false,
order: 0,
points: new Decimal(0),
best: new Decimal(0),
@ -273,9 +276,9 @@ const LAYER_EFFS = {
hb: function() { return Decimal.pow(1.6, player.hb.points.pow(getHyperBoosterExp()).times(getHyperBoosterPow())) },
ss: function() { return player.ss.points.pow(2.5).times(getSubspaceGainMult()) },
ba: function() { return {
power: player.ba.points.pow(0.2),
pos: player.ba.points.pow(0.7),
neg: player.ba.points.pow(0.65).times(0.4),
power: player.ba.points.pow(0.2).pow(tmp.baExp ? tmp.baExp : 1),
pos: player.ba.points.pow(0.7).pow(tmp.baExp ? tmp.baExp : 1),
neg: player.ba.points.pow(0.65).times(0.4).pow(tmp.baExp ? tmp.baExp : 1),
}},
}
@ -1017,12 +1020,24 @@ const LAYER_UPGS = {
},
},
m: {
rows: 0,
cols: 0,
rows: 1,
cols: 1,
11: {
desc: "Hexes boost Spells 2 & 3.",
cost: new Decimal(10),
unl: function() { return player.m.unl },
currently: function() { return player.m.hexes.plus(1).log10().plus(1).log10().plus(1).log10().plus(1) },
effDisp: function(x) { return format(x.sub(1).times(100))+"% stronger" },
},
},
ba: {
rows: 0,
cols: 0,
rows: 1,
cols: 1,
11: {
desc: "All Balance Energy effects use better formulas.",
cost: new Decimal(25),
unl: function() { return player.ba.unl },
},
},
}
@ -1220,9 +1235,12 @@ function checkForVars() {
if (player.h.active === undefined) player.h.active = 0
if (player.h.time === undefined) player.h.time = 0
if (player.q === undefined) player.q = start.q
if (player.q.auto === undefined) player.q.auto = false
if (player.msDisplay === undefined) player.msDisplay = "always"
if (player.hb === undefined) player.hb = start.hb
if (player.hb.auto === undefined) player.hb.auto = false
if (player.ss === undefined) player.ss = start.ss
if (player.ss.auto === undefined) player.ss.auto = false
if (player.m === undefined) player.m = start.m
if (player.ba === undefined) player.ba = start.ba
if (player.offlineProd === undefined) player.offlineProd = true
@ -1335,6 +1353,12 @@ function canBuyMax(layer) {
case "sb":
return player.hb.best.gte(1)
break;
case "hb":
return player.ba.best.gte(8)
break;
case "ss":
return player.ba.best.gte(8)
break;
}
return false;
}
@ -1596,32 +1620,35 @@ function rowReset(row, layer) {
points: new Decimal(0),
best: (player.ba.best.gte(1)||player.m.best.gte(1))?player.h.best:new Decimal(0),
active: 0,
challs: [],
challs: player.m.best.gte(2)?player.h.challs:[],
upgrades: [],
}
player.q = {
unl: player.q.unl,
auto: player.q.auto,
points: new Decimal(0),
best: (player.ba.best.gte(1)||player.m.best.gte(1))?player.q.best:new Decimal(0),
layers: new Decimal(0),
energy: new Decimal(0),
time: new Decimal(0),
upgrades: [],
upgrades: player.ba.best.gte(2)?player.q.upgrades:[],
}
player.hb = {
unl: player.hb.unl,
auto: player.hb.auto,
order: player.hb.order,
points: new Decimal(0),
best: (player.ba.best.gte(1)||player.m.best.gte(1))?player.hb.best:new Decimal(0),
upgrades: [],
upgrades: player.ba.best.gte(5)?player.hb.upgrades:[],
}
player.ss = {
unl: player.ss.unl,
auto: player.ss.auto,
order: player.ss.order,
points: new Decimal(0),
best: (player.ba.best.gte(1)||player.m.best.gte(1))?player.ss.best:new Decimal(0),
subspace: new Decimal(0),
upgrades: [],
upgrades: player.ba.best.gte(5)?player.ss.upgrades:[],
}
break;
case 5:
@ -1654,6 +1681,7 @@ function doReset(layer, force=false) {
if ((layer=="b"&&player.t.best.gte(12))||(layer=="g"&&player.s.best.gte(12))) return;
if ((layer=="t"&&player.h.best.gte(25))||(layer=="s"&&player.q.best.gte(25))||(layer=="sb"&&player.h.best.gte(2500))) return;
if ((layer=="hb"&&player.ba.best.gte(8))||(layer=="ss"&&player.ba.best.gte(8))) return;
let row = LAYER_ROW[layer]
if (row==0) rowReset(0, layer)
else for (let x=row;x>=1;x--) rowReset(x, layer)
@ -2092,6 +2120,11 @@ function getQuirkLayerCost() {
return cost.max(1);
}
function getQuirkLayerTarg() {
let targ = player.q.points.plus(1).log2().plus(1).log2().plus(1).floor()
return targ
}
function getQuirkLayerMult() {
let mult = new Decimal(1)
if (player.q.upgrades.includes(13)) mult = mult.times(2)
@ -2129,6 +2162,16 @@ function buyQuirkLayer() {
player.q.layers = player.q.layers.plus(1)
}
function maxQuirkLayers() {
if (!player.q.unl) return
let cost = getQuirkLayerCost()
if (player.q.points.lt(cost)) return
let target = getQuirkLayerTarg()
if (target.lte(player.q.layers)) return
player.q.points = player.q.points.sub(cost)
player.q.layers = player.q.layers.max(target)
}
const H_CHALLS = {
rows: 5,
cols: 2,
@ -2309,6 +2352,12 @@ function getBalanceTypesEff() {
return eff;
}
function getBalanceEnergyExp() {
let exp = new Decimal(1)
if (player.ba.unl) exp = exp.times(1.5)
return exp;
}
const SPELL_NAMES = {
1: "Spell 1",
2: "Spell 2",
@ -2329,6 +2378,7 @@ const SPELL_BASE = {
function getSpellPower(x) {
let power = new Decimal(1);
if (player.m.upgrades.includes(11)) power = power.times(LAYER_UPGS.m[11].currently())
return power;
}
@ -2352,6 +2402,7 @@ function getSpellTime() {
function spellActive(x) {
if (!player.m.unl) return false
if (!tmp.spellEffs) return false
return player.m.spellTimes[x]>0
}
@ -2399,6 +2450,10 @@ function gameLoop(diff) {
player.ba.negativity = player.ba.negativity.plus(tmp.layerEffs.ba.neg.times(diff)).max(0)
}
if (player.m.unl) for (let i=1;i<=3;i++) player.m.spellTimes[i] = Decimal.sub(player.m.spellTimes[i], diff).max(0).toNumber()
if (player.m.best.gte(3)) {
player.h.points = player.h.points.plus(tmp.resetGain.h.times(diff)).max(0)
player.q.points = player.q.points.plus(tmp.resetGain.q.times(diff)).max(0)
}
if (player.b.auto&&player.t.best.gte(5)) doReset("b")
if (player.g.auto&&player.s.best.gte(5)) doReset("g")
@ -2408,6 +2463,9 @@ function gameLoop(diff) {
if (player.s.auto&&player.q.best.gte(10)) doReset("s")
if (player.s.autoBuild&&player.ss.best.gte(1)) for (let i=tmp.sbUnl;i>=1;i--) maxSpaceBuilding(i)
if (player.sb.auto&&player.h.best.gte(15)) doReset("sb")
if (player.q.auto&&player.ba.best.gte(3)) maxQuirkLayers()
if (player.hb.auto&&player.m.best.gte(4)) doReset("hb")
if (player.ss.auto&&player.m.best.gte(4)) doReset("ss")
if (player.hasNaN&&!NaNalert) {
alert("We have detected a corruption in your save. Please visit https://discord.gg/wwQfgPa for help.")
@ -2446,6 +2504,7 @@ var interval = setInterval(function() {
document.onkeydown = function(e) {
if (player===undefined) return;
e.preventDefault()
let shiftDown = e.shiftKey
let ctrlDown = e.ctrlKey
let key = e.key

View file

@ -54,6 +54,7 @@ function updateTemp() {
tmp.balEff = getBalancePowerEff()
tmp.balEff2 = getBalanceTypesEff()
tmp.baExp = getBalanceEnergyExp()
tmp.hexEff = getHexEff()
if (!tmp.spellEffs) tmp.spellEffs = {}
for (let i=1;i<=3;i++) tmp.spellEffs[i] = getSpellEff(i)