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Acamaeda 2020-10-19 20:05:53 -04:00
commit b0007f25a7
5 changed files with 45 additions and 26 deletions

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@ -1,28 +1,27 @@
# 2.0 format changes
- Temp format is changed from temp.something[layer] to temp[layer]. something, for consistency
- Temp format is changed from `temp.something[layer]` to `temp[layer].something`, for consistency
- Challenges are now saved as an object with the amount of completions in each spot. (This will break saves.)
- effectDisplay in Challenges and Upgrades no longer takes an argument, and neither does effect for Buyables
- `effectDisplay` in Challenges and Upgrades no longer takes an argument, and neither does `effect` for Buyables
- Buyable cost can take an argument for amount of buyables, but it needs to function if no argument is supplied (it should do the cost for the next purchase).
- Generation of Points now happens in the main game loop (not in a layer update function), enabled by canGenPoints in game.js.
- Changed fullLayerReset to layerDataReset, which takes an array of names of values to keep
- Generation of Points now happens in the main game loop (not in a layer update function), enabled by `canGenPoints` in [game.js](js/game.js).
- Changed `fullLayerReset` to `layerDataReset`, which takes an array of names of values to keep
In addition, many names were changed, mostly expanding abbreviations:
All instances of:
chall -> challenge
unl -> unlocked
upg -> upgrade (besides CSS)
amt -> amount
desc -> description
resCeil -> roundUpCost
order -> unlockOrder
incr_order -> increaseUnlockOrder
- chall -> challenge
- unl -> unlocked
- upg -> upgrade (besides CSS)
- amt -> amount
- desc -> description
- resCeil -> roundUpCost
- order -> unlockOrder
- incr_order -> increaseUnlockOrder
Challenges:
desc -> challengeDescription
reward -> rewardDescription
effect -> rewardEffect
effectDisplay -> rewardDisplay
active -> challengeActive
- desc -> challengeDescription
- reward -> rewardDescription
- effect -> rewardEffect
- effectDisplay -> rewardDisplay
- active -> challengeActive

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@ -6,7 +6,7 @@ Useful functions for dealing with Upgrades and implementing their effects:
- upgradeEffect(layer, id): Returns the current effects of the upgrade, if any
- buyUpgrade(layer, id): Buys an upgrade directly (if affordable)
Hint: Basic point gain is calculated in game.js's "getPointGain".
Hint: Basic point gain is calculated in mod.js's "getPointGen".
Upgrades are stored in the following format:
@ -15,7 +15,7 @@ Upgrades are stored in the following format:
rows: # of rows
cols: # of columns
11: {
desc: "Blah",
description: "Blah",
more features
}
etc

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@ -25,7 +25,7 @@
<br>
<h2>{{modInfo.name}} {{VERSION.withoutName}}</h2><br><br>
<h3>Congratulations! You have reached the end and beaten this game, but for now...</h3><br>
<h3>Please check the Discord to see there are new content updates!</h3><br><br>
<h3>Please check the Discord to see if there are new content updates!</h3><br><br>
<div v-if="!player.timePlayedReset">It took you {{formatTime(player.timePlayed)}} to beat the game.</div>
<div v-if="player.timePlayedReset">Make sure that you record the time in your stream or else your speedrun won't count!</div>
<br>
@ -99,7 +99,14 @@
<div id="version" class="overlayThing" style="margin-right: 13px">{{VERSION.withoutName}}</div>
<img id="optionWheel" class="overlayThing" v-if="player.tab!='options'" src="options_wheel.png" onclick="showTab('options')"></img>
<div id="info" v-if="player.tab!='info'" class="overlayThing" onclick="showTab('info')"><br>i</div>
<img id="discord" class="overlayThing" onclick="window.open((modInfo.discordLink ? modInfo.discordLink : 'https://discord.gg/F3xveHV'),'mywindow')" src="discord.png" target="_blank"></img>
<div id="discord" class="overlayThing">
<img onclick="window.open((modInfo.discordLink ? modInfo.discordLink : 'https://discord.gg/F3xveHV'),'mywindow')" src="discord.png" target="_blank"></img>
<ul id="discord-links">
<li v-if="modInfo.discordLink"><a class="link" v-bind:href="modInfo.discordLink" target="_blank">{{modInfo.discordName}}</a><br></li>
<li><a class="link" href="https://discord.gg/F3xveHV" target="_blank" v-bind:style="modInfo.discordLink ? {'font-size': '16px'} : {}">The Modding Tree Discord</a><br></li>
<li><a class="link" href="http://discord.gg/wwQfgPa" target="_blank" v-bind:style="{'font-size': '16px'}">Main Prestige Tree server</a></li>
</ul>
</div>
<div class="overlayThing" style="padding-bottom:7px; width: 90%">
<span v-if="player.devSpeed && player.devSpeed != 1" class="overlayThing">
<br>Dev Speed: {{format(player.devSpeed)}}x<br>

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@ -301,7 +301,7 @@ function gameLoop(diff) {
player.autosave = false;
NaNalert = true;
alert("We have detected a corruption in your save. Please visit https://discord.gg/wwQfgPa for help.")
alert("We have detected a corruption in your save. Please visit one of the discords in the info panel for help.")
}
}

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@ -300,11 +300,24 @@ h1, h2, h3, b, input {
left: 4px;
width: 40px;
height: 40px;
cursor: pointer
}
#discord:hover {
transform: scale(1.2, 1.2);
#discord img {
width: 100%;
height: 100%;
}
#discord-links {
position: absolute;
top: 0;
padding-top: 44px;
left: -244px;
width: 200px;
transition: left .3s ease;
}
#discord:hover #discord-links {
left: -4px;
}
#version {