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Merge branch 'master' of https://github.com/Acamaeda/The-Modding-Tree
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commit
b0007f25a7
5 changed files with 45 additions and 26 deletions
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@ -1,28 +1,27 @@
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# 2.0 format changes
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- Temp format is changed from temp.something[layer] to temp[layer]. something, for consistency
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- Temp format is changed from `temp.something[layer]` to `temp[layer].something`, for consistency
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- Challenges are now saved as an object with the amount of completions in each spot. (This will break saves.)
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- effectDisplay in Challenges and Upgrades no longer takes an argument, and neither does effect for Buyables
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- `effectDisplay` in Challenges and Upgrades no longer takes an argument, and neither does `effect` for Buyables
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- Buyable cost can take an argument for amount of buyables, but it needs to function if no argument is supplied (it should do the cost for the next purchase).
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- Generation of Points now happens in the main game loop (not in a layer update function), enabled by canGenPoints in game.js.
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- Changed fullLayerReset to layerDataReset, which takes an array of names of values to keep
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- Generation of Points now happens in the main game loop (not in a layer update function), enabled by `canGenPoints` in [game.js](js/game.js).
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- Changed `fullLayerReset` to `layerDataReset`, which takes an array of names of values to keep
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In addition, many names were changed, mostly expanding abbreviations:
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All instances of:
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chall -> challenge
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unl -> unlocked
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upg -> upgrade (besides CSS)
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amt -> amount
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desc -> description
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resCeil -> roundUpCost
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order -> unlockOrder
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incr_order -> increaseUnlockOrder
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- chall -> challenge
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- unl -> unlocked
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- upg -> upgrade (besides CSS)
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- amt -> amount
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- desc -> description
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- resCeil -> roundUpCost
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- order -> unlockOrder
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- incr_order -> increaseUnlockOrder
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Challenges:
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desc -> challengeDescription
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reward -> rewardDescription
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effect -> rewardEffect
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effectDisplay -> rewardDisplay
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active -> challengeActive
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- desc -> challengeDescription
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- reward -> rewardDescription
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- effect -> rewardEffect
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- effectDisplay -> rewardDisplay
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- active -> challengeActive
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@ -6,7 +6,7 @@ Useful functions for dealing with Upgrades and implementing their effects:
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- upgradeEffect(layer, id): Returns the current effects of the upgrade, if any
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- buyUpgrade(layer, id): Buys an upgrade directly (if affordable)
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Hint: Basic point gain is calculated in game.js's "getPointGain".
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Hint: Basic point gain is calculated in mod.js's "getPointGen".
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Upgrades are stored in the following format:
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@ -15,7 +15,7 @@ Upgrades are stored in the following format:
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rows: # of rows
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cols: # of columns
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11: {
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desc: "Blah",
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description: "Blah",
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more features
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}
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etc
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11
index.html
11
index.html
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@ -25,7 +25,7 @@
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<br>
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<h2>{{modInfo.name}} {{VERSION.withoutName}}</h2><br><br>
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<h3>Congratulations! You have reached the end and beaten this game, but for now...</h3><br>
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<h3>Please check the Discord to see there are new content updates!</h3><br><br>
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<h3>Please check the Discord to see if there are new content updates!</h3><br><br>
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<div v-if="!player.timePlayedReset">It took you {{formatTime(player.timePlayed)}} to beat the game.</div>
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<div v-if="player.timePlayedReset">Make sure that you record the time in your stream or else your speedrun won't count!</div>
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<br>
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@ -99,7 +99,14 @@
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<div id="version" class="overlayThing" style="margin-right: 13px">{{VERSION.withoutName}}</div>
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<img id="optionWheel" class="overlayThing" v-if="player.tab!='options'" src="options_wheel.png" onclick="showTab('options')"></img>
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<div id="info" v-if="player.tab!='info'" class="overlayThing" onclick="showTab('info')"><br>i</div>
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<img id="discord" class="overlayThing" onclick="window.open((modInfo.discordLink ? modInfo.discordLink : 'https://discord.gg/F3xveHV'),'mywindow')" src="discord.png" target="_blank"></img>
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<div id="discord" class="overlayThing">
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<img onclick="window.open((modInfo.discordLink ? modInfo.discordLink : 'https://discord.gg/F3xveHV'),'mywindow')" src="discord.png" target="_blank"></img>
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<ul id="discord-links">
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<li v-if="modInfo.discordLink"><a class="link" v-bind:href="modInfo.discordLink" target="_blank">{{modInfo.discordName}}</a><br></li>
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<li><a class="link" href="https://discord.gg/F3xveHV" target="_blank" v-bind:style="modInfo.discordLink ? {'font-size': '16px'} : {}">The Modding Tree Discord</a><br></li>
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<li><a class="link" href="http://discord.gg/wwQfgPa" target="_blank" v-bind:style="{'font-size': '16px'}">Main Prestige Tree server</a></li>
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</ul>
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</div>
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<div class="overlayThing" style="padding-bottom:7px; width: 90%">
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<span v-if="player.devSpeed && player.devSpeed != 1" class="overlayThing">
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<br>Dev Speed: {{format(player.devSpeed)}}x<br>
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@ -301,7 +301,7 @@ function gameLoop(diff) {
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player.autosave = false;
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NaNalert = true;
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alert("We have detected a corruption in your save. Please visit https://discord.gg/wwQfgPa for help.")
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alert("We have detected a corruption in your save. Please visit one of the discords in the info panel for help.")
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}
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}
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19
style.css
19
style.css
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@ -300,11 +300,24 @@ h1, h2, h3, b, input {
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left: 4px;
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width: 40px;
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height: 40px;
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cursor: pointer
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}
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#discord:hover {
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transform: scale(1.2, 1.2);
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#discord img {
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width: 100%;
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height: 100%;
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}
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#discord-links {
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position: absolute;
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top: 0;
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padding-top: 44px;
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left: -244px;
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width: 200px;
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transition: left .3s ease;
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}
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#discord:hover #discord-links {
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left: -4px;
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}
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#version {
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