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Beta v1.1 Alpha 13
This commit is contained in:
parent
1f92eed55c
commit
b1fb208587
5 changed files with 158 additions and 5 deletions
12
index.html
12
index.html
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@ -16,6 +16,11 @@
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<div class="vl"></div>
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<div v-if="player.tab=='changelog'" class="col right">
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<button class="back" onclick="showTab('tree')">←</button><br><br>
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<h3>Beta v1.1 Alpha 13</h3>
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<ul>
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<li>Implemented Subspace & Hyper-Booster resets</li>
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<li>Balanced up to 1e100,000 Points in either path</li>
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</ul><br>
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<h3>Beta v1.1 Alpha 12</h3>
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<ul>
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<li>Balanced up to 1e20 Hindrance Spirit, 2e21 Quirks, and 1e72,000 Points</li>
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@ -161,6 +166,8 @@
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<span v-if="player.sb.unl">Shift+B: Super-Booster reset</span><br>
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<span v-if="player.h.unl">H: Hindrance reset</span><br>
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<span v-if="player.q.unl">Q: Quirk reset</span><br>
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<span v-if="player.hb.unl">Ctrl+B: Hyper-Booster reset</span><br>
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<span v-if="player.ss.unl">Shift+S: Subspace reset</span><br>
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</div>
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<div v-if="player.tab=='options'" class="col right">
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<button class="back" onclick="showTab('tree')">←</button><br><br><br><br><br>
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@ -216,8 +223,10 @@
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</table><table>
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<tr>
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<td v-if="player.h.unl||player.q.unl" class="left"><br><br><img class="remove" src="remove.png" onclick="resetRow(3)"></img></td>
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<td id="hb" v-if="layerUnl('hb')"><button onclick="showTab('hb')" v-bind:tooltip="((player.sb.points.gte(tmp.layerReqs.hb)||player.hb.unl)&&layerUnl('hb')) ? (formatWhole(player.hb.points)+' hyper-boosters') : ('Reach '+formatWhole(tmp.layerReqs.hb)+' super-boosters to unlock')" v-bind:class="{ treeNode: true, hb: true, locked: (player.sb.points.lt(tmp.layerReqs.hb)&&!player.hb.unl), can: (player.sb.points.gte(tmp.layerReqs.hb)||player.hb.unl) }">HB</button></td>
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<td id="h" v-if="layerUnl('h')"><button onclick="showTab('h')" v-bind:tooltip="((player.t.energy.gte(tmp.layerReqs.h)||player.h.unl)&&layerUnl('h')) ? (formatWhole(player.h.points)+' hindrance spirit') : ('Reach '+format(tmp.layerReqs.h)+' time energy to unlock')" v-bind:class="{ treeNode: true, h: true, locked: (player.t.energy.lt(tmp.layerReqs.h)&&!player.h.unl), can: (player.t.energy.gte(tmp.layerReqs.h)||player.h.unl) }">H</button></td>
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<td id="q" v-if="layerUnl('q')"><button onclick="showTab('q')" v-bind:tooltip="((player.g.power.gte(tmp.layerReqs.q)||player.q.unl)&&layerUnl('q')) ? (formatWhole(player.q.points)+' quirks') : ('Reach '+format(tmp.layerReqs.q)+' generator power to unlock')" v-bind:class="{ treeNode: true, q: true, locked: (player.g.power.lt(tmp.layerReqs.q)&&!player.q.unl), can: (player.g.power.gte(tmp.layerReqs.q)||player.q.unl) }">Q</button></td>
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<td id="ss" v-if="layerUnl('ss')"><button onclick="showTab('ss')" v-bind:tooltip="((player.s.points.gte(tmp.layerReqs.ss)||player.ss.unl)&&layerUnl('ss')) ? (formatWhole(player.ss.points)+' subspace energy') : ('Reach '+format(tmp.layerReqs.ss)+' space energy to unlock')" v-bind:class="{ treeNode: true, ss: true, locked: (player.s.points.lt(tmp.layerReqs.ss)&&!player.ss.unl), can: (player.s.points.gte(tmp.layerReqs.ss)||player.ss.unl) }">SS</button></td>
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</tr>
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</table>
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<canvas id="treeCanvas" class="canvas"></canvas>
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@ -298,6 +307,9 @@
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</table><br><br>
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<button v-bind:class="{ upgBig: true, can: player.q.points.gte(getQuirkLayerCost()), locked: player.q.points.lt(getQuirkLayerCost()), q: true }" onclick="buyQuirkLayer()">Increment your Quirk Layer<br>Cost: {{formatWhole(getQuirkLayerCost())}} Quirks<br>Layers: {{formatWhole(player.q.layers)}}</button>
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</div>
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<div v-if="layer=='ss'">
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You have {{format(player.ss.subspace)}} Subspace, which provides you with {{formatWhole(tmp.ssEff1)}} extra Space, makes all Space Buildings {{format(tmp.ssEff2)}}x cheaper, and makes all Space Buildings {{format(tmp.ssEff3.sub(1).times(100))}}% stronger<br><br>
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</div>
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<br><br><br>
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<button v-if="LAYER_TYPE[layer]=='normal'" v-bind:class="{ [layer]: true, reset: true, locked: tmp.layerAmt[layer].lt(tmp.layerReqs[layer]), can: tmp.layerAmt[layer].gte(tmp.layerReqs[layer]) }" v-on:click="doReset(layer)">+{{formatWhole(tmp.resetGain[layer])}} {{LAYER_RES[layer]}}<br>Next at {{ (LAYER_RES_CEIL.includes(layer) ? formatWhole(tmp.nextAt[layer]) : format(tmp.nextAt[layer])) }} {{ LAYER_AMT_NAMES[layer] }}</button>
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<button v-if="LAYER_TYPE[layer]=='static'" v-bind:class="{ [layer]: true, reset: true, locked: tmp.layerAmt[layer].lt(tmp.nextAt[layer]), can: tmp.layerAmt[layer].gte(tmp.nextAt[layer]) }" v-on:click="doReset(layer)">+{{formatWhole(tmp.resetGain[layer])}} {{LAYER_RES[layer]}}<br>Req: {{(LAYER_RES_CEIL.includes(layer) ? formatWhole(tmp.nextAt[layer]) : format(tmp.nextAt[layer]))}} {{ LAYER_AMT_NAMES[layer] }}</button>
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@ -36,6 +36,14 @@ function drawTree() {
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if (layerUnl('s')) drawTreeBranch("g", "s")
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if (layerUnl('h')) drawTreeBranch("t", "h")
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if (layerUnl('q')) drawTreeBranch("e", "q")
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if (layerUnl('hb')) {
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drawTreeBranch("sb", "hb")
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drawTreeBranch("t", "hb")
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}
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if (layerUnl('ss')) {
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drawTreeBranch("e", "ss")
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drawTreeBranch("s", "ss")
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}
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needCanvasUpdate = false;
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}
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119
js/game.js
119
js/game.js
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@ -97,10 +97,25 @@ function getStartPlayer() {
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time: new Decimal(0),
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upgrades: [],
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},
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hb: {
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unl: false,
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order: 0,
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points: new Decimal(0),
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best: new Decimal(0),
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upgrades: [],
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},
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ss: {
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unl: false,
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order: 0,
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points: new Decimal(0),
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best: new Decimal(0),
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subspace: new Decimal(0),
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upgrades: [],
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},
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}
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}
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const LAYERS = ["p", "b", "g", "e", "t", "s", "sb", "h", "q"]
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const LAYERS = ["p", "b", "g", "e", "t", "s", "sb", "h", "q", "hb", "ss"]
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const LAYER_REQS = {
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p: new Decimal(10),
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@ -112,6 +127,8 @@ const LAYER_REQS = {
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sb: new Decimal(180),
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h: new Decimal(1e220),
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q: new Decimal("1e512"),
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hb: new Decimal(12),
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ss: new Decimal(36),
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}
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const LAYER_RES = {
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@ -124,9 +141,11 @@ const LAYER_RES = {
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sb: "super-boosters",
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h: "hindrance spirit",
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q: "quirks",
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hb: "hyper-boosters",
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ss: "subspace energy",
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}
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const LAYER_RES_CEIL = ["sb"]
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const LAYER_RES_CEIL = ["sb", "hb", "ss"]
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const LAYER_TYPE = {
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p: "normal",
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@ -138,6 +157,8 @@ const LAYER_TYPE = {
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sb: "static",
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h: "normal",
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q: "normal",
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hb: "static",
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ss: "static",
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}
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const LAYER_EXP = {
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@ -150,6 +171,8 @@ const LAYER_EXP = {
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sb: new Decimal(1.25),
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h: new Decimal(0.015),
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q: new Decimal(0.0075),
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hb: new Decimal(1.1),
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ss: new Decimal(1.1),
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}
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const LAYER_BASE = {
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@ -158,6 +181,8 @@ const LAYER_BASE = {
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t: new Decimal(1e15),
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s: new Decimal(1e15),
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sb: new Decimal(1.05),
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hb: new Decimal(1.05),
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ss: new Decimal(1.15),
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}
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const LAYER_ROW = {
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@ -170,6 +195,8 @@ const LAYER_ROW = {
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sb: 2,
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h: 3,
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q: 3,
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hb: 3,
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ss: 3,
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future_layer: 4,
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}
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@ -177,7 +204,7 @@ const ROW_LAYERS = [
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["p"],
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["b","g"],
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["e","t","s","sb"],
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["h","q"],
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["h","q","hb","ss"],
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["future_layer"],
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]
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@ -197,6 +224,8 @@ const LAYER_EFFS = {
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if (ret.gte(100)) ret = ret.log10().times(50).min(ret);
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return ret;
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},
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hb: function() { return Decimal.pow(1.6, player.hb.points) },
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ss: function() { return player.ss.points.pow(2.5) },
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}
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const LAYER_UPGS = {
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@ -796,6 +825,14 @@ const LAYER_UPGS = {
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effDisp: function(x) { return format(x)+"x" },
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},
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},
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hb: {
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rows: 0,
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cols: 0,
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},
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ss: {
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rows: 0,
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cols: 0,
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},
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}
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const TAB_REQS = {
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@ -813,6 +850,8 @@ const TAB_REQS = {
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sb: function() { return (player.sb.unl||player.b.points.gte(tmp.layerReqs.sb))&&layerUnl('sb') },
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h: function() { return (player.h.unl||player.t.energy.gte(tmp.layerReqs.h))&&layerUnl('h') },
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q: function() { return (player.q.unl||player.g.power.gte(tmp.layerReqs.q))&&layerUnl('q') },
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hb: function() { return (player.hb.unl||player.sb.points.gte(tmp.layerReqs.hb))&&layerUnl('hb') },
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ss: function() { return (player.ss.unl||player.s.points.gte(tmp.layerReqs.ss))&&layerUnl('ss') },
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}
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const LAYER_AMT_NAMES = {
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@ -825,6 +864,8 @@ const LAYER_AMT_NAMES = {
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sb: "boosters",
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h: "time energy",
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q: "generator power",
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hb: "super-boosters",
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ss: "space energy",
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}
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function getLayerAmt(layer) {
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@ -839,6 +880,12 @@ function getLayerAmt(layer) {
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case "q":
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return player.g.power;
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break;
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case "hb":
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return player.sb.points;
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break;
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case "ss":
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return player.s.points;
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break;
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}
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return amt
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}
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@ -862,6 +909,12 @@ function getLayerEffDesc(layer) {
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case "h":
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return "which are providing "+format(eff)+" free extra Time Capsules (boosted by your points)"
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break;
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case "hb":
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return "which are multiplying the Super-Booster effect base by "+format(eff)
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break;
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case "ss":
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return "which are generating "+format(eff)+" Subspace/sec"
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break;
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}
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}
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@ -952,6 +1005,8 @@ function checkForVars() {
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if (player.h.time === undefined) player.h.time = 0
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if (player.q === undefined) player.q = getStartPlayer().q
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if (player.msDisplay === undefined) player.msDisplay = "always"
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if (player.hb === undefined) player.hb = getStartPlayer().hb
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if (player.ss === undefined) player.ss = getStartPlayer().ss
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}
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function convertToDecimal() {
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@ -983,6 +1038,11 @@ function convertToDecimal() {
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player.q.layers = new Decimal(player.q.layers)
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player.q.energy = new Decimal(player.q.energy)
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player.q.time = new Decimal(player.q.time)
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player.hb.points = new Decimal(player.hb.points)
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player.hb.best = new Decimal(player.hb.best)
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player.ss.points = new Decimal(player.ss.points)
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player.ss.best = new Decimal(player.ss.best)
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player.ss.subspace = new Decimal(player.ss.subspace)
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}
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function toggleOpt(name) {
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@ -1067,6 +1127,12 @@ function getLayerReq(layer) {
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case "s":
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req = req.times(Decimal.pow("1e200", Decimal.pow(player.s.order, 2)))
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break;
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case "hb":
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if (player.hb.order>0) req = new Decimal(1/0)
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break;
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case "ss":
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if (player.ss.order>0) req = new Decimal(1/0)
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break;
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}
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return req
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}
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@ -1188,6 +1254,12 @@ function layerUnl(layer) {
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case "q":
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return player.e.unl&&player.sb.unl
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break;
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case "hb":
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return player.sb.unl&&player.h.unl&&player.q.unl
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break;
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case "ss":
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return player.s.unl&&player.h.unl&&player.q.unl
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break;
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}
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}
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@ -1274,6 +1346,8 @@ function rowReset(row, layer) {
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case 4:
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player.h = start.h
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player.q = start.q
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player.hb = start.hb
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player.ss = start.ss
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break;
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}
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}
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@ -1536,6 +1610,7 @@ function getSpace() {
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let baseSpace = player.s.best.pow(1.1).times(3).floor()
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if (player.s.upgrades.includes(13)&&!(tmp.hcActive?tmp.hcActive[12]:true)) baseSpace = baseSpace.plus(2);
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if (player.s.upgrades.includes(24)&&!(tmp.hcActive?tmp.hcActive[12]:true)) baseSpace = baseSpace.plus(3);
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if (player.ss.unl) baseSpace = baseSpace.plus(tmp.ssEff1)
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return baseSpace.sub(player.s.spent).max(0)
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}
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@ -1545,11 +1620,17 @@ function getSpaceBuildingCostMod() {
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return mod;
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}
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function getSpaceBuildingCostMult() {
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let mult = new Decimal(1)
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if (player.ss.unl) mult = mult.div(tmp.ssEff2)
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return mult
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}
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function getSpaceBuildingCost(x) {
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let inputVal = new Decimal([1e3,1e10,1e25,1e48,1e100][x-1])
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let bought = player.s.buildings[x]
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if (bought.gte(100)) bought = bought.pow(2).div(100)
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let cost = Decimal.pow(inputVal, bought.times(getSpaceBuildingCostMod()).pow(1.35)).times(inputVal).times((bought.gt(0)||x>1)?1:0)
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let cost = Decimal.pow(inputVal, bought.times(getSpaceBuildingCostMod()).pow(1.35)).times(inputVal).times((bought.gt(0)||x>1)?1:0).times(getSpaceBuildingCostMult())
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return cost
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}
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@ -1562,6 +1643,7 @@ function getSpaceBuildingPow() {
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if (player.s.upgrades.includes(22)&&!(tmp.hcActive?tmp.hcActive[12]:true)) pow = pow.times(LAYER_UPGS.s[22].currently())
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if (player.s.upgrades.includes(23)&&!(tmp.hcActive?tmp.hcActive[12]:true)) pow = pow.times(LAYER_UPGS.s[23].currently())
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if (player.q.upgrades.includes(41)) pow = pow.times(1.4)
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if (player.ss.unl) pow = pow.times(tmp.ssEff3)
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return pow
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}
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@ -1673,6 +1755,7 @@ function addToSBBase() {
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if (player.h.challs.includes(22)) toAdd = toAdd.plus(0.25)
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if (player.h.challs.includes(41)) toAdd = toAdd.plus(0.25)
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if (player.sb.upgrades.includes(22)) toAdd = toAdd.plus(LAYER_UPGS.sb[22].currently())
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if (player.hb.unl) toAdd = toAdd.times(tmp.layerEffs.hb)
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return toAdd
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}
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@ -1818,6 +1901,24 @@ function milestoneShown(complete, auto=false) {
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return false;
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}
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function getSubspaceEff1() {
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if (!player.ss.unl) return new Decimal(0)
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let eff = player.ss.subspace.times(player.ss.points).plus(1).log10().times(100)
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return eff.floor();
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}
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function getSubspaceEff2() {
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if (!player.ss.unl) return new Decimal(1)
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let eff = player.ss.subspace.plus(1).pow(750)
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return eff;
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}
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function getSubspaceEff3() {
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if (!player.ss.unl) return new Decimal(1)
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let eff = player.ss.subspace.plus(1).log10().plus(1).log10().div(2.5).plus(1)
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return eff;
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}
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function gameLoop(diff) {
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if (isNaN(diff.toNumber())) diff = new Decimal(0);
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player.h.time += diff.toNumber()
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@ -1840,6 +1941,7 @@ function gameLoop(diff) {
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if (exp.gte(0)) player.q.energy = player.q.energy.plus(player.q.time.pow(exp).times(mult).times(diff)).max(0)
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}
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if (player.q.best.gte(15)) player.e.points = player.e.points.plus(tmp.resetGain.e.times(diff)).max(0)
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if (player.ss.unl) player.ss.subspace = player.ss.subspace.plus(tmp.layerEffs.ss.times(diff)).max(0)
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if (player.b.auto&&player.t.best.gte(5)) doReset("b")
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if (player.g.auto&&player.s.best.gte(5)) doReset("g")
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@ -1881,12 +1983,19 @@ var interval = setInterval(function() {
|
|||
document.onkeydown = function(e) {
|
||||
if (player===undefined) return;
|
||||
let shiftDown = e.shiftKey
|
||||
let ctrlDown = e.ctrlKey
|
||||
let key = e.key
|
||||
if (!LAYERS.includes(key)) {
|
||||
if ((!LAYERS.includes(key))||ctrlDown||shiftDown) {
|
||||
switch(key) {
|
||||
case "b":
|
||||
if (ctrlDown && player.hb.unl) doReset("hb")
|
||||
break;
|
||||
case "B":
|
||||
if (player.sb.unl) doReset("sb")
|
||||
break;
|
||||
case "S":
|
||||
if (player.ss.unl) doReset("ss")
|
||||
break;
|
||||
}
|
||||
} else if (player[key].unl) doReset(key)
|
||||
}
|
|
@ -43,4 +43,8 @@ function updateTemp() {
|
|||
tmp.hcActive[id] = HCActive(id)
|
||||
}
|
||||
}
|
||||
|
||||
tmp.ssEff1 = getSubspaceEff1()
|
||||
tmp.ssEff2 = getSubspaceEff2()
|
||||
tmp.ssEff3 = getSubspaceEff3()
|
||||
}
|
20
style.css
20
style.css
|
@ -215,6 +215,26 @@ h1, h2 {
|
|||
text-shadow: 0px 0px 10px #ff2bf2;
|
||||
}
|
||||
|
||||
.hb {
|
||||
background-color: #513d94;
|
||||
color: black;
|
||||
}
|
||||
|
||||
.hb_txt {
|
||||
color: #513d94;
|
||||
text-shadow: 0px 0px 10px #513d94;
|
||||
}
|
||||
|
||||
.ss {
|
||||
background-color: white;
|
||||
color: black;
|
||||
}
|
||||
|
||||
.ss_txt {
|
||||
color: white;
|
||||
text-shadow: 0px 0px 10px white;
|
||||
}
|
||||
|
||||
#optionWheel {
|
||||
position: absolute;
|
||||
top: 0px;
|
||||
|
|
Loading…
Reference in a new issue