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Updated upgrades docs to reflect code changes

This commit is contained in:
thepaperpilot 2020-10-18 22:14:45 -05:00
parent 1df3fac4b6
commit b8c2d02574

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@ -5,7 +5,7 @@ Useful functions for dealing with Upgrades and implementing their effects:
- hasUpgrade(layer, id): determine if the player has the upgrade - hasUpgrade(layer, id): determine if the player has the upgrade
- upgradeEffect(layer, id): Returns the current effects of the upgrade, if any - upgradeEffect(layer, id): Returns the current effects of the upgrade, if any
Hint: Basic point gain is calculated in game.js's "getPointGain". Hint: Basic point gain is calculated in mod.js's "getPointGen".
Upgrades are stored in the following format: Upgrades are stored in the following format:
@ -14,7 +14,7 @@ Upgrades are stored in the following format:
rows: # of rows rows: # of rows
cols: # of columns cols: # of columns
11: { 11: {
desc: "Blah", description: "Blah",
more features more features
} }
etc etc