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Fixed a bug with layers without a "best" value tried to update it

This commit is contained in:
Acamaeda 2020-09-27 16:21:14 -04:00
parent cfc23834d4
commit fc18275f8c

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@ -277,7 +277,7 @@ function fullLayerReset(layer) {
function addPoints(layer, gain) { function addPoints(layer, gain) {
player[layer].points = player[layer].points.add(gain).max(0) player[layer].points = player[layer].points.add(gain).max(0)
player[layer].best = player[layer].best.max(player[layer].points) if (player[layer].best) player[layer].best = player[layer].best.max(player[layer].points)
if (player[layer].total) player[layer].total = player[layer].total.add(gain) if (player[layer].total) player[layer].total = player[layer].total.add(gain)
} }