mirror of
https://github.com/Acamaeda/The-Modding-Tree.git
synced 2024-11-21 16:13:55 +00:00
38 lines
1.9 KiB
Markdown
38 lines
1.9 KiB
Markdown
# Basic layer breakdown
|
|
|
|
This is a relatively minimal layer with few features. Most things will require additional features.
|
|
|
|
```js
|
|
addLayer("p", {
|
|
startData() { return { // startData is a function that returns default data for a layer.
|
|
unlocked: true, // You can add more variables here to add them to your layer.
|
|
points: new Decimal(0), // "points" is the internal name for the main resource of the layer.
|
|
}},
|
|
|
|
color: "#4BDC13", // The color for this layer, which affects many elements.
|
|
resource: "prestige points", // The name of this layer's main prestige resource.
|
|
row: 0, // The row this layer is on (0 is the first row).
|
|
|
|
baseResource: "points", // The name of the resource your prestige gain is based on.
|
|
baseAmount() { return player.points }, // A function to return the current amount of baseResource.
|
|
|
|
requires: new Decimal(10), // The amount of the base needed to gain 1 of the prestige currency.
|
|
// Also the amount required to unlock the layer.
|
|
|
|
type: "normal", // Determines the formula used for calculating prestige currency.
|
|
exponent: 0.5, // "normal" prestige gain is (currency^exponent).
|
|
|
|
gainMult() { // Returns your multiplier to your gain of the prestige resource.
|
|
return new Decimal(1) // Factor in any bonuses multiplying gain here.
|
|
},
|
|
gainExp() { // Returns the exponent to your gain of the prestige resource.
|
|
return new Decimal(1)
|
|
},
|
|
|
|
layerShown() { return true }, // Returns a bool for if this layer's node should be visible in the tree.
|
|
|
|
upgrades: {
|
|
// Look in the upgrades docs to see what goes here!
|
|
},
|
|
})
|
|
```
|