mirror of
https://github.com/Acamaeda/The-Modding-Tree.git
synced 2024-11-22 00:21:32 +00:00
665 lines
No EOL
18 KiB
JavaScript
665 lines
No EOL
18 KiB
JavaScript
var player;
|
|
var tmp = {};
|
|
var needCanvasUpdate = true;
|
|
var NaNalert = false;
|
|
var gameEnded = false;
|
|
|
|
function startPlayerBase() {
|
|
return {
|
|
tab: "tree",
|
|
time: Date.now(),
|
|
autosave: true,
|
|
notify: {},
|
|
msDisplay: "always",
|
|
offlineProd: true,
|
|
versionType: "Modding",
|
|
version: VERSION.num,
|
|
beta: VERSION.beta,
|
|
timePlayed: 0,
|
|
keepGoing: false,
|
|
hasNaN: false,
|
|
points: new Decimal(10),
|
|
}
|
|
}
|
|
|
|
function getStartPlayer() {
|
|
playerdata = startPlayerBase()
|
|
for (layer in layers){
|
|
playerdata[layer] = layers[layer].startData()
|
|
}
|
|
return playerdata
|
|
}
|
|
|
|
function getPointGen() {
|
|
let gain = new Decimal(1)
|
|
if (player.c.upgrades.includes(12)) gain = gain.times(layers.c.upgrades["12"].effect())
|
|
return gain
|
|
}
|
|
|
|
// Function to determine if the player is in a challenge
|
|
function inChallenge(layer, id){
|
|
if (player.c.active==x) return true
|
|
|
|
if (layers[layer].challs[id].countsAs)
|
|
return layers[layer].challs[id].countsAs.includes(id)
|
|
}
|
|
|
|
function save() {
|
|
localStorage.setItem("prestige-tree", btoa(JSON.stringify(player)))
|
|
}
|
|
|
|
function fixSave() {
|
|
defaultData = startPlayerBase()
|
|
for (datum in defaultData){
|
|
if (player[datum] == undefined){
|
|
player[datum] = defaultData[datum]
|
|
}
|
|
}
|
|
for (layer in layers) {
|
|
defaultData = layers[layer].startData()
|
|
|
|
for (datum in defaultData){
|
|
if (player[layer][datum] == undefined){
|
|
player[layer][datum] = defaultData[datum]
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
function load() {
|
|
let get = localStorage.getItem("prestige-tree");
|
|
if (get===null || get===undefined) player = getStartPlayer()
|
|
else player = Object.assign(getStartPlayer(), JSON.parse(atob(get)))
|
|
fixSave()
|
|
|
|
player.tab = "tree"
|
|
if (player.offlineProd) {
|
|
if (player.offTime === undefined) player.offTime = { remain: 0 }
|
|
player.offTime.remain += (Date.now() - player.time) / 1000
|
|
}
|
|
player.time = Date.now();
|
|
convertToDecimal();
|
|
versionCheck();
|
|
changeTheme();
|
|
changeTreeQuality();
|
|
updateTemp();
|
|
updateTemp();
|
|
loadVue();
|
|
}
|
|
|
|
function exportSave() {
|
|
let str = btoa(JSON.stringify(player))
|
|
|
|
const el = document.createElement("textarea");
|
|
el.value = str;
|
|
document.body.appendChild(el);
|
|
el.select();
|
|
el.setSelectionRange(0, 99999);
|
|
document.execCommand("copy");
|
|
document.body.removeChild(el);
|
|
}
|
|
|
|
function importSave(imported=undefined, forced=false) {
|
|
if (imported===undefined) imported = prompt("Paste your save here")
|
|
try {
|
|
tempPlr = Object.assign(getStartPlayer(), JSON.parse(atob(imported)))
|
|
if(tempPlr.versionType != modInfo.id && !forced) // Wrong save (use "Forced" to force it to accept.)
|
|
return
|
|
player = tempPlr;
|
|
player.versionType = modInfo.id
|
|
fixSave()
|
|
save()
|
|
window.location.reload()
|
|
} catch(e) {
|
|
return;
|
|
}
|
|
}
|
|
|
|
function versionCheck() {
|
|
let setVersion = true
|
|
|
|
if (player.versionType===undefined||player.version===undefined) {
|
|
player.versionType = "Modding"
|
|
player.version = 0
|
|
}
|
|
|
|
if (setVersion) {
|
|
if (player.versionType == "Modding" && VERSION.num > player.version) player.keepGoing = false
|
|
player.versionType = getStartPlayer().versionType
|
|
player.version = VERSION.num
|
|
player.beta = VERSION.beta
|
|
}
|
|
}
|
|
|
|
|
|
function convertToDecimal() {
|
|
player.points = new Decimal(player.points)
|
|
for (layer in layers) {
|
|
player[layer].points = new Decimal(player[layer].points)
|
|
if (player[layer].best != undefined) player[layer].best = new Decimal(player[layer].best)
|
|
if (player[layer].total !== undefined) player[layer].total = new Decimal(player[layer].total)
|
|
if (layers[layer].convertToDecimal) layers[layer].convertToDecimal();
|
|
}
|
|
}
|
|
|
|
function toggleOpt(name) {
|
|
player[name] = !player[name]
|
|
if (name == "hqTree") changeTreeQuality()
|
|
}
|
|
|
|
function changeTreeQuality() {
|
|
var on = player.hqTree
|
|
document.body.style.setProperty('--hqProperty1', on ? "2px solid" : "4px solid")
|
|
document.body.style.setProperty('--hqProperty2a', on ? "-4px -4px 4px rgba(0, 0, 0, 0.25) inset" : "-4px -4px 4px rgba(0, 0, 0, 0) inset")
|
|
document.body.style.setProperty('--hqProperty2b', on ? "0px 0px 20px var(--background)" : "")
|
|
document.body.style.setProperty('--hqProperty3', on ? "2px 2px 4px rgba(0, 0, 0, 0.25)" : "none")
|
|
}
|
|
|
|
function exponentialFormat(num, precision) {
|
|
let e = num.log10().floor()
|
|
let m = num.div(Decimal.pow(10, e))
|
|
return m.toStringWithDecimalPlaces(3)+"e"+e.toStringWithDecimalPlaces(0)
|
|
}
|
|
|
|
function commaFormat(num, precision) {
|
|
if (num === null || num === undefined) return "NaN"
|
|
if (num.mag < 0.001) return (0).toFixed(precision)
|
|
return num.toStringWithDecimalPlaces(precision).replace(/\B(?=(\d{3})+(?!\d))/g, ",")
|
|
}
|
|
|
|
function fixValue(x, y = 0) {
|
|
return x || new Decimal(y)
|
|
}
|
|
|
|
function sumValues(x) {
|
|
x = Object.values(x)
|
|
if (!x[0]) return new Decimal(0)
|
|
return x.reduce((a, b) => Decimal.add(a, b))
|
|
}
|
|
|
|
function format(decimal, precision=3) {
|
|
decimal = new Decimal(decimal)
|
|
if (isNaN(decimal.sign)||isNaN(decimal.layer)||isNaN(decimal.mag)) {
|
|
player.hasNaN = true;
|
|
return "NaN"
|
|
}
|
|
if (decimal.sign<0) return "-"+format(decimal.neg(), precision)
|
|
if (decimal.mag == Number.POSITIVE_INFINITY) return "Infinity"
|
|
if (decimal.gte("eeee1000")) {
|
|
var slog = decimal.slog()
|
|
if (slog.gte(1e6)) return "F" + format(slog.floor())
|
|
else return Decimal.pow(10, slog.sub(slog.floor())).toStringWithDecimalPlaces(3) + "F" + commaFormat(slog.floor(), 0)
|
|
} else if (decimal.gte("1e1000")) return (Math.floor(decimal.mantissa + 0.01) + ("e"+formatWhole(decimal.log10())))
|
|
else if (decimal.gte(1e9)) return exponentialFormat(decimal, precision)
|
|
else if (decimal.gte(1e3)) return commaFormat(decimal, 0)
|
|
else return commaFormat(decimal, precision)
|
|
}
|
|
|
|
function formatWhole(decimal) {
|
|
return format(decimal, 0)
|
|
}
|
|
|
|
function formatTime(s) {
|
|
if (s<60) return format(s)+"s"
|
|
else if (s<3600) return formatWhole(Math.floor(s/60))+"m "+format(s%60)+"s"
|
|
else return formatWhole(Math.floor(s/3600))+"h "+formatWhole(Math.floor(s/60)%60)+"m "+format(s%60)+"s"
|
|
}
|
|
|
|
var onTreeTab = true
|
|
function showTab(name) {
|
|
if (LAYERS.includes(name) && !layerUnl(name)) return
|
|
|
|
var toTreeTab = name == "tree"
|
|
player.tab = name
|
|
|
|
if (toTreeTab != onTreeTab) {
|
|
document.getElementById("treeTab").className = toTreeTab ? "fullWidth" : "col left"
|
|
onTreeTab = toTreeTab
|
|
resizeCanvas()
|
|
}
|
|
delete player.notify[name]
|
|
}
|
|
|
|
function notifyLayer(name) {
|
|
if (player.tab == name || !layerUnl(name)) return
|
|
player.notify[name] = 1
|
|
}
|
|
|
|
function getResetGain(layer) {
|
|
if (tmp.gainExp[layer].eq(0)) return new Decimal(0)
|
|
if (layers[layer].type=="static") {
|
|
if ((!canBuyMax(layer)) || tmp.layerAmt[layer].lt(tmp.layerReqs[layer])) return new Decimal(1)
|
|
let gain = tmp.layerAmt[layer].div(tmp.layerReqs[layer]).div(tmp.gainMults[layer]).max(1).log(layers[layer].base).times(tmp.gainExp[layer]).pow(Decimal.pow(layers[layer].exponent, -1))
|
|
return gain.floor().sub(player[layer].points).add(1).max(1);
|
|
} else {
|
|
if (tmp.layerAmt[layer].lt(tmp.layerReqs[layer])) return new Decimal(0)
|
|
let gain = tmp.layerAmt[layer].div(tmp.layerReqs[layer]).pow(layers[layer].exponent).times(tmp.gainMults[layer]).pow(tmp.gainExp[layer])
|
|
if (gain.gte("e1e7")) gain = gain.sqrt().times("e5e6")
|
|
return gain.floor().max(0);
|
|
}
|
|
}
|
|
|
|
function getNextAt(layer) {
|
|
if (tmp.gainExp[layer].eq(0)) return new Decimal(1/0)
|
|
if (layers[layer].type=="static") {
|
|
let amt = player[layer].points
|
|
let extraCost = Decimal.pow(layers[layer].base, amt.pow(layers[layer].exponent).div(tmp.gainExp[layer])).times(tmp.gainMults[layer])
|
|
let cost = extraCost.times(tmp.layerReqs[layer]).max(tmp.layerReqs[layer])
|
|
if (layers[layer].resCeil) cost = cost.ceil()
|
|
return cost;
|
|
} else {
|
|
let next = tmp.resetGain[layer].add(1)
|
|
if (next.gte("e1e7")) next = next.div("e5e6").pow(2)
|
|
next = next.root(tmp.gainExp[layer]).div(tmp.gainMults[layer]).root(layers[layer].exponent).times(tmp.layerReqs[layer]).max(tmp.layerReqs[layer])
|
|
if (layers[layer].resCeil) next = next.ceil()
|
|
return next;
|
|
}
|
|
}
|
|
|
|
function nodeShown(layer) {
|
|
if (layers[layer].layerShown()) return true
|
|
switch(layer) {
|
|
case "idk":
|
|
return player.l.unl
|
|
break;
|
|
}
|
|
return false
|
|
}
|
|
|
|
function layerUnl(layer) {
|
|
return LAYERS.includes(layer) && (player[layer].unl || (tmp.layerAmt[layer].gte(tmp.layerReqs[layer]) && layers[layer].layerShown()))
|
|
}
|
|
|
|
function rowReset(row, layer) {
|
|
for (lr in ROW_LAYERS[row]){
|
|
if(layers[lr].doReset)
|
|
layers[lr].doReset(layer)
|
|
else
|
|
if(layers[layer].row > layers[lr].row) fullLayerReset(lr)
|
|
}
|
|
}
|
|
|
|
function fullLayerReset(layer) {
|
|
player[layer] = layers[layer].startData();
|
|
}
|
|
|
|
function addPoints(layer, gain) {
|
|
player[layer].points = player[layer].points.add(gain).max(0)
|
|
if (player[layer].best) player[layer].best = player[layer].best.max(player[layer].points)
|
|
if (player[layer].total) player[layer].total = player[layer].total.add(gain)
|
|
}
|
|
|
|
function generatePoints(layer, diff) {
|
|
addPoints(layer, tmp.resetGain[layer].times(diff))
|
|
}
|
|
|
|
var prevOnReset
|
|
function doReset(layer, force=false) {
|
|
let row = layers[layer].row
|
|
if (!force) {
|
|
if (tmp.layerAmt[layer].lt(tmp.layerReqs[layer])) return;
|
|
let gain = tmp.resetGain[layer]
|
|
if (layers[layer].type=="static") {
|
|
if (tmp.layerAmt[layer].lt(tmp.nextAt[layer])) return;
|
|
gain =(canBuyMax(layer) ? gain : 1)
|
|
}
|
|
|
|
if (layers[layer].onPrestige)
|
|
layers[layer].onPrestige(gain)
|
|
|
|
addPoints(layer, gain)
|
|
updateMilestones(layer)
|
|
|
|
if (!player[layer].unl) {
|
|
player[layer].unl = true;
|
|
needCanvasUpdate = true;
|
|
|
|
if (layers[layer].incr_order){
|
|
for (lr in layers[layer].incr_order)
|
|
if (!player[lr].unl) player[lr].order++
|
|
}
|
|
}
|
|
|
|
tmp.layerAmt[layer] = new Decimal(0) // quick fix
|
|
}
|
|
|
|
if (layers[layer].resetsNothing && layers[layer].resetsNothing()) return
|
|
|
|
|
|
for (layerResetting in layers) {
|
|
if (row >= layers[layerResetting].row && (!force || layerResetting != layer)) completeChall(layerResetting)
|
|
}
|
|
|
|
prevOnReset = {...player} //Deep Copy
|
|
player.points = (row == 0 ? new Decimal(0) : new Decimal(10))
|
|
|
|
for (let x = row; x >= 0; x--) rowReset(x, layer)
|
|
prevOnReset = undefined
|
|
|
|
updateTemp()
|
|
updateTemp()
|
|
}
|
|
|
|
function canAffordUpg(layer, id) {
|
|
upg = layers[layer].upgrades[id]
|
|
|
|
if (upg.currencyInternalName){
|
|
let name = upg.currencyInternalName
|
|
if (upg.currencyLayer){
|
|
let lr = upg.currencyLayer
|
|
return !(player[lr][name].lt(upg.cost))
|
|
}
|
|
else {
|
|
return !(player[name].lt(upg.cost))
|
|
}
|
|
}
|
|
else {
|
|
return !(player[layer].points.lt(upg.cost))
|
|
}
|
|
}
|
|
|
|
function buyUpg(layer, id) {
|
|
if (!player[layer].unl) return
|
|
if (!layers[layer].upgrades[id].unl()) return
|
|
if (player[layer].upgrades.includes(id)) return
|
|
upg = layers[layer].upgrades[id]
|
|
|
|
if (upg.currencyInternalName){
|
|
let name = upg.currencyInternalName
|
|
if (upg.currencyLayer){
|
|
let lr = upg.currencyLayer
|
|
if (player[lr][name].lt(upg.cost)) return
|
|
player[lr][name] = player[lr][name].sub(upg.cost)
|
|
}
|
|
else {
|
|
if (player[name].lt(upg.cost)) return
|
|
player[name] = player[name].sub(upg.cost)
|
|
}
|
|
}
|
|
else {
|
|
if (player[layer].points.lt(upg.cost)) return
|
|
player[layer].points = player[layer].points.sub(upg.cost)
|
|
}
|
|
player[layer].upgrades.push(id);
|
|
if (upg.onPurchase != undefined)
|
|
upg.onPurchase()
|
|
}
|
|
|
|
|
|
function resetRow(row) {
|
|
if (prompt('Are you sure you want to reset this row? It is highly recommended that you wait until the end of your current run before doing this! Type "I WANT TO RESET THIS" to confirm')!="I WANT TO RESET THIS") return
|
|
let pre_layers = ROW_LAYERS[row-1]
|
|
let layers = ROW_LAYERS[row]
|
|
let post_layers = ROW_LAYERS[row+1]
|
|
rowReset(row+1, post_layers[0])
|
|
doReset(pre_layers[0], true)
|
|
for (let layer in layers) {
|
|
player[layers[layer]].unl = false
|
|
if (player[layers[layer]].order) player[layers[layer]].order = 0
|
|
}
|
|
player.points = new Decimal(10)
|
|
updateTemp();
|
|
resizeCanvas();
|
|
}
|
|
|
|
|
|
function toggleAuto(toggle) {
|
|
player[toggle[0]][toggle[1]] = !player[toggle[0]][toggle[1]]
|
|
}
|
|
|
|
|
|
function startChall(layer, x) {
|
|
if (!player[layer].unl) return
|
|
if (player[layer].active == x) {
|
|
completeChall(layer, x)
|
|
delete player[layer].active
|
|
} else {
|
|
player[layer].active = x
|
|
}
|
|
doReset(layer, true)
|
|
updateChallTemp(layer)
|
|
}
|
|
|
|
function canCompleteChall(layer, x)
|
|
{
|
|
if (x != player[layer].active) return
|
|
|
|
let chall = layers[layer].challs[x]
|
|
|
|
if (chall.currencyInternalName){
|
|
let name = chall.currencyInternalName
|
|
if (chall.currencyLayer){
|
|
let lr = chall.currencyLayer
|
|
return !(player[lr][name].lt(chall.goal))
|
|
}
|
|
else {
|
|
return !(player[name].lt(chall.cost))
|
|
}
|
|
}
|
|
else {
|
|
return !(player[layer].points.lt(chall.cost))
|
|
}
|
|
|
|
}
|
|
|
|
function completeChall(layer, x) {
|
|
var x = player[layer].active
|
|
if (!x) return
|
|
if (! canCompleteChall(layer, x)) return
|
|
if (!player[layer].challs.includes(x)) {
|
|
needCanvasUpdate = true
|
|
player[layer].challs.push(x);
|
|
if (layers[layer].challs[x].onComplete) layers[layer].challs[x].onComplete()
|
|
}
|
|
delete player[layer].active
|
|
updateChallTemp(layer)
|
|
}
|
|
|
|
function adjustMSDisp() {
|
|
let displays = ["always", "automation", "incomplete", "never"];
|
|
player.msDisplay = displays[(displays.indexOf(player.msDisplay)+1)%4]
|
|
}
|
|
|
|
function milestoneShown(layer, id) {
|
|
complete = player[layer].milestones.includes(id)
|
|
auto = layers[layer].milestones[id].toggles
|
|
|
|
switch(player.msDisplay) {
|
|
case "always":
|
|
return true;
|
|
break;
|
|
case "automation":
|
|
return (auto)||!complete
|
|
break;
|
|
case "incomplete":
|
|
return !complete
|
|
break;
|
|
case "never":
|
|
return false;
|
|
break;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
let VERSION = {
|
|
num: 1.0,
|
|
name: "Something"
|
|
}
|
|
|
|
VERSION.withoutName = "v" + VERSION.num + (VERSION.pre ? " Pre-Release " + VERSION.pre : VERSION.pre ? " Beta " + VERSION.beta : "")
|
|
VERSION.withName = VERSION.withoutName + (VERSION.name ? ": " + VERSION.name : "")
|
|
|
|
|
|
const ENDGAME = new Decimal("e280000000");
|
|
|
|
function keepGoing() {
|
|
player.keepGoing = true;
|
|
showTab("tree")
|
|
}
|
|
|
|
function toNumber(x) {
|
|
if (x.mag !== undefined) return x.toNumber()
|
|
if (x + 0 !== x) return parseFloat(x)
|
|
return x
|
|
}
|
|
|
|
function updateMilestones(layer){
|
|
for (id in layers[layer].milestones){
|
|
if (!(player[layer].milestones.includes(id)) && layers[layer].milestones[id].done())
|
|
player[layer].milestones.push(id)
|
|
}
|
|
}
|
|
|
|
function addTime(diff, layer) {
|
|
let data = player
|
|
let time = data.timePlayed
|
|
if (layer) {
|
|
data = data[layer]
|
|
time = data.time
|
|
}
|
|
|
|
//I am not that good to perfectly fix that leak. ~ DB Aarex
|
|
if (time + 0 !== time) {
|
|
console.log("Memory leak detected. Trying to fix...")
|
|
time = toNumber(time)
|
|
if (isNaN(time) || time == 0) {
|
|
console.log("Couldn't fix! Resetting...")
|
|
time = layer ? player.timePlayed : 0
|
|
if (!layer) player.timePlayedReset = true
|
|
}
|
|
}
|
|
time += toNumber(diff)
|
|
|
|
if (layer) data.time = time
|
|
else data.timePlayed = time
|
|
}
|
|
|
|
function gameLoop(diff) {
|
|
if (player.points.gte(ENDGAME) || gameEnded) gameEnded = 1
|
|
|
|
if (isNaN(diff)) diff = 0
|
|
if (gameEnded && !player.keepGoing) {
|
|
diff = 0
|
|
player.tab = "gameEnded"
|
|
}
|
|
if (player.devSpeed) diff *= player.devSpeed
|
|
|
|
addTime(diff)
|
|
|
|
for (layer in layers){
|
|
if (layers[layer].update) layers[layer].update(diff);
|
|
}
|
|
|
|
for (layer in layers){
|
|
if (layers[layer].automate) layers[layer].automate();
|
|
}
|
|
|
|
for (layer in layers){
|
|
if (layers[layer].milestones) updateMilestones(layer);
|
|
}
|
|
|
|
if (player.hasNaN&&!NaNalert) {
|
|
clearInterval(interval);
|
|
player.autosave = false;
|
|
NaNalert = true;
|
|
|
|
alert("We have detected a corruption in your save. Please visit https://discord.gg/wwQfgPa for help.")
|
|
}
|
|
}
|
|
|
|
function hardReset() {
|
|
if (!confirm("Are you sure you want to do this? You will lose all your progress!")) return
|
|
player = getStartPlayer()
|
|
save();
|
|
window.location.reload();
|
|
}
|
|
|
|
var saveInterval = setInterval(function() {
|
|
if (player===undefined) return;
|
|
if (gameEnded&&!player.keepGoing) return;
|
|
if (player.autosave) save();
|
|
}, 5000)
|
|
|
|
var ticking = false
|
|
var interval = setInterval(function() {
|
|
if (player===undefined||tmp===undefined) return;
|
|
if (ticking) return;
|
|
if (gameEnded&&!player.keepGoing) return;
|
|
ticking = true
|
|
let now = Date.now()
|
|
let diff = (now - player.time) / 1e3
|
|
if (player.offTime !== undefined) {
|
|
if (player.offTime.remain > 0) {
|
|
let offlineDiff = Math.max(player.offTime.remain / 10, diff)
|
|
player.offTime.remain -= offlineDiff
|
|
diff += offlineDiff
|
|
}
|
|
if (!player.offlineProd || player.offTime.remain <= 0) delete player.offTime
|
|
}
|
|
if (player.devSpeed) diff *= player.devSpeed
|
|
player.time = now
|
|
if (needCanvasUpdate) resizeCanvas();
|
|
updateTemp();
|
|
gameLoop(diff)
|
|
ticking = false
|
|
}, 50)
|
|
|
|
const themes = {
|
|
1: "aqua"
|
|
}
|
|
const theme_names = {
|
|
aqua: "Aqua"
|
|
}
|
|
|
|
function changeTheme() {
|
|
let aqua = player.theme == "aqua"
|
|
colors_theme = colors[player.theme || "default"]
|
|
document.body.style.setProperty('--background', aqua ? "#001f3f" : "#0f0f0f")
|
|
document.body.style.setProperty('--background_tooltip', aqua ? "rgba(0, 15, 31, 0.75)" : "rgba(0, 0, 0, 0.75)")
|
|
document.body.style.setProperty('--color', aqua ? "#bfdfff" : "#dfdfdf")
|
|
document.body.style.setProperty('--points', aqua ? "#dfefff" : "#ffffff")
|
|
}
|
|
|
|
function getThemeName() {
|
|
return player.theme ? theme_names[player.theme] : "Default"
|
|
}
|
|
|
|
function switchTheme() {
|
|
if (player.theme === undefined) player.theme = themes[1]
|
|
else {
|
|
player.theme = themes[Object.keys(themes)[player.theme] + 1]
|
|
if (!player.theme) delete player.theme
|
|
}
|
|
changeTheme()
|
|
resizeCanvas()
|
|
}
|
|
|
|
document.onkeydown = function(e) {
|
|
if (player===undefined) return;
|
|
if (gameEnded&&!player.keepGoing) return;
|
|
let shiftDown = e.shiftKey
|
|
let ctrlDown = e.ctrlKey
|
|
let key = e.key
|
|
if (onFocused) return
|
|
if (ctrlDown && key != "-" && key != "_" && key != "+" && key != "=" && key != "r" && key != "R" && key != "F5") e.preventDefault()
|
|
if (false && key >= 0 && key <= 9) {
|
|
//if (key == 0) activateSpell(10)
|
|
//else activateSpell(key)
|
|
return
|
|
} else if ((!LAYERS.includes(key)) || ctrlDown || shiftDown) {
|
|
switch(key) {
|
|
case "???":
|
|
if (player.c.unl) doReset("c")
|
|
return
|
|
case "bbbbb":
|
|
if (ctrlDown && player.c.unl) doReset("c")
|
|
return
|
|
}
|
|
} else if (player[key].unl) doReset(key)
|
|
}
|
|
|
|
var onFocused = false
|
|
function focused(x) {
|
|
onFocused = x
|
|
} |